Paper Portal of Robotics: Science and Systems (RSS) 2025

PaperID: 1
Authors: Kevin Zakka, Baruch Tabanpour, Qiayuan Liao, Mustafa Haiderbhai, Samuel Holt, Jing Yuan Luo, Arthur Allshire, Erik Frey, Koushil Sreenath, Lueder Alexander Kahrs, Carmelo Sferrazza, Yuval Tassa, Pieter Abbeel
Title: Demonstrating MuJoCo Playground
Abstract:
We introduce MuJoCo Playground, a fully open-source framework for robot learning built with MJX, with the express goal of streamlining simulation, training, and sim-to-real transfer onto robots. With a simple 'pip install playground', researchers can train policies in minutes on a single GPU. Playground supports diverse robotic platforms, including quadrupeds, humanoids, dexterous hands, and robotic arms, enabling zero-shot sim-to-real transfer from both state and pixel inputs. This is achieved through an integrated stack comprising a physics engine, batch renderer, and training environments. Along with video results, the entire framework is freely available at playground.mujoco.org.
PaperID: 2
Authors: Max Muchen Sun, Allison Pinosky, Todd Murphey
Title: Flow Matching Ergodic Coverage
Abstract:
Ergodic coverage effectively generates exploratory behaviors for embodied agents by aligning the spatial distribution of the agent's trajectory with a target distribution, where the difference between these two distributions is measured by the ergodic metric. However, existing ergodic coverage methods are constrained by the limited set of ergodic metrics available for control synthesis, fundamentally limiting their performance. In this work, we propose an alternative approach to ergodic coverage based on flow matching, a technique widely used in generative inference for efficient and scalable sampling. We formally derive the flow matching problem for ergodic coverage and show that it is equivalent to a linear quadratic regulator problem with a closed-form solution. Our formulation enables alternative ergodic metrics from generative inference that overcome the limitations of existing ones. These metrics were previously infeasible for control synthesis but can now be supported with no computational overhead. Specifically, flow matching with the Stein variational gradient flow enables control synthesis directly over the score function of the target distribution, improving robustness to the unnormalized distributions; on the other hand, flow matching with the Sinkhorn divergence flow enables an optimal transport-based ergodic metric, improving coverage performance on non-smooth distributions with irregular supports. We validate the improved performance and competitive computational efficiency of our method through comprehensive numerical benchmarks and across different nonlinear dynamics. We further demonstrate the practicality of our method through a series of drawing and erasing tasks on a Franka robot.
PaperID: 3
Authors: Shuang Li, Yihuai Gao, Dorsa Sadigh, Shuran Song
Title: Unified Video Action Model
Abstract:
A unified video and action model holds significant promise for robotics, where videos provide rich scene information for action prediction, and actions provide dynamics information for video prediction. However, effectively combining video generation and action prediction remains challenging, and current video generation-based methods struggle to match the performance of direct policy learning in action accuracy and inference speed. To bridge this gap, we introduce the Unified Video Action model (UVA), which jointly optimizes video and action predictions to achieve both high accuracy and efficient action inference. The key lies in learning a joint video-action latent representation and decoupling video-action decoding. The joint latent representation bridges the visual and action domains, effectively modeling the relationship between video and action sequences. Meanwhile, the decoupled decoding, powered by two lightweight diffusion heads, enables high-speed action inference by bypassing video generation during inference. Such a unified framework further enables versatile functionality through masked input training. By selectively masking actions or videos, a single model can tackle diverse functions beyond policy learning, such as forward and inverse dynamics modeling and video generation. Via an extensive set of experiments, we demonstrate that UVA can serve as a general-purpose solution for a wide range of robotics tasks without compromising performance compared to methods tailored for specific applications.
PaperID: 4
Authors: Bohao Zhang, Zichang Zhou, Ram Vasudevan
Title: Provably-Safe, Online System Identification
Abstract:
Precise manipulation tasks require accurate knowledge of payload inertial parameters. Unfortunately, identifying these parameters for unknown payloads while ensuring that the robotic system satisfies its input and state constraints while avoiding collisions with the environment remains a significant challenge. This paper presents an integrated framework that enables robotic manipulators to safely and automatically identify payload parameters while maintaining operational safety guarantees. The framework consists of two synergistic components: an online trajectory planning and control framework that generates provablysafe exciting trajectories for system identification that can be tracked while respecting robot constraints and avoiding obstacles and a robust system identification method that computes rigorous overapproximative bounds on end-effector inertial parameters assuming bounded sensor noise. Experimental validation on a robotic manipulator performing challenging tasks with various unknown payloads demonstrates the framework’s effectiveness in establishing accurate parameter bounds while maintaining safety throughout the identification process. The code is available at our project webpage: https://roahmlab.github.io/OnlineSafeSysID/.
PaperID: 5
Authors: Marcel Torne Villasevil, Arhan Jain, Jiayi Yuan, Vidyaaranya Macha, Lars Lien Ankile, Anthony Simeonov, Pulkit Agrawal, Abhishek Gupta
Title: Robot Learning with Super-Linear Scaling
Abstract:
Scaling robot learning requires data collection pipelines that scale favorably with human effort. In this work, we propose Crowdsourcing and Amortizing Human Effort for Real-to-Sim-to-Real (CASHER), a pipeline for scaling up data collection and learning in simulation where the performance scales superlinearly with human effort. The key idea is to crowdsource digital twins of real-world scenes using 3D reconstruction and collect large-scale data in simulation, rather than the real-world. Data collection in simulation is initially driven by RL, bootstrapped with human demonstrations. As the training of a generalist policy progresses across environments, its generalization capabilities can be used to replace human effort with model-generated demonstrations. This results in a pipeline where behavioral data is collected in simulation with continually reducing human effort. We show that CASHER demonstrates zero-shot and few-shot scaling laws on three real-world tasks across diverse scenarios. We show that CASHER enables fine-tuning of pre-trained policies to a target scenario using a video scan without any additional human effort.
PaperID: 6
Authors: Haoyu Han, Heng Yang
Title: Building Rome with Convex Optimization
Abstract:
Global bundle adjustment is made easy by depth prediction and convex optimization. We (i) propose a scaled bundle adjustment (SBA) formulation that lifts 2D keypoint measurements to 3D with learned depth, (ii) design an empirically tight convex semidefinite programming (SDP) relaxation that solves SBA to certifiable global optimality, (iii) solve the SDP relaxation at extreme scale with Burer-Monteiro factorization and a CUDA-based trust-region Riemannian optimizer (dubbed XM), (iv) build a structure from motion pipeline with XM as the optimization engine and show that XM-SfM compares favorably with existing pipelines in terms of reconstruction quality while being significantly faster, more scalable, and initialization-free.
PaperID: 7
Authors: Bowen Li, Tom Silver, Sebastian Scherer, Alexander G. Gray
Title: Bilevel Learning for Bilevel Planning
Abstract:
A robot that learns from demonstrations should not just imitate what it sees-it should understand the highlevel concepts that are being demonstrated and generalize them to new tasks. Bilevel planning is a hierarchical model-based approach where predicates (relational state abstractions) can be leveraged to achieve compositional generalization. However, previous bilevel planning approaches depend on predicates that are either hand-engineered or restricted to very simple forms, limiting their scalability to sophisticated, high-dimensional state spaces. To address this limitation, we present IVNTR, the first bilevel planning approach capable of learning neural predicates directly from demonstrations. Our key innovation is a neuro-symbolic bilevel learning framework that mirrors the structure of bilevel planning. In IVNTR, symbolic learning of the predicate "effects" and neural learning of the predicate "classifiers" alternate, with each providing guidance for the other. We evaluate IVNTR in six diverse robot planning domains, demonstrating its effectiveness in abstracting various continuous and high-dimensional states. While most existing approaches struggle to generalize (with < 35% success rate), our IVNTR achieves an average success rate of 77% on unseen tasks. Additionally, we showcase IVNTR on a mobile manipulator, where it learns to perform real-world mobile manipulation tasks and generalizes to unseen test scenarios that feature new objects, new states, and longer task horizons. Our findings underscore the promise of learning and planning with abstractions as a path towards high-level generalization. Proiect website: https://jaraxxus-me.github.io/IVNTR/.
PaperID: 8
Authors: Samson Yu, Lin Kelvin, Harold Soh
Title: Demonstrating the Octopi-1.5 Visual-Tactile-Language Model
Abstract:
Touch is recognized as a vital sense for humans and an equally important modality for robots, especially for dexterous manipulation, material identification, and scenarios involving visual occlusion. Building upon very recent work in touch foundation models, this demonstration will feature Octopi-1.5, our latest visual-tactile-language model. Compared to its predecessor, Octopi-1.5 introduces the ability to process tactile signals from multiple object parts and employs a simple retrieval-augmented generation (RAG) module to improve performance on tasks and potentially learn new objects on-the-fly. The system can be experienced live through a new handheld tactile-enabled interface, the TMI, equipped with GelSight and TAC-02 tactile sensors. This convenient and accessible setup allows users to interact with Octopi-1.5 without requiring a robot. During the demonstration, we will showcase Octopi-1.5 solving tactile inference tasks by leveraging tactile inputs and commonsense knowledge. For example, in a Guessing Game, Octopi-1.5 will identify objects being grasped and respond to follow-up queries about how to handle it (e.g., recommending careful handling for soft fruits). We also plan to demonstrate Octopi-1.5's RAG capabilities by teaching it new items. With live interactions, this demonstration aims to highlight both the progress and limitations of VTLMs such as Octopi-1.5 and to foster further interest in this exciting field. All code for Octopi-1.5 and design files for the TMI gripper will be released as open-source resources.
PaperID: 9
Authors: Annie S. Chen, Alec M. Lessing, Yuejiang Liu, Chelsea Finn
Title: Curating Demonstrations using Online Experience
Abstract:
Many robot demonstration datasets contain heterogeneous demonstrations of varying quality. This heterogeneity may benefit policy pre-training, but can hinder robot performance when used with a final imitation learning objective. In particular, some strategies in the data may be less reliable than others or may be underrepresented in the data, leading to poor performance when such strategies are sampled at test time. Moreover, such unreliable or underrepresented strategies can be difficult even for people to discern, and sifting through demonstration datasets is time-consuming and costly. On the other hand, policy performance when trained on such demonstrations can reflect the reliability of different strategies. We thus propose for robots to self-curate based on online robot experience (Demo-SCORE). More specifically, we train and cross-validate a classifier to discern successful policy roll-outs from unsuccessful ones and use the classifier to filter heterogeneous demonstration datasets. Our experiments on simulated and real world manipulation tasks show that Demo-SCORE can effectively identify suboptimal demonstrations without manual curation. Notably, Demo-SCORE achieves over 15-35% higher absolute success rate in the resulting policy compared to the base policy trained with all original demonstrations.
PaperID: 10
Authors: Shiye Cao, Jiwon Moon, Amama Mahmood, Victor Nikhil Antony, Ziang Xiao, Anqi Liu, Chien-Ming Huang
Title: Interruption Handling for Conversational Robots
Abstract:
Interruptions, a fundamental component of human communication, can enhance the dynamics and effectiveness of conversations, but only when effectively managed by all parties involved. Despite advancements in robotic systems, state-of-the-art systems still have limited capabilities in handling user-initiated interruptions in real-time. Prior research has primarily focused on post hoc analysis of interruptions. To address this gap, we present a system that detects user-initiated interruptions and manages them in real-time based on the interrupter's intent (i.e., cooperative agreement, cooperative assistance, cooperative clarification, or disruptive interruption). The system was designed based on interaction patterns identified from human-human interaction data. We integrated our system into an LLM-powered social robot and validated its effectiveness through a timed decision-making task and a contentious discussion task with 21 participants. Our system successfully handled 93.69% (n=104/111) of user-initiated interruptions. We discuss our learnings and their implications for designing interruption-handling behaviors in conversational robots.
PaperID: 11
Authors: Erin Hedlund-Botti, Julianna Schalkwyk, Nina Marie Moorman, Chuxuan Yang, Lakshmi Seelam, Sanne Van Waveren, Russell Perkins, Paul Robinette, Matthew Craig Gombolay
Title: Learning Interpretable Features from Interventions
Abstract:
The behavior of in-home robots must be adaptable to end-users to adequately address individual users’ needs and preferences. Learning from Demonstration (LfD) is a common approach for customizing robot behavior, enabling non-expert users to teach robots how to perform tasks according to their preferences. While LfD allows users to teach robots tasks, it can be difficult for users to specify their individual needs a priori. Therefore, we propose Learning Interpretable Features from Interventions (LIFI), a user-friendly and streamlined method for personalizing robot behavior through interventions. This approach allows users to easily prompt the robot to adapt its behavior by intervening when the robot’s behavior goes against user expectations. With LIFI, 1) the user intervenes to communicate that the robot is making a mistake, 2) the robot then learns an explanatory feature that describes the failure and 3) uses it to adjust its policy to correct the mistake, aligning with user-specific needs. In a between-subjects evaluation experiment with 48 participants, where the robot attempts household manipulation tasks, we demonstrate that adding features via LIFI improves objective performance and subjective measures, i.e., perceived workload, usability, and trust, compared to a no-feature baseline.
PaperID: 12
Authors: Alejandro Murillo-González, Lantao Liu
Title: Action Flow Matching for Lifelong Learning
Abstract:
Continual learning in robotics seeks systems that can constantly adapt to changing environments and tasks, mirroring human adaptability. A key challenge is refining dynamics models, essential for planning and control, while addressing issues such as safe adaptation, catastrophic forgetting, outlier management, data efficiency, and balancing exploration with exploitation —all within task and onboard resource constraints. Towards this goal, we introduce a generative framework leveraging flow matching for online robot dynamics model alignment. Rather than executing actions based on a misaligned model, our approach refines planned actions to better match with those the robot would take if its model was well aligned. We find that by transforming the actions themselves rather than exploring with a misaligned model —as is traditionally done— the robot collects informative data more efficiently, thereby accelerating learning. Moreover, we validate that the method can handle an evolving and possibly imperfect model while reducing, if desired, the dependency on replay buffers or legacy model snapshots. We validate our approach using two platforms: an unmanned ground vehicle and a quadrotor. The results highlight the method’s adaptability and efficiency, with a record 34.2% higher task success rate, demonstrating its potential towards enabling continual robot learning. Code: https://github.com/AlejandroMllo/action_flow_matching.
PaperID: 13
Authors: Niclas Vödisch, Giovanni Cioffi, Marco Cannici, Wolfram Burgard, Davide Scaramuzza
Title: LiDAR Registration with Visual Foundation Models
Abstract:
LiDAR registration is a fundamental task in robotic mapping and localization. A critical component of aligning two point clouds is identifying robust point correspondences using point descriptors. This step becomes particularly challenging in scenarios involving domain shifts, seasonal changes, and variations in point cloud structures. These factors substantially impact both handcrafted and learning-based approaches. In this paper, we address these problems by proposing to use DINOv2 features, obtained from surround-view images, as point descriptors. We demonstrate that coupling these descriptors with traditional registration algorithms, such as RANSAC or ICP, facilitates robust 6DoF alignment of LiDAR scans with 3D maps, even when the map was recorded more than a year before. Although conceptually straightforward, our method substantially outperforms more complex baseline techniques. In contrast to previous learning-based point descriptors, our method does not require domain-specific retraining and is agnostic to the point cloud structure, effectively handling both sparse LiDAR scans and dense 3D maps. We show that leveraging the additional camera data enables our method to outperform the best baseline by +24.8 and +17.3 registration recall on the NCLT and Oxford Radar RobotCar datasets. We publicly release the registration benchmark and the code of our work on https://vfm-registration.cs.uni-freiburg.de.
PaperID: 14
Authors: Hongyu Li, Mingxi Jia, Mete Tuluhan Akbulut, Yu Xiang, George Konidaris, Srinath Sridhar
Title: V-HOP: Visuo-Haptic 6D Object Pose Tracking
Abstract:
Humans naturally integrate vision and haptics for robust object perception during manipulation; losing either modality significantly degrades performance. Inspired by this multisensory integration, prior pose estimation research has attempted to combine visual and haptic/tactile feedback. While these works demonstrate improvements in controlled environments or synthetic datasets, they often underperform vision-only approaches in real-world settings due to poor generalization across diverse grippers, sensor layouts, or sim-to-real environments. Furthermore, they typically estimate the pose for each frame, resulting in less coherent tracking over sequences in real-world deployments. To address these limitations, we introduce a novel unified haptic representation that effectively handles multiple gripper embodiments. Building on this representation, we introduce a visuo-haptic Transformer-based pose tracker that seamlessly integrates visual and haptic input. We validate our framework on our dataset and the Feelsight dataset, demonstrating significant performance improvement on challenging sequences. Notably, our method achieves superior generalization and robustness across novel embodiments, objects, and sensor types (both taxel-based and vision-based tactile sensors). In real-world experiments, we demonstrate that our approach outperforms state-of-the-art visual trackers by a large margin. We further show that we can achieve precise manipulation tasks by incorporating our real-time tracking result into motion plans, underscoring the advantages of visuo-haptic perception. Project website: https://ivl.cs.brown.edu/research/v-hop.
PaperID: 15
Authors: Kasra Khosoussi, Iman Shames
Title: Joint State and Noise Covariance Estimation
Abstract:
This paper tackles the problem of jointly estimating the noise covariance matrix alongside states (parameters such as poses and points) from measurements corrupted by Gaussian noise and, if available, prior information. In such settings, the noise covariance matrix determines the weights assigned to individual measurements in the least squares problem. We show that the joint problem exhibits a convex structure and provide a full characterization of the optimal noise covariance estimate (with analytical solutions) within joint maximum a posteriori and likelihood frameworks and several variants. Leveraging this theoretical result, we propose two novel algorithms that jointly estimate the primary parameters and the noise covariance matrix. Our BCD algorithm can be easily integrated into existing nonlinear least squares solvers, with negligible per-iteration computational overhead. To validate our approach, we conduct extensive experiments across diverse scenarios and offer practical insights into their application in robotics and computer vision estimation problems with a particular focus on SLAM.
PaperID: 16
Authors: William Shen, Caelan Reed Garrett, Nishanth Kumar, Ankit Goyal, Tucker Hermans, Leslie Pack Kaelbling, Tomás Lozano-Pérez, Fabio Ramos
Title: Differentiable GPU-Parallelized Task and Motion Planning
Abstract:
Planning long-horizon robot manipulation requires making discrete decisions about which objects to interact with and continuous decisions about how to interact with them. A robot planner must select grasps, placements, and motions that are feasible and safe. This class of problems falls under Task and Motion Planning (TAMP) and poses significant computational challenges in terms of algorithm runtime and solution quality, particularly when the solution space is highly constrained. To address these challenges, we propose a new bilevel TAMP algorithm that leverages GPU parallelism to efficiently explore thousands of candidate continuous solutions simultaneously. Our approach uses GPU parallelism to sample an initial batch of solution seeds for a plan skeleton and to apply differentiable optimization on this batch to satisfy plan constraints and minimize solution cost with respect to soft objectives. We demonstrate that our algorithm can effectively solve highly constrained problems with non-convex constraints in just seconds, substantially outperforming serial TAMP approaches, and validate our approach on multiple real-world robots. Project website and code: [cutamp.github.io](https://cutamp.github.io)
PaperID: 17
Authors: Zhao-Heng Yin, Changhao Wang, Luis Pineda, Francois Robert Hogan, Chaithanya Krishna Bodduluri, Akash Sharma, Patrick Lancaster, Ishita Prasad, Mrinal Kalakrishnan, Jitendra Malik, Mike Lambeta, Tingfan Wu, Pieter Abbeel, Mustafa Mukadam
Title: DexterityGen: Foundation Controller for Unprecedented Dexterity
Abstract:
Teaching robots dexterous manipulation skills, such as tool use, presents a significant challenge. Current approaches can be broadly categorized into two strategies: human teleoperation (for imitation learning) and sim-to-real reinforcement learning. The first approach is difficult as it is hard for humans to produce safe and dexterous motions on a different embodiment without touch feedback. The second RL-based approach struggles with the domain gap and involves highly task-specific reward engineering on complex tasks. Our key insight is that RL is effective at learning low-level motion primitives, while humans excel at providing coarse motion commands for complex, long-horizon tasks. Therefore, the optimal solution might be a combination of both approaches. In this paper, we introduce DexterityGen (DexGen), which uses RL to pretrain large-scale dexterous motion primitives, such as in-hand rotation or translation. We then leverage this learned dataset to train a dexterous foundational controller. In the real world, we use human teleoperation as a prompt to the controller to produce highly dexterous behavior. We evaluate the effectiveness of DexGen in both simulation and real world, demonstrating that it is a general-purpose controller that can realize input dexterous manipulation commands and significantly improves stability by 10-100x measured as duration of holding objects across diverse tasks. Notably, with DexGen we demonstrate unprecedented dexterous skills including diverse object reorientation and dexterous tool use such as pen, syringe, and screwdriver for the first time.
PaperID: 18
Authors: Royina Karegoudra Jayanth, Yinshuang Xu, Evangelos Chatzipantazis, Kostas Daniilidis, Daniel Gehrig
Title: Neural Inertial Odometry from Lie Events
Abstract:
Neural displacement priors (NDP) can reduce the drift in inertial odometry and provide uncertainty estimates that can be readily fused with off-the-shelf filters. However, they fail to generalize to different IMU sampling rates and trajectory profiles, which limits their robustness in diverse settings. To address this challenge, we replace the traditional NDP inputs comprising raw IMU data with Lie events that are robust to input rate changes and have favorable invariances when observed under different trajectory profiles. Unlike raw IMU data sampled at fixed rates, Lie events are sampled whenever the norm of the IMU pre-integration change, mapped to the Lie algebra of the SE(3) group, exceeds a threshold. Inspired by event-based vision, we generalize the notion of level-crossing on 1D signals to level-crossings on the Lie algebra and generalize binary polarities to normalized Lie polarities within this algebra. We show that training NDPs on Lie events incorporating these polarities reduces the trajectory error of off-the-shelf downstream inertial odometry methods by up to 21% with only minimal preprocessing. We conjecture that many more sensors than IMUs or cameras can benefit from an event-based sampling paradigm and that this work makes an important first step in this direction.
PaperID: 19
Authors: Bernard Lange, Masha Itkina, Jiachen Li, Mykel Kochenderfer
Title: Self-supervised Multi-future Occupancy Forecasting for Autonomous Driving
Abstract:
Environment prediction frameworks are critical for the safe navigation of autonomous vehicles (AVs) in dynamic settings. LiDAR-generated occupancy grid maps (L-OGMs) offer a robust bird’s-eye view for the scene representation, enabling self-supervised joint scene predictions while exhibiting resilience to partial observability and perception detection failures. Prior approaches have focused on deterministic L-OGM prediction architectures within the grid cell space. While these methods have seen some success, they frequently produce unrealistic predictions and fail to capture the stochastic nature of the environment. Additionally, they do not effectively integrate additional sensor modalities present in AVs. Our proposed framework, Latent Occupancy Prediction (LOPR), performs stochastic L-OGM prediction in the latent space of a generative architecture and allows for conditioning on RGB cameras, maps, and planned trajectories. We decode predictions using either a single-step decoder, which provides high-quality predictions in real-time, or a diffusion-based batch decoder, which can further refine the decoded frames to address temporal consistency issues and reduce compression losses. Our experiments on the nuScenes and Waymo Open datasets show that all variants of our approach qualitatively and quantitatively outperform prior approaches.
PaperID: 20
Authors: Cedric Le Gentil, Leonardo Brizi, Daniil Lisus, Xinyuan Qiao, Giorgio Grisetti, Timothy Barfoot
Title: DRO: Doppler-Aware Direct Radar Odometry with Gyroscope
Abstract:
A renaissance in radar-based sensing for mobile robotic applications is underway. Compared to cameras or lidars, millimetre-wave radars have the ability to ‘see’ through thin walls, vegetation, and adversarial weather conditions such as heavy rain, fog, snow, and dust. In this paper, we propose a novel SE(2) odometry approach for spinning frequency-modulated continuous-wave radars. Our method performs scan-to-local-map registration of the incoming radar data in a direct manner using all the radar intensity information without the need for feature or point cloud extraction. The method performs locally continuous trajectory estimation and accounts for both motion and Doppler distortion of the radar scans. If the radar possesses a specific frequency modulation pattern that makes radial Doppler velocities observable, an additional Doppler-based constraint is formulated to improve the velocity estimate and enable odometry in geometrically feature-deprived scenarios (e.g., featureless tunnels). Our method has been validated on over 250 km of on-road data sourced from public datasets (Boreas and MulRan) and collected using our automotive platform. With the aid of a gyroscope, it outperforms state-of-the-art methods and achieves an average relative translation error of 0.26% on the Boreas leaderboard. When using data with the appropriate Doppler-enabling frequency modulation pattern, the translation error is reduced to 0.18% in similar environments. We also benchmarked our algorithm using 1.5 hours of data collected with a mobile robot in off-road environments with various levels of structure to demonstrate its versatility. Our real-time implementation is publicly available: https://github.com/utiasASRL/dro.
PaperID: 21
Authors: Delin Qu, Haoming Song, Qizhi Chen, Yuanqi Yao, Xinyi Ye, Jiayuan Gu, Zhigang Wang, Yan Ding, Bin Zhao, Dong Wang, Xuelong Li
Title: SpatialVLA: Exploring Spatial Representations for Visual-Language-Action Models
Abstract:
In this paper, we claim that spatial understanding is the keypoint in robot manipulation, and propose SpatialVLA to explore effective spatial representations for the robot foundation model. Specifically, we introduce Ego3D Position Encoding to inject 3D information into the input observations of the visual-language-action model, and propose Adaptive Action Grids to represent spatial robot movement actions with adaptive discretized action grids, facilitating learning generalizable and transferrable spatial action knowledge for cross-robot control. SpatialVLA is first pre-trained on top of a vision-language model with 1.1 Million real-world robot episodes, to learn a generalist manipulation policy across multiple robot environments and tasks. After pre-training, SpatialVLA is directly applied to perform numerous tasks in a zero-shot manner. The superior results in both simulation and real-world robots demonstrate its advantage of inferring complex robot motion trajectories and its strong in-domain multi-task generalization ability. We further show the proposed Adaptive Action Grids offer a new and effective way to fine-tune the pre-trained SpatialVLA model for new simulation and real-world setups, where the pre-learned action grids are re-discretized to capture robot-specific spatial action movements of new setups. The superior results from extensive evaluations demonstrate the exceptional in-distribution generalization and out-of-distribution adaptation capability, highlighting the crucial benefit of the proposed spatial-aware representations for generalist robot policy learning. All the details and codes are open-sourced.
PaperID: 22
Authors: Karl Pertsch, Kyle Stachowicz, Brian Ichter, Danny Driess, Suraj Nair, Quan Vuong, Oier Mees, Chelsea Finn, Sergey Levine
Title: FAST: Efficient Action Tokenization for Vision-Language-Action Models
Abstract:
Autoregressive sequence models, such as Transformer-based vision-language action (VLA) policies, can be tremendously effective for capturing complex and generalizable robotic behaviors. However, such models require us to choose a tokenization of our continuous action signals, which determines how the discrete symbols predicted by the model map to continuous robot actions. We find that current approaches for robot action tokenization, based on simple per-dimension, per-timestep binning schemes, typically perform poorly when learning dexterous skills from high-frequency robot data. To address this challenge, we propose a new compression-based tokenization scheme for robot actions, based on the discrete cosine transform. Our tokenization approach, Frequency-space Action Sequence Tokenization (FAST), enables us to train autoregressive VLAs for highly dexterous and high-frequency tasks where standard discretization methods fail completely. Based on FAST, we release FAST+, a universal robot action tokenizer, trained on 1M real robot action trajectories. It can be used as a black-box tokenizer for a wide range of robot action sequences, with diverse action spaces and control frequencies. Finally, we show that, when combined with the π₀ VLA, our method can scale to training on 10k hours of robot data and match the performance of diffusion VLAs, while reducing training time by up to 5x.
PaperID: 23
Authors: Moo Jin Kim, Chelsea Finn, Percy Liang
Title: Fine-Tuning Vision-Language-Action Models: Optimizing Speed and Success
Abstract:
Recent vision-language-action models (VLAs) build upon pretrained vision-language models and leverage diverse robot datasets to demonstrate strong task execution, language following ability, and semantic generalization. Despite these successes, VLAs struggle with novel robot setups and require fine-tuning to achieve good performance, yet how to most effectively fine-tune them is unclear given many possible strategies. In this work, we study key VLA adaptation design choices such as different action decoding schemes, action representations, and learning objectives for fine-tuning, using OpenVLA as our representative base model. Our empirical analysis informs an Optimized Fine-Tuning (OFT) recipe that integrates parallel decoding, action chunking, a continuous action representation, and a simple L1 regression-based learning objective to altogether improve inference efficiency, policy performance, and flexibility in the model's input-output specifications. We propose OpenVLA-OFT, an instantiation of this recipe, which sets a new state of the art on the LIBERO simulation benchmark, significantly boosting OpenVLA's average success rate across four task suites from 76.5% to 97.1% while increasing action generation throughput by 26×. In real-world evaluations, our fine-tuning recipe enables OpenVLA to successfully execute dexterous, high-frequency control tasks on a bimanual ALOHA robot and outperform other VLAs (π₀ and RDT-1B) fine-tuned using their default recipes, as well as strong imitation learning policies trained from scratch (Diffusion Policy and ACT) by up to 15% (absolute) in average success rate. We release code for OFT and pretrained model checkpoints at https://openvla-oft.github.io/.
PaperID: 24
Authors: An-Chieh Cheng, Yandong Ji, Zhaojing Yang, Zaitian Gongye, Xueyan Zou, Jan Kautz, Erdem Biyik, Hongxu Yin, Sifei Liu, Xiaolong Wang
Title: NaVILA: Legged Robot Vision-Language-Action Model for Navigation
Abstract:
This paper proposes to solve the problem of Vision and-Language Navigation with legged robots, which not only provides a flexible way for humans to command but also allows the robot to navigate through more challenging and cluttered scenes. However, it is non-trivial to translate human language instructions all the way to low-level leg joint actions. We propose NaVILA, a 2-level framework that unifies a Vision-Language Action model (VLA) with locomotion skills. Instead of directly predicting low-level actions from VLA, NaVILA first generates mid-level actions with spatial information in the form of language, (e.g., “moving forward 75cm”), which serves as an input for a visual locomotion RL policy for execution. NaVILA substantially improves previous approaches on existing benchmarks. The same advantages are demonstrated in our newly developed benchmarks with IsaacLab, featuring more realistic scenes, low-level controls, and real-world robot experiments.
PaperID: 25
Authors: Joey Hejna, Suvir Mirchandani, Ashwin Balakrishna, Annie Xie, Ayzaan Wahid, Jonathan Tompson, Pannag R. Sanketi, Dhruv Shah, Coline Manon Devin, Dorsa Sadigh
Title: Robot Data Curation with Mutual Information Estimators
Abstract:
The performance of imitation learning policies often hinges on the datasets with which they are trained. Consequently, investment in data collection for robotics has grown across both industrial and academic labs. However, despite the marked increase in the quantity of demonstrations collected, little work has sought to assess the quality of said data despite mounting evidence of its importance in other areas such as vision and language. In this work, we take a critical step towards addressing the data quality in robotics. Given a dataset of demonstrations, we aim to estimate the relative quality of individual demonstrations in terms of both action diversity and predictability. To do so, we estimate the average contribution of a trajectory towards the mutual information between states and actions in the entire dataset, which captures both the entropy of the marginal action distribution and the state-conditioned action entropy. Though commonly used mutual information estimators require vast amounts of data often beyond the scale available in robotics, we introduce a novel technique based on k-nearest neighbor estimates of mutual information on top of simple VAE embeddings of states and actions. Empirically, we demonstrate that our approach is able to partition demonstration datasets by quality according to human expert scores across a diverse set of benchmarks spanning simulation and real world environments. Moreover, training policies based on data filtered by our method leads to a 5-10% improvement in RoboMimic and better performance on real ALOHA and Franka setups.
PaperID: 26
Authors: Jeongho Ha, Minseok Song, Bonggyeong Park, Daehyung Park
Title: Implicit Neural-Representation Learning for Elastic Deformable-Object Manipulations
Abstract:
We aim to solve the problem of manipulating deformable objects, particularly elastic bands, in real-world scenarios. However, deformable object manipulation (DOM) requires a policy that works on a large state space due to the unlimited degree of freedom (DoF) of deformable objects. Further, their dense but partial observations (e.g., images or point clouds) may increase the sampling complexity and uncertainty in policy learning. To figure it out, we propose a novel implicit neural-representation (INR) learning for elastic DOMs, called INR-DOM. Our method learns consistent state representations associated with partially observable elastic objects reconstructing a complete and implicit surface represented as a signed distance function. Furthermore, we perform exploratory representation fine-tuning through reinforcement learning (RL) that enables RL algorithms to effectively learn exploitable representations while efficiently obtaining a DOM policy. We perform quantitative and qualitative analyses building three simulated environments and real-world manipulation studies with a Franka Emika Panda arm. Videos are available at http://inr-dom.github.io
PaperID: 27
Authors: Joao Marcos Correia Marques, Nils Dengler, Jesper Mücke, Tobias Zaenker, Shenlong Wang, Maren Bennewitz, Kris Hauser
Title: Map Space Belief Prediction for Manipulation-Enhanced Mapping
Abstract:
Searching for objects in cluttered environments requires selecting efficient viewpoints and manipulation actions to remove occlusions and reduce uncertainty in object locations, shapes, and categories. In this work, we address the problem of manipulation-enhanced semantic mapping, where a robot has to efficiently identify all objects in a cluttered shelf. Although Partially Observable Markov Decision Processes~(POMDPs) are standard for decision-making under uncertainty, representing unstructured interactive worlds remains challenging in this formalism. To tackle this, we define a POMDP whose belief is summarized by a metric-semantic grid map and propose a novel framework that uses neural networks to perform map-space belief updates to reason efficiently and simultaneously about object geometries, locations, categories, occlusions, and manipulation physics. Further, to enable accurate information gain analysis, the learned belief updates should maintain calibrated estimates of uncertainty. Therefore, we propose Calibrated Neural-Accelerated Belief Updates (CNABUs) to learn a belief propagation model that generalizes to novel scenarios and provides confidence-calibrated predictions for unknown areas. Our experiments show that our novel POMDP planner improves map completeness and accuracy over existing methods in challenging simulations and successfully transfers to real-world cluttered shelves in zero-shot fashion.
PaperID: 28
Authors: Hongrui Zhao, Boris Ivanovic, Negar Mehr
Title: RAMEN: Real-time Asynchronous Multi-agent Neural Implicit Mapping
Abstract:
Multi-agent neural implicit mapping allows robots to collaboratively capture and reconstruct complex environments with high fidelity. However, existing approaches often rely on synchronous communication, which is impractical in real-world scenarios with limited bandwidth and potential communication interruptions. This paper introduces RAMEN: Real-time Asynchronous Multi-agEnt Neural implicit mapping, a novel approach designed to address this challenge. RAMEN employs an uncertainty-weighted multi-agent consensus optimization algorithm that accounts for communication disruptions. When communication is lost between a pair of agents, each agent retains only an outdated copy of its neighbor's map, with the uncertainty of this copy increasing over time since the last communication. Using gradient update information, we quantify the uncertainty associated with each parameter of the neural network map. Neural network maps from different agents are brought to consensus on the basis of their levels of uncertainty, with consensus biased towards network parameters with lower uncertainty. To achieve this, we derive a weighted variant of the decentralized consensus alternating direction method of multipliers (C-ADMM) algorithm, facilitating robust collaboration among agents with varying communication and update frequencies. Through extensive evaluations on real-world datasets and robot hardware experiments, we demonstrate RAMEN's superior mapping performance under challenging communication conditions. Supplementary videos and codes are available at https://iconlab.negarmehr.com/RAMEN/.
PaperID: 29
Authors: Xiaomeng Xu, Dominik Bauer, Shuran Song
Title: RoboPanoptes: The All-Seeing Robot with Whole-body Dexterity
Abstract:
We present RoboPanoptes, a capable yet practical robot system that achieves whole-body dexterity through whole-body vision. Its whole-body dexterity allows the robot to utilize its entire body surface for manipulation, such as leveraging multiple contact points or navigating constrained spaces. Meanwhile, whole-body vision uses a camera system distributed over the robot's surface to provide comprehensive, multi-perspective visual feedback of its own and the environment's state. At its core, RoboPanoptes uses a whole-body visuomotor policy that learns complex manipulation skills directly from human demonstrations, efficiently aggregating information from the distributed cameras while maintaining resilience to sensor failures. Together, these design aspects unlock new capabilities and tasks, allowing RoboPanoptes to unbox in narrow spaces, sweep multiple or oversized objects, and succeed in multi-step stowing in cluttered environments, outperforming baselines in adaptability and efficiency. Results are best viewed on https://robopanoptes.github.io.
PaperID: 30
Authors: Shucheng Kang, Guorui Liu, Heng Yang
Title: Global Contact-Rich Planning with Sparsity-Rich Semidefinite Relaxations
Abstract:
We show that contact-rich motion planning is also sparsity-rich when viewed as polynomial optimization (POP). We can exploit not only the correlative and term sparsity patterns that are general to all POPs, but also specialized sparsity patterns from the robot kinematic structure and the separability of contact modes. Such sparsity enables the design of high-order but sparse semidefinite programming (SDPs) relaxations—building upon Lasserre’s moment and sums of squares hierarchy—that (i) can be solved in seconds by off-the-shelf SDP solvers, and (ii) compute near globally optimal solutions to the nonconvex contact-rich planning problems with small certified suboptimality. Through extensive experiments both in simulation (Push Bot, Push Box, Push Box with Obstacles, and Planar Hand) and real world (Push T), we demonstrate the power of using convex SDP relaxations to generate global contact-rich motion plans. As a contribution of independent interest, we release the Sparse Polynomial Optimization Toolbox (SPOT)—implemented in C++ with interfaces to both Python and Matlab—that automates sparsity exploitation for robotics and beyond.
PaperID: 31
Authors: Xialin He, Runpei Dong, Zixuan Chen, Saurabh Gupta
Title: Learning Getting-Up Policies for Real-World Humanoid Robots
Abstract:
Automatic fall recovery is a crucial prerequisite before humanoid robots can be reliably deployed. Hand-designing controllers for getting up is difficult because of the varied configurations a humanoid can end up in after a fall and the challenging terrains humanoid robots are expected to operate on. This paper develops a learning framework to produce controllers that enable humanoid robots to get up from varying configurations on varying terrains. Unlike previous successful applications of learning to humanoid locomotion, the getting-up task involves complex contact patterns (which necessitates accurately modeling of the collision geometry) and sparser rewards. We address these challenges through a two-phase approach that induces a curriculum. The first stage focuses on discovering a good getting-up trajectory under minimal constraints on smoothness or speed / torque limits. The second stage then refines the discovered motions into deployable (i.e. smooth and slow) motions that are robust to variations in initial configuration and terrains. We find these innovations enable a real-world G1 humanoid robot to get up from two main situations that we considered: a) lying face up and b) lying face down, both tested on flat, deformable, slippery surfaces and slopes (e.g., sloppy grass and snowfield). This is one of the first successful demonstrations of learned getting-up policies for human-sized humanoid robots in the real world. Project page: https://humanoid-getup.github.io/
PaperID: 32
Authors: Tao Huang, Junli Ren, Huayi Wang, Zirui Wang, Qingwei Ben, Muning Wen, Xiao Chen, Jianan Li, Jiangmiao Pang
Title: Learning Humanoid Standing-up Control across Diverse Postures
Abstract:
Standing-up control is crucial for humanoid robots, with the potential for integration into current locomotion and loco-manipulation systems, such as fall recovery. Existing approaches are either limited to simulations that overlook hardware constraints or rely on predefined ground-specific motion trajectories, failing to enable standing up across postures in realworld scenes. To bridge this gap, we present HoST ( H uman o id St anding-up Control), a reinforcement learning framework that learns standing-up control from scratch, enabling robust sim-to-real transfer across diverse postures. HoST effectively learns posture-adaptive motions by leveraging a multi-critic architecture and curriculum-based training on diverse simulated terrains. To ensure successful real-world deployment, we constrain the motion with smoothness regularization and implicit motion speed bound to alleviate oscillatory and violent motions on physical hardware, respectively. After simulation-based training, the learned control policies are directly deployed on the Unitree G1 humanoid robot. Our experimental results demonstrate that the controllers achieve smooth, stable, and robust standing-up motions across a wide range of laboratory and outdoor environments (Fig. 1). Videos and code are available on [our project page](https://taohuang13.github.io/humanoid-standingup.github.io/).
PaperID: 33
Authors: Qingwei Ben, Feiyu Jia, Jia Zeng, Junting Dong, Dahua Lin, Jiangmiao Pang
Title: HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit
Abstract:
Generalizable humanoid loco-manipulation poses significant challenges, requiring coordinated whole-body control and precise, contact-rich object manipulation. To address this, this paper introduces HOMIE, a semi-autonomous teleoperation system that combines a reinforcement learning policy for body control mapped to a pedal, an isomorphic exoskeleton arm for arm control, and motion-sensing gloves for hand control, forming a unified cockpit to freely operate humanoids and establish a data flywheel. The policy incorporates novel designs, including an upper-body pose curriculum, a height-tracking reward, and symmetry utilization. These features enable the system to perform walking and squatting to specific heights while seamlessly adapting to arbitrary upper-body poses. The exoskeleton, by eliminating the reliance on inverse dynamics, delivers faster and more precise arm control. The gloves utilize Hall sensors instead of servos, allowing even compact devices to achieve 15 or more degrees of freedom and freely adapt to any model of dexterous hands. Compared to previous teleoperation systems, HOMIE stands out for its exceptional efficiency, completing tasks in half the time; its expanded working range, allowing users to freely reach high and low areas as well as interact with any objects; and its affordability, with a price of just 500. The system is fully open-source, demos and code can be found in our website.
PaperID: 34
Authors: Xili Yi, Nima Fazeli
Title: Vib2Move: In-hand Object Reconfiguration via Fingertip Micro-vibrations
Abstract:
We introduce Vib2Move, a novel approach for in-hand object reconfiguration that uses fingertip micro-vibrations and gravity to precisely reposition planar objects. Our framework comprises three key innovations. First, we design a vibration-based actuator that dynamically modulates the effective finger–object friction coefficient, effectively emulating changes in gripping force. Second, we derive a sliding motion model for objects clamped in a parallel gripper with two symmetric, variable-friction contact patches. Third, we propose a motion planner that coordinates end-effector finger trajectories and fingertip vibrations to achieve the desired object pose. In real-world trials, Vib2Move consistently yields final positioning errors below 6 mm, demonstrating reliable, high-precision manipulation across a variety of planar objects. For more results and information, please visit https://vib2move.github.io.
PaperID: 35
Authors: Hrishikesh Sathyanarayan, Ian Abraham
Title: Behavior Synthesis via Contact-Aware Fisher Information Maximization
Abstract:
Contact dynamics hold immense amounts of information that can improve a robot’s ability to characterize and learn about objects in their environment through interactions. However, collecting information-rich contact data is challenging due to its inherent sparsity and non smooth nature, requiring an active approach to maximize the utility of contacts for learning. In this work, we investigate an optimal experimental design approach to synthesize robot behaviors that produce contact-rich data for learning. Our approach derives a contact aware Fisher information measure that characterizes information-rich contact behaviors that improve parameter learning. We observe emergent robot behaviors that are able to excite contact interactions that efficiently learns object parameters across a range of parameter learning examples. Last, we demonstrate the utility of contact-awareness for learning parameters through contact-seeking behaviors on several robotic experiments.
PaperID: 36
Authors: Nolan Fey, Gabriel B. Margolis, Martin Peticco, Pulkit Agrawal
Title: Bridging the Sim-to-Real Gap for Athletic Loco-Manipulation
Abstract:
Achieving athletic loco-manipulation on robots requires moving beyond traditional tracking rewards—which simply guide the robot along a reference trajectory—to task rewards that drive truly dynamic, goal-oriented behaviors. Commands such as "throw the ball as far as you can" or "lift the weight as quickly as possible" compel the robot to exhibit the agility and power inherent in athletic performance. However, training solely with task rewards introduces two major challenges: these rewards are prone to exploitation (reward hacking), and the exploration process can lack sufficient direction. To address these issues, we propose a two-stage training pipeline. First, we introduce the Unsupervised Actuator Net (UAN), which leverages real-world data to bridge the sim-to-real gap for complex actuation mechanisms without requiring access to torque sensing. UAN mitigates reward hacking by ensuring that the learned behaviors remain robust and transferable. Second, we use a pre-training and fine-tuning strategy that leverages reference trajectories as initial hints to guide exploration. With these innovations, our robot athlete learns to lift, throw, and drag with remarkable fidelity from simulation to reality.
PaperID: 37
Authors: Devansh R. Agrawal, Rajiv Govindjee, Taekyung Kim, Trushant Adeshara, Jiangbo Yu, Anurekha Ravikumar, Dimitra Panagou
Title: Certifiably-Correct Mapping for Safe Navigation Despite Odometry Drift
Abstract:
Accurate perception, state estimation and mapping are essential for safe robotic navigation as planners and controllers rely on these components for safety critical decisions. However, existing mapping approaches often assume perfect pose estimates, an unrealistic assumption that can lead to incorrect obstacle maps and therefore collisions. This paper introduces a framework for certifiably-correct mapping that ensures that the obstacle map correctly classifies obstacle-free regions despite the odometry drift in vision-based localization systems (VIO/SLAM). By deflating the safe region based on the incremental odometry error at each timestep, we ensure that the map remains accurate and reliable locally around the robot, even as the overall odometry error with respect to the inertial frame grows unbounded. Our contributions include two approaches to modify popular obstacle mapping paradigms, (I) Safe Flight Corridors, and (II) Signed Distance Fields. We formally prove the correctness of both methods, and describe how they integrate with existing planning and control modules. Simulations using the Replica dataset highlight the efficacy of our methods compared to state-of-the-art techniques. Real-world experiments with a robotic rover show that, while baseline methods result in collisions with previously mapped obstacles, the proposed framework enables the rover to safely stop before potential collisions.
PaperID: 38
Authors: Qingwen Bu, Yanting Yang, Jisong Cai, Shenyuan Gao, Guanghui Ren, Maoqing Yao, Ping Luo, Hongyang Li
Title: Learning to Act Anywhere with Task-centric Latent Actions
Abstract:
A generalist robot should perform effectively across various environments. However, most existing approaches heavily rely on scaling action-annotated data to enhance their capabilities. Consequently, they are often limited to single physical specification and struggle to learn transferable knowledge across different embodiments and environments. To confront these limitations, we propose UniVLA, a new framework for learning cross-embodiment vision-language-action (VLA) policies. Our key innovation is to derive task-centric action representations from videos with a latent action model. This enables us to exploit extensive data across a wide spectrum of embodiments and perspectives. To mitigate the effect of task-irrelevant dynamics, we incorporate language instructions and establish a latent action model within the DINO feature space. Learned from internet-scale videos, the generalist policy can be deployed to various robots through efficient latent action decoding. We obtain state-of-the-art results across multiple manipulation and navigation benchmarks, as well as real-robot deployments. UniVLA achieves superior performance over OpenVLA with less than 1/20 of pretraining compute and 1/10 of downstream data. Continuous performance improvements are observed as heterogeneous data, even including human videos, are incorporated into the training pipeline. The results underscore UniVLA’s potential to facilitate scalable and efficient robot policy learning.
PaperID: 39
Authors: Charles Xu, Qiyang Li, Jianlan Luo, Sergey Levine
Title: RLDG: Robotic Generalist Policy Distillation via Reinforcement Learning
Abstract:
Recent advances in robotic foundation models have enabled the development of generalist policies that can adapt to diverse tasks. While these models show impressive flexibility, their performance heavily depends on the quality of their training data. In this work, we propose Reinforcement Learning Distilled Generalists (RLDG), a method that leverages reinforcement learning to generate high-quality training data for fine-tuning generalist policies. Through extensive real-world experiments on precise manipulation tasks like connector insertion and assembly, we demonstrate that generalist policies trained with RL-generated data consistently outperform those trained with human demonstrations, achieving up to 40% higher success rates while generalizing better to new tasks. We also provide a detailed analysis that reveals this performance gain stems from both optimized action distributions and improved state coverage. Our results suggest that combining task-specific RL with generalist policy distillation offers a promising approach for developing more capable and efficient robotic manipulation systems that maintain the flexibility of foundation models while achieving the performance of specialized controllers. Videos and code can be found on our project website https://generalist-distillation.github.io/.
PaperID: 40
Authors: Yiyang Shao, Bike Zhang, Qiayuan Liao, Xiaoyu Huang, Yuman Gao, Yufeng Chi, Zhongyu Li, Sophia Shao, Koushil Sreenath
Title: LangWBC: Language-directed Humanoid Whole-Body Control via End-to-end Learning
Abstract:
General-purpose humanoid robots are expected to interact intuitively with humans, enabling seamless integration into daily life. Natural language provides the most accessible medium for this purpose. However, translating language into humanoid whole-body motion remains a significant challenge, primarily due to the gap between linguistic understanding and physical actions. In this work, we present an end-to-end, language-directed policy for real-world humanoid whole-body control. Our approach combines reinforcement learning with policy distillation, allowing a single neural network to interpret language commands and execute corresponding physical actions directly. To enhance motion diversity and compositionality, we incorporate a Conditional Variational Autoencoder (CVAE) structure. The resulting policy achieves agile and versatile wholebody behaviors conditioned on language inputs, with smooth transitions between various motions, enabling adaptation to linguistic variations and the emergence of novel motions. We validate the efficacy and generalizability of our method through extensive simulations and real-world experiments, demonstrating robust whole-body control. Please see our website at LangWBC.github.io for more information.
PaperID: 41
Authors: Huayi Wang, Zirui Wang, Junli Ren, Qingwei Ben, Tao Huang, Weinan Zhang, Jiangmiao Pang
Title: BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholds
Abstract:
Traversing risky terrains with sparse footholds poses a significant challenge for humanoid robots, requiring precise foot placements and stable locomotion. Existing learning-based approaches often struggle on such complex terrains due to sparse foothold rewards and inefficient learning processes. To address these challenges, we introduce BeamDojo, a reinforcement learning (RL) framework designed for enabling agile humanoid locomotion on sparse footholds. BeamDojo begins by introducing a sampling-based foothold reward tailored for polygonal feet, along with a double critic to balancing the learning process between dense locomotion rewards and sparse foothold rewards. To encourage sufficient trial-and-error exploration, BeamDojo incorporates a two-stage RL approach: the first stage relaxes the terrain dynamics by training the humanoid on flat terrain while providing it with task-terrain perceptive observations, and the second stage fine-tunes the policy on the actual task terrain. Moreover, we implement a onboard LiDAR-based elevation map to enable real-world deployment. Extensive simulation and real-world experiments demonstrate that BeamDojo achieves efficient learning in simulation and enables agile locomotion with precise foot placement on sparse footholds in the real world, maintaining a high success rate even under significant external disturbances.
PaperID: 42
Authors: Tony Tao, Mohan Kumar Srirama, Jason Jingzhou Liu, Kenneth Shaw, Deepak Pathak
Title: DexWild: Dexterous Human Interactions for In-the-Wild Robot Policies
Abstract:
Large-scale, diverse robot datasets have emerged as a promising path toward enabling dexterous manipulation policies to generalize to novel environments, but acquiring such datasets presents many challenges. While teleoperation provides high-fidelity datasets, its high cost limits its scalability. Instead, what if people could use their own hands, just as they do in everyday life, to collect data? In DexWild, a diverse team of data collectors uses their hands to collect hours of interactions across a multitude of environments and objects. To record this data, we create DexWild-System, a low-cost, mobile, and easy-to-use device. The DexWild learning framework co-trains on both human and robot demonstrations, leading to improved performance compared to training on each dataset individually. This combination results in robust robot policies capable of generalizing to novel environments, tasks, and embodiments with minimal additional robot-specific data. Experimental results demonstrate that DexWild significantly improves performance, achieving a 68.5% success rate in unseen environments—nearly four times higher than policies trained with robot data only—and offering 5.8× better cross-embodiment generalization. Video results, codebases, and instructions at https://dexwild.github.io
PaperID: 43
Authors: Jean-Baptiste Bouvier, Kanghyun Ryu, Qiayuan Liao, Koushil Sreenath, Negar Mehr
Title: DDAT: Diffusion Policies Enforcing Dynamically Admissible Robot Trajectories
Abstract:
Diffusion models excel at creating images and videos thanks to their multimodal generative capabilities. These same capabilities have made diffusion models increasingly popular in robotics research, where they are extensively used for generating robot motion. However, the stochastic nature of diffusion models is fundamentally at odds with the precise dynamical equations describing the feasible motion of robots. Hence, generating dynamically admissible robot trajectories is a challenge for diffusion models. To alleviate this issue, we introduce DDAT: Diffusion policies for Dynamically Admissible Trajectories to generate admissible trajectories of black-box robotic systems using diffusion models. To generate such trajectories our diffusion policies project their predictions onto a dynamically admissible manifold during both training and inference to align the objective of the denoiser neural network with the dynamical admissibility constraint. Due to the auto-regressive nature of such projections as well as the black-box nature of robot dynamics, trajectory projections are challenging. We thus enforce admissibility by iteratively sampling a polytopic under-approximation of the reachable set of a state onto which we project its predicted successor, before iterating this process with the projected successor. By producing accurate trajectories, this projection eliminates the need for diffusion models to continually replan, enabling one-shot long-horizon trajectory planning. We demonstrate that our proposed framework generates higher quality dynamically admissible robot trajectories through extensive simulations on a quadcopter and various MuJoCo environments, along with real-world experiments on a Unitree GO1 and GO2. Code available on our website: https://iconlab.negarmehr.com/DDAT/.
PaperID: 44
Authors: Jason Jingzhou Liu, Yulong Li, Kenneth Shaw, Tony Tao, Russ Salakhutdinov, Deepak Pathak
Title: FACTR: Force-Attending Curriculum Training for Contact-Rich Policy Learning
Abstract:
Many contact-rich tasks humans perform, such as box pickup or rolling dough, rely on force feedback for reliable execution. However, this force information, which is readily available in most robot arms, is not commonly used in teleoperation and policy learning. Consequently, robot behavior is often limited to quasi-static kinematic tasks that do not require intricate forcefeedback. In this paper, we first present a low-cost, intuitive, bilateral teleoperation setup that relays external forces of the follower arm back to the teacher arm, facilitating data collection for complex, contact-rich tasks. We then introduce FACTR, a policy learning method that employs a curriculum which corrupts the visual input with decreasing intensity throughout training. The curriculum prevents our transformer-based policy from overfitting to the visual input and guides the policy to properly attend to the force modality. We demonstrate that by fully utilizing the force information, our method significantly improves generalization to unseen objects by 43% compared to baseline approaches without a curriculum. Video results, codebases, and instructions at https://jasonjzliu.com/factr/
PaperID: 45
Authors: Larisa Y.c. Loke, Brenna Argall
Title: Interface-level Intent Inference for Environment-agnostic Robot Teleoperation Assistance
Abstract:
In robot teleoperation, humans issue control signals through interfaces that require physical actuation. This interface-level interaction largely goes unmodeled within the field, yet the interpretation of an interface-level command can differ from what was intended by the user, as a result of diminished human ability or inadequate mappings from raw interface signals to robot control signals. Interface-aware systems aim to address this limitation in robot teleoperation by explicitly considering the impact of a control interface on user input quality when interpreting interface signals for robot control. This work presents an interface-aware formulation for the direct inference of intended interface-level commands given known interaction characteristics of a control interface using data-driven modeling, allowing for teleoperation assistance without knowledge of the human’s policy. In our specific implementation, we tailor the formulation to model a user’s operation of a sip/puff interface using a network of Gated Recurrent Units, chosen for their ability to model temporal patterns and suitability for data-scarce domains. The resulting model is agnostic to the robot being controlled, which allows for its use in task- and environment-agnostic robot teleoperation assistance. We deploy this model in two variations of assisted teleoperation frameworks using a 1-D sip/puff interface to control a 7-DoF robotic arm, and conduct a human subjects study with spinal cord injured participants to evaluate the efficacy of our method. Our proposed task- and environment- agnostic formulation is effective in reducing collisions during teleoperation, and is preferred by users over teleoperation baselines for ease and intuitiveness of robot operation.
PaperID: 46
Authors: Rajat Kumar Jenamani, Tom Silver, Ben Dodson, Shiqin Tong, Anthony Song, Yuting Yang, Ziang Liu, Benjamin Howe, Aimee Whitneck, Tapomayukh Bhattacharjee
Title: FEAST: A Flexible Mealtime-Assistance System Towards In-the-Wild Personalization
Abstract:
Physical caregiving robots hold promise for improving the quality of life of millions worldwide who require assistance with feeding. However, in-home meal assistance remains challenging due to the diversity of activities (e.g., eating, drinking, mouth wiping), contexts (e.g., socializing, watching TV), food items, and user preferences that arise during deployment. In this work, we propose FEAST, a flexible mealtime-assistance system that can be personalized in-the-wild to meet the unique needs of individual care recipients. Developed in collaboration with two community researchers and informed by a formative study with a diverse group of care recipients, our system is guided by three key tenets for in-the-wild personalization: adaptability, transparency, and safety. FEAST embodies these principles through: (i) modular hardware that enables switching between assisted feeding, drinking, and mouth-wiping, (ii) diverse interaction methods, including a web interface, head gestures, and physical buttons, to accommodate diverse functional abilities and preferences, and (iii) parameterized behavior trees that can be safely and transparently adapted using a large language model. We evaluate our system based on the personalization requirements identified in our formative study, demonstrating that FEAST offers a wide range of transparent and safe adaptations and outperforms a state-of-the-art baseline limited to fixed customizations. To demonstrate real-world applicability, we conduct an in-home user study with two care recipients (who are community researchers), feeding them three meals each across three diverse scenarios. We further assess FEAST's ecological validity by evaluating with an Occupational Therapist previously unfamiliar with the system. In all cases, users successfully personalize FEAST to meet their individual needs and preferences. Supplementary materials and videos can be found at: http://emprise.cs.cornell.edu/feast.
PaperID: 47
Authors: Ravi Tejwani, Karl Angel Velazquez, John Payne, Paolo Bonato, Haruhiko Asada
Title: Demonstrating Shared Force-Language Embeddings for Natural Human-Robot Communication
Abstract:
A method for cross-modality embedding of force profile and words is presented for synergistic coordination of verbal and haptic communication. When two people carry a large, heavy object together, they coordinate through verbal communication about the intended movements and physical forces applied to the object. This natural integration of verbal and physical cues enables effective coordination. Similarly, human-robot interaction could achieve this level of coordination by integrating verbal and haptic communication modalities. This paper presents a framework for embedding words and force profiles in a unified manner, so that the two communication modalities can be integrated and coordinated in a way that is effective and synergistic. Here, it will be shown that, although language and physical force profiles are deemed completely different, the two can be embedded in a unified latent space and proximity between the two can be quantified. In this latent space, a force profile and words can a) supplement each other, b) integrate the individual effects, and c) substitute in an exchangeable manner. First, the need for cross-modality embedding is addressed, and the basic architecture and key building block technologies are presented. Methods for data collection and implementation challenges will be addressed, followed by experimental results and discussions.
PaperID: 48
Authors: Joris Verhagen, Jana Tumova
Title: Collaborative Object Transportation in Space via Impact Interactions
Abstract:
We present a planning and control approach for collaborative transportation of objects in space by a team of robots. Object and robots in microgravity environments are not subject to friction but are instead free floating. This property is key to how we approach the transportation problem: the passive objects are controlled by impact interactions with the controlled robots. In particular, given a high-level Signal Temporal Logic (STL) specification of the transportation task, we synthesize motion plans for the robots to maximize the specification satisfaction in terms of spatial STL robustness. Given that the physical impact interactions are complex and hard to model precisely, we also present an alternative formulation maximizing the permissible uncertainty in a simplified kinematic impact model. We define the full planning and control stack required to solve the object transportation problem; an offline planner, an online replanner, and a low-level model-predictive control scheme for each of the robots. We show the method in a high-fidelity simulator for a variety of scenarios and present experimental validation of 2-robot, 1-object scenarios on a freeflyer platform. Code and Videos at https://joris997.github.io/impact_stl/
PaperID: 49
Authors: Jianglong Ye, Keyi Wang, Chengjing Yuan, Ruihan Yang, Yiquan Li, Jiyue Zhu, Yuzhe Qin, Xueyan Zou, Xiaolong Wang
Title: Dex1B: Learning with 1B Demonstrations for Dexterous Manipulation
Abstract:
Generating large-scale demonstrations for dexterous hand manipulation remains challenging, and several approaches have been proposed in recent years to address this. Among them, generative models have emerged as a promising paradigm, enabling the efficient creation of diverse and physically plausible demonstrations. In this paper, we introduce Dex1B, a large-scale, diverse, and high-quality demonstration dataset produced with generative models. The dataset contains one billion demonstrations for two fundamental tasks: grasping and articulation. To construct it, we propose a generative model that integrates geometric constraints to improve feasibility and applies additional conditions to enhance diversity. We validate the model on both established and newly introduced simulation benchmarks, where it significantly outperforms prior state-of-the-art methods. Furthermore, we demonstrate its effectiveness and robustness through real-world robot experiments.
PaperID: 50
Authors: Wanxin Jin
Title: Complementarity-Free Multi-Contact Modeling and Optimization for Dexterous Manipulation
Abstract:
A significant barrier preventing model-based methods from achieving real-time and versatile dexterous robotic manipulation is the inherent complexity of multi-contact dynamics. Traditionally formulated as complementarity models, multi-contact dynamics introduces non-smoothness and combinatorial complexity, complicating contact-rich planning and optimization. In this paper, we circumvent these challenges by introducing a lightweight yet capable multi-contact model. Our new model, derived from the duality of optimization-based contact models, dispenses with the complementarity constructs entirely, providing computational advantages such as closed-form time stepping, differentiability, automatic satisfaction with Coulomb’s friction law, and minimal hyperparameter tuning. We demonstrate the model’s effectiveness and efficiency for planning and control in a range of challenging dexterous manipulation tasks, including fingertip 3D in-air manipulation, TriFinger in-hand manipulation, and Allegro hand on-palm reorientation, all performed with diverse objects. Our method consistently achieves state-of-the-art results: (I) a 96.5% average success rate across all objects and tasks, (II) high manipulation accuracy with an average reorientation error of 11° and position error of 7.8 mm, and (III) contact-implicit model predictive control running at 50-100 Hz for all objects and tasks. These results are achieved with minimal hyperparameter tuning.
PaperID: 51
Authors: Kensuke Nakamura, Lasse Peters, Andrea Bajcsy
Title: Generalizing Safety Beyond Collision-Avoidance via Latent-Space Reachability Analysis
Abstract:
Hamilton-Jacobi (HJ) reachability is a rigorous mathematical framework that enables robots to simultaneously detect unsafe states and generate actions that prevent future failures. While in theory, HJ reachability can synthesize safe controllers for nonlinear systems and nonconvex constraints, in practice, it has been limited to hand-engineered collision avoidance constraints modeled via low-dimensional state-space representations and first-principles dynamics. In this work, our goal is to generalize safe robot controllers to prevent failures that are hard—if not impossible—to write down by hand, but can be intuitively identified from high-dimensional observations: for example, spilling the contents of a bag. We propose Latent Safety Filters, a latent-space generalization of HJ reachability that tractably operates directly on raw observation data (e.g., RGB images) to automatically computes safety-preserving actions without explicit recovery demonstrations by performing safety analysis in the latent embedding space of a generative world model. Our method leverages diverse robot observation-action data of varying quality (including successes, random exploration, and unsafe demonstrations) to learn a world model. Constraint specification is then transformed into a classification problem in the latent space of the learned world model. In simulation and hardware experiments, we compute an approximation of Latent Safety Filters to safeguard arbitrary policies (from imitation learned policies to direct teleoperation) from complex safety hazards, like preventing a Franka Research 3 manipulator from spilling the contents of a bag or toppling cluttered objects.
PaperID: 52
Authors: Yaru Niu, Yunzhe Zhang, Mingyang Yu, Changyi Lin, Chenhao Li, Yikai Wang, Yuxiang Yang, Wenhao Yu, Tingnan Zhang, Zhenzhen Li, Jonathan Francis, Bingqing Chen, Jie Tan, Ding Zhao
Title: Human2LocoMan: Learning Versatile Quadrupedal Manipulation with Human Pretraining
Abstract:
Quadrupedal robots have demonstrated impressive locomotion capabilities in complex environments, but equipping them with autonomous versatile manipulation skills in a scalable way remains a significant challenge. In this work, we introduce a cross-embodiment imitation learning system for quadrupedal manipulation, leveraging data collected from both humans and LocoMan, a quadruped equipped with multiple manipulation modes. Specifically, we develop a teleoperation and data collection pipeline, which unifies and modularizes the observation and action spaces of the human and the robot. To effectively leverage the collected data, we propose an efficient modularized architecture that supports co-training and pretraining on structured modality-aligned data across different embodiments. Additionally, we construct the first manipulation dataset for the LocoMan robot, covering various household tasks in both unimanual and bimanual modes, supplemented by a corresponding human dataset. We validate our system on six real-world manipulation tasks, where it achieves an average success rate improvement of 41.9% overall and 79.7% under out-of-distribution (OOD) settings compared to the baseline. Pretraining with human data contributes a 38.6% success rate improvement overall and 82.7% under OOD settings, enabling consistently better performance with only half the amount of robot data. Our code, hardware, and data are open-sourced at: https://human2bots.github.io.
PaperID: 53
Authors: Hang Liu, Sangli Teng, Ben Liu, Wei Zhang, Maani Ghaffari
Title: Discrete-Time Hybrid Automata Learning: Legged Locomotion Meets Skateboarding
Abstract:
Hybrid dynamical systems, which include continuous flow and discrete mode switching, can model robotics tasks like legged robot locomotion. Model-based methods usually depend on predefined gaits, while model-free approaches lack explicit mode-switching knowledge. Current methods identify discrete modes via segmentation before regressing continuous flow, but learning high-dimensional complex rigid body dynamics without trajectory labels or segmentation is a challenging open problem. This paper introduces Discrete-time Hybrid Automata Learning (DHAL), a framework to identify and execute mode-switching without trajectory segmentation or event function learning. Moreover, we embed it in a reinforcement learning pipeline and incorporate a beta policy distribution and a multicritic architecture to model contact-guided motions, exemplified by a challenging quadrupedal robot skateboard task. We validate our method through sufficient real-world tests, demonstrating robust performance and mode identification consistent with human intuition in hybrid dynamical systems.
PaperID: 54
Authors: Kumar Manas, Christian Schlauch, Adrian Paschke, Christian Wirth, Nadja Klein
Title: Uncertainty-Aware Trajectory Prediction via Rule-Regularized Heteroscedastic Deep Classification
Abstract:
Deep learning-based trajectory prediction models have demonstrated promising capabilities in capturing complex interactions. However, their out-of-distribution generalization remains a significant challenge, particularly due to unbalanced data and a lack of enough data and diversity to ensure robustness and calibration. To address this, we propose SHIFT (Spectral Heteroscedastic Informed Forecasting for Trajectories), a novel framework that uniquely combines well-calibrated uncertainty modeling with informative priors derived through automated rule extraction. SHIFT reformulates trajectory prediction as a classification task and employs heteroscedastic spectral-normalized Gaussian processes to effectively disentangle epistemic and aleatoric uncertainties. We learn informative priors from training labels, which are automatically generated from natural language driving rules, such as stop rules and drivability constraints, using a retrieval-augmented generation framework powered by a large language model. Extensive evaluations over the nuScenes dataset, including challenging low-data and cross-location scenarios, demonstrate that SHIFT outperforms state-of-the-art methods, achieving substantial gains in uncertainty calibration and displacement metrics. In particular, our model excels in complex scenarios, such as intersections, where uncertainty is inherently higher. Project page: https://kumarmanas.github.io/SHIFT/.
PaperID: 55
Authors: Yifan Yin, Zhengtao Han, Shivam Aarya, Shuhang Xu, Jianxin Wang, Jiawei Peng, Angtian Wang, Alan Yuille, Tianmin Shu
Title: PartInstruct: Part-level Instruction Following for Fine-grained Robot Manipulation
Abstract:
Fine-grained robot manipulation, such as lifting and rotating a bottle to display the label on the cap, requires robust reasoning about object parts and their relationships with intended tasks. Despite recent advances in training general-purpose robot manipulation policies guided by language instructions, there is a notable lack of large-scale datasets for fine-grained manipulation tasks with part-level instructions and diverse 3D object instances annotated with part-level labels. In this work, we introduce PartInstruct, the first large-scale benchmark for both training and evaluating fine-grained robot manipulation models using part-level instructions. PartInstruct comprises 513 object instances across 14 categories, each annotated with part-level information, and 1302 fine-grained manipulation tasks organized into 16 task classes. Our training set consists of over 10,000 expert demonstrations synthesized in a 3D simulator, where each demonstration is paired with a high-level task instruction, a chain of base part-based skill instructions, and ground-truth 3D information about the object and its parts. Additionally, we designed a comprehensive test suite to evaluate the generalizability of learned policies across new states, objects, and tasks. We evaluated several state-of-the-art robot manipulation approaches including end-to-end vision-language policy learning and bi-level planning models for robot manipulation on our benchmark. The experimental results reveal that current models struggle to robustly ground part concepts and predict actions in 3D space, and face challenges when manipulating object parts in long-horizon tasks.
PaperID: 56
Authors: Wenxuan Li, Hang Zhao, Zhiyuan Yu, Yu Du, Qin Zou, Ruizhen Hu, Kai Xu
Title: PIN-WM: Learning Physics-INformed World Models for Non-Prehensile Manipulation
Abstract:
While non-prehensile manipulation (e.g., controlled pushing/poking) constitutes a foundational robotic skill, its learning remains challenging due to the high sensitivity to complex physical interactions involving friction and restitution. To achieve robust policy learning and generalization, we opt to learn a world model of the 3D rigid body dynamics involved in nonprehensile manipulations and use it for model-based reinforcement learning. We propose PIN-WM, a Physics-INformed World Model that enables efficient end-to-end identification of a 3D rigid body dynamical system from visual observations. Adopting differentiable physics simulation, PIN-WM can be learned with only few-shot and task-agnostic physical interaction trajectories. Further, PIN-WM is learned with observational loss induced by Gaussian Splatting without needing state estimation. To bridge Sim2Real gaps, we turn the learned PIN-WM into a group of Digital Cousins via physics-aware randomizations which perturb physics and rendering parameters to generate diverse and meaningful variations of the PIN-WM. Extensive evaluations on both simulation and real-world tests demonstrate that PINWM, enhanced with physics-aware digital cousins, facilitates learning robust non-prehensile manipulation skills with Sim2Real transfer, surpassing the Real2Sim2Real state-of-the-arts.
PaperID: 57
Authors: Parv Kapoor, Ian Higgins, Nikhil Varma Keetha, Jay Patrikar, Brady Moon, Zelin Ye, Yao He, Ivan Cisneros, Changliu Liu, Eunsuk Kang, Sebastian Scherer
Title: Demonstrating ViSafe: Vision-enabled Safety for High-speed Detect and Avoid
Abstract:
Assured safe-separation is essential for achieving seamless high-density operation of airborne vehicles in a shared airspace. To equip resource-constrained aerial systems with this safety-critical capability, we present ViSafe, a high-speed vision-only airborne collision avoidance system. ViSafe offers a full-stack solution to the Detect and Avoid (DAA) problem by tightly integrating a learning-based edge-AI framework with a custom multi-camera hardware prototype designed under SWaP-C constraints. By leveraging perceptual input-focused control barrier functions (CBF) to design, encode, and enforce safety thresholds, ViSafe can provide provably safe runtime guarantees for self-separation in high-speed aerial operations. We evaluate ViSafe’s performance through an extensive test campaign involving both simulated digital twins and real-world flight scenarios. By independently varying agent types, closure rates, interaction geometries, and environmental conditions (e.g., weather and lighting), we demonstrate that ViSafe consistently ensures self-separation across diverse scenarios. In first-of-its-kind real-world high-speed collision avoidance tests with closure rates reaching 144 km/h, ViSafe sets a new benchmark for vision-only autonomous collision avoidance, establishing a new standard for safety in high-speed aerial navigation.
PaperID: 58
Authors: Jiwoo Kim, Geunsik Bae, Changseung Kim, Jinwoo Lee, Woojae Shin, Hyondong Oh
Title: Doppler Correspondence: Non-Iterative Scan Matching With Doppler Velocity-Based Correspondence
Abstract:
Achieving successful scan matching is essential for LiDAR odometry. However, in challenging environments with adverse weather conditions or repetitive geometric patterns, LiDAR odometry performance is degraded due to incorrect scan matching. Recently, the emergence of frequency-modulated continuous wave 4D LiDAR and 4D radar technologies have provided the potential to address these unfavorable conditions. The term 4D refers to point cloud data characterized by range, azimuth, and elevation along with Doppler velocity. Although 4D data is available, most scan matching methods for 4D LiDAR and 4D radar still establish correspondence by repeatedly identifying the closest points between consecutive scans, overlooking the Doppler information. This paper introduces, for the first time, a simple Doppler velocity-based correspondence—Doppler Correspondence—that is invariant to translation and small rotation of the sensor, with its geometric and kinematic foundations. Extensive experiments demonstrate that the proposed method enables the direct matching of consecutive point clouds without an iterative process, making it computationally efficient. Additionally, it provides a more robust correspondence estimation in environments with repetitive geometric patterns. The implementation of our proposed method is publicly available at https://github.com/Tars0523/Doppler_Correspondence.
PaperID: 59
Authors: Kevin Black, Noah Brown, Danny Driess, Adnan Esmail, Michael Robert Equi, Chelsea Finn, Niccolo Fusai, Lachy Groom, Karol Hausman, Brian Ichter, Szymon Jakubczak, Tim Jones, Liyiming Ke, Sergey Levine, Adrian Li-Bell, Mohith Mothukuri, Suraj Nair, Karl Pertsch, Lucy Xiaoyang Shi, Laura Smith, James Tanner, Quan Vuong, Anna Walling, Haohuan Wang, Ury Zhilinsky
Title: π₀: A Vision-Language-Action Flow Model for General Robot Control
Abstract:
Robot learning holds tremendous promise to unlock the full potential of flexible, general, and dexterous robot systems, as well as to address some of the deepest questions in artificial intelligence. However, bringing robot learning to the level of generality required for effective real-world systems faces major obstacles in terms of data, generalization, and robustness. In this paper, we discuss how generalist robot policies (i.e., robot foundation models) can address these challenges, and how we can design effective generalist robot policies for complex and highly dexterous tasks. We propose a novel flow matching architecture built on top of a pre-trained vision-language model (VLM) to inherit Internet-scale semantic knowledge. We then discuss how this model can be trained on a large and diverse dataset from multiple dexterous robot platforms, including single-arm robots, dual-arm robots, and mobile manipulators. We evaluate our model in terms of its ability to perform tasks via direct prompting, follow language instructions from people and from a high-level VLM policy, and its ability to acquire new skills via fine-tuning. Our results cover a wide variety of tasks, such as laundry folding, table cleaning, and assembling boxes.
PaperID: 60
Authors: Gi-Cheon Kang, Junghyun Kim, Kyuhwan Shim, Jun Ki Lee, Byoung-Tak Zhang
Title: CLIP-RT: Learning Language-Conditioned Robotic Policies from Natural Language Supervision
Abstract:
Teaching robots desired skills in real-world environments remains challenging, especially for non-experts. A key bottleneck is that collecting robotic data often requires expertise or specialized hardware, limiting accessibility and scalability. We posit that natural language offers an intuitive and accessible interface for robot learning. To this end, we study two aspects: (1) enabling non-experts to collect robotic data through natural language supervision (e.g., "move the arm to the right") and (2) training robot policies directly from this supervision. Specifically, we introduce a data collection framework that collects robot demonstrations based on natural language supervision and further augments these demonstrations. We then present CLIP-RT, a new vision-language-action (VLA) model that learns language-conditioned visuomotor policies from this supervision. CLIP-RT adapts the pretrained CLIP model and learns to predict language-based motion primitives via contrastive imitation learning. We train CLIP-RT on the Open X-Embodiment dataset and finetune it on in-domain data collected by our framework. In real-world evaluations, CLIP-RT demonstrates strong capabilities in learning novel manipulation skills, outperforming OpenVLA (7B parameters) by 24% in average success rates, while using 7x fewer parameters (1B). We further assess CLIP-RT's capabilities in few-shot generalization and collaborative scenarios involving large pretrained models or humans. In simulated environments, CLIP-RT also yields strong performance, achieving a 93.1% average success rate on the LIBERO benchmark with an inference throughput of 163 Hz.
PaperID: 61
Authors: Daniel Rakita, Chen Liang, Qian Wang
Title: Coherence-based Approximate Derivatives via Web of Affine Spaces Optimization
Abstract:
Computing derivatives is a crucial subroutine in computer science and related fields as it provides a local characterization of a function's steepest directions of ascent or descent. In this work, we recognize that derivatives are often not computed in isolation; conversely, it is quite common to compute a sequence of derivatives, each one somewhat related to the last. Thus, we propose accelerating derivative computation by reusing information from previous, related calculations—a general strategy known as coherence. We introduce the first instantiation of this strategy through a novel approach called the Web of Affine Spaces (WASP) Optimization. This approach provides an accurate approximation of a function's derivative object (i.e. gradient, Jacobian matrix, etc.) at the current input within a sequence. Each derivative within the sequence only requires a small number of forward passes through the function (typically two), regardless of the number of function inputs and outputs. We demonstrate the efficacy of our approach through several numerical experiments, comparing it with alternative derivative computation methods on benchmark functions. We show that our method significantly improves the performance of derivative computation on small to medium-sized functions, i.e., functions with approximately fewer than 500 combined inputs and outputs. Furthermore, we show that this method can be effectively applied in a robotics optimization context. We conclude with a discussion of the limitations and implications of our work. Open-source code, visual explanations, and videos are located at the paper website: https://apollo-lab-yale.github.io/25-RSS-WASP-website/
PaperID: 62
Authors: Arjun Gupta, Michelle Zhang, Rishik Sathua, Saurabh Gupta
Title: Demonstrating MOSART: Opening Articulated Structures in the Real World
Abstract:
What does it take to build mobile manipulation systems that can competently operate on previously unseen objects in previously unseen environments? This work answers this question using opening of articulated structures as a mobile manipulation testbed. Specifically, our focus is on the end-to-end performance on this task without any privileged information, i.e. the robot starts at a location with the novel target articulated object in view, and has to approach the object and successfully open it. We first develop a system for this task, and then conduct 100+ end-to-end system tests across 13 real world test sites. Our large-scale study reveals a number of surprising findings: a) modular systems outperform end-to-end learned systems for this task, even when the end-to-end learned systems are trained on 1000+ demonstrations, b) perception, and not precise end-effector control, is the primary bottleneck to task success, and c) state-of-the-art articulation parameter estimation models developed in isolation struggle when faced with robot-centric viewpoints. Overall, our findings highlight the limitations of developing components of the pipeline in isolation and underscore the need for system-level research, providing a pragmatic roadmap for building generalizable mobile manipulation systems. Videos, code, and models are available on the project website: https://arjung128.github.io/opening-articulated-structures/.
PaperID: 63
Authors: Victor Reijgwart, Cesar Cadena, Roland Siegwart, Lionel Ott
Title: Efficient Hierarchical Any-Angle Path Planning on Multi-Resolution 3D Grids
Abstract:
Hierarchical, multi-resolution volumetric mapping approaches are widely used to represent large and complex environments as they can efficiently capture their occupancy and connectivity information. Yet widely used path planning methods such as sampling and trajectory optimization do not exploit this explicit connectivity information, and search-based methods such as A suffer from scalability issues in large-scale high-resolution maps. In many applications, Euclidean shortest paths form the underpinning of the navigation system. For such applications, any-angle planning methods, which find optimal paths by connecting corners of obstacles with straight-line segments, provide a simple and efficient solution. In this paper, we present a method that has the optimality and completeness properties of any-angle planners while overcoming computational tractability issues common to search-based methods by exploiting multi-resolution representations. Extensive experiments on real and synthetic environments demonstrate the proposed approach's solution quality and speed, outperforming even sampling-based methods. The framework is open-sourced to allow the robotics and planning community to build on our research.
PaperID: 64
Authors: Lujie Yang, H.j. Terry Suh, Tong Zhao, Bernhard Paus Graesdal, Tarik Kelestemur, Jiuguang Wang, Tao Pang, Russ Tedrake
Title: Physics-Driven Data Generation for Contact-Rich Manipulation via Trajectory Optimization
Abstract:
We present a low-cost data generation pipeline that integrates physics-based simulation, human demonstrations, and model-based planning to efficiently generate large-scale, high-quality datasets for contact-rich robotic manipulation tasks. Starting with a small number of embodiment-flexible human demonstrations collected in a virtual reality simulation environment, the pipeline refines these demonstrations using optimization-based kinematic retargeting and trajectory optimization to adapt them across various robot embodiments and physical parameters. This process yields a diverse, physically consistent, contact-rich dataset that enables cross-embodiment data transfer, and offers the potential to reuse legacy datasets collected under different hardware configurations or physical parameters. We validate the pipeline’s effectiveness by training diffusion policies from the generated datasets for challenging long-horizon contact-rich manipulation tasks across multiple robot embodiments, including a floating Allegro hand and bimanual robot arms. The trained policies are deployed zero-shot on hardware for bimanual iiwa arms, achieving high success rates with minimal human input. Project website: https://lujieyang.github.io/physicsgen/.
PaperID: 65
Authors: Jialong Li, Xuxin Cheng, Tianshu Huang, Shiqi Yang, Ri-Zhao Qiu, Xiaolong Wang
Title: AMO: Adaptive Motion Optimization for Hyper-Dexterous Humanoid Whole-Body Control
Abstract:
Humanoid robots derive much of their dexterity from hyper-dexterous whole-body movements, enabling tasks that require a large operational workspace—such as picking objects off the ground. However, achieving these capabilities on real humanoids remains challenging due to their high degrees of freedom (DoF) and nonlinear dynamics. We propose Adaptive Motion Optimization (AMO), a framework that integrates sim-to-real reinforcement learning (RL) with trajectory optimization for real-time, adaptive whole-body control. To mitigate distribution bias in motion imitation RL, we construct a hybrid AMO dataset and train a network capable of robust, on-demand adaptation to potentially O.O.D. commands. We validate AMO in simulation and on a 29-DoF Unitree G1 humanoid robot, demonstrating superior stability and an expanded workspace compared to strong baselines. Finally, we show that AMO’s consistent performance supports autonomous task execution via imitation learning, underscoring the system’s versatility and robustness.
PaperID: 66
Authors: Shaoting Peng, Haonan Chen, Katherine Rose Driggs-Campbell
Title: Towards Uncertainty Unification: A Case Study for Preference Learning
Abstract:
Learning human preferences is essential for human-robot interaction, as it enables robots to adapt their behaviors to align with human expectations and goals. However, the inherent uncertainties in both human behavior and robotic systems make preference learning a challenging task. While probabilistic robotics algorithms offer uncertainty quantification, the integration of human preference uncertainty remains underexplored. To bridge this gap, we introduce uncertainty unification and propose a novel framework, uncertainty-unified preference learning (UUPL), which enhances Gaussian Process (GP)-based preference learning by unifying human and robot uncertainties. Specifically, UUPL includes a human preference uncertainty model that improves GP posterior mean estimation, and an uncertainty-weighted Gaussian Mixture Model (GMM) that enhances GP predictive variance accuracy. Additionally, we design a user-specific calibration process to align uncertainty representations across users, ensuring consistency and reliability in the model performance. Comprehensive experiments and user studies demonstrate that UUPL achieves state-of-the-art performance in both prediction accuracy and user rating. An ablation study further validates the effectiveness of human uncertainty model and uncertainty-weighted GMM of UUPL. Video and code are available at https://sites.google.com/view/uupl-rss25/home.
PaperID: 67
Authors: Mel Krusniak, Hang Xu, Forrest John Laine
Title: Online Competitive Information Gathering for Partially Observable Trajectory Games
Abstract:
Game-theoretic agents must make plans that optimally gather information about their opponents. These problems are modeled by partially observable stochastic games (POSGs), but planning in fully continuous POSGs is intractable without heavy offline computation or assumptions on the order of belief maintained by each player. We formulate a finite history/horizon refinement of POSGs which admits competitive information gathering behavior in trajectory space, and through a series of approximations, we present an online method for computing rational trajectory plans in these games which leverages particle-based estimations of the joint state space and performs stochastic gradient play. We also provide the necessary adjustments required to deploy this method on individual agents. The method is tested in continuous pursuit-evasion and warehouse-pickup scenarios (alongside extensions to N>2 players and to more complex environments with visual and physical obstacles), demonstrating evidence of active information gathering and outperforming passive competitors.
PaperID: 68
Authors: Philip Huang, Ruixuan Liu, Shobhit Aggarwal, Changliu Liu, Jiaoyang Li
Title: APEX-MR: Multi-Robot Asynchronous Planning and Execution for Cooperative Assembly
Abstract:
Compared to a single-robot workstation, a multi-robot system offers several advantages: 1) it expands the system’s workspace, 2) improves task efficiency, and, more importantly, 3) enables robots to achieve significantly more complex and dexterous tasks, such as cooperative assembly. However, coordinating the tasks and motions of multiple robots is challenging due to issues, e.g., system uncertainty, task efficiency, algorithm scalability, and safety concerns. To address these challenges, this paper studies multi-robot coordination and proposes APEX-MR, an asynchronous planning and execution framework designed to safely and efficiently coordinate multiple robots to achieve cooperative assembly, e.g., LEGO assembly. In particular, APEX-MR provides a systematic approach to postprocess multi-robot tasks and motion plans to enable robust asynchronous execution under uncertainty. Experimental results demonstrate that APEX-MR can significantly speed up the execution time of many long-horizon LEGO assembly tasks by 48% compared to sequential planning and 36% compared to synchronous planning on average. To further demonstrate the performance, we deploy APEX-MR in a dual-arm system to perform physical LEGO assembly. To our knowledge, this is the first robotic system capable of performing customized LEGO assembly using commercial LEGO bricks. The experimental results demonstrate that the dual-arm system, with APEX-MR, can safely coordinate robot motions, efficiently collaborate, and construct complex LEGO structures. Our project website is available at https://intelligent-control-lab.github.io/APEX-MR/.
PaperID: 69
Authors: Abhiram Maddukuri, Zhenyu Jiang, Lawrence Yunliang Chen, Soroush Nasiriany, Yuqi Xie, Yu Fang, Wenqi Huang, Zu Wang, Zhenjia Xu, Nikita Chernyadev, Scott Reed, Ken Goldberg, Ajay Mandlekar, Linxi Fan, Yuke Zhu
Title: Sim-and-Real Co-Training: A Simple Recipe for Vision-Based Robotic Manipulation
Abstract:
Large real-world robot datasets hold great potential to train generalist robot models, but scaling real-world human data collection is time-consuming and resource-intensive. Simulation has great potential in supplementing large-scale data, especially with recent advances in generative AI and automated data generation tools that enable scalable creation of robot behavior datasets. However, training a policy solely in simulation and transferring it to the real world often demands substantial human effort to bridge the reality gap. A compelling alternative is to co-train the policy on a mixture of simulation and real-world datasets. Preliminary studies have recently shown this strategy to substantially improve the performance of a policy over one trained on a limited amount of real-world data. Nonetheless, the community lacks a systematic understanding of sim-and-real cotraining and what it takes to reap the benefits of simulation data for real-robot learning. This work presents a simple yet effective recipe for utilizing simulation data to solve vision-based robotic manipulation tasks. We derive this recipe from comprehensive experiments that validate the co-training strategy on various simulation and real-world datasets. Using two domains—a robot arm and a humanoid—across diverse tasks, we demonstrate that simulation data can enhance real-world task performance by an average of 38%, even with notable differences between the simulation and real-world data. Videos and additional results can be found at co-training.github.io.
PaperID: 70
Authors: Yankai Fu, Ning Chen, Qiuxuan Feng, Zichen Zhou, Mengzhen Liu, Mingdong Wu, Tianxing Chen, Shanyu Rong, Jiaming Liu, Hao Dong, Shanghang Zhang
Title: CordViP: Correspondence-based Visuomotor Policy for Dexterous Manipulation in Real-World
Abstract:
Achieving human-level dexterity in robots is a key objective in the field of robotic manipulation. Recent advancements in 3D-based imitation learning have shown promising results, providing an effective pathway to achieve this goal. However, obtaining high-quality 3D representations presents two key problems: (1) the quality of point clouds captured by a single-view camera is significantly affected by factors such as camera resolution, positioning, and occlusions caused by the dexterous hand; (2) the global point clouds lack crucial contact information and spatial correspondences, which are necessary for fine-grained dexterous manipulation tasks. To eliminate these limitations, we propose CordViP, a novel framework that constructs and learns correspondences by leveraging the robust 6D pose estimation of objects and robot proprioception. Specifically, we first introduce the interaction-aware point clouds, which establish correspondences between the object and the hand. These point clouds are then used for our pre-training policy, where we also incorporate object-centric contact maps and hand-arm coordination information, effectively capturing both spatial and temporal dynamics. Our method demonstrates exceptional dexterous manipulation capabilities, achieving state-of-the-art performance in six real-world tasks, surpassing other baselines by a large margin. Experimental results also highlight the superior generalization and robustness of CordViP to different objects, viewpoints, and scenarios. Code and videos are available on https://aureleopku.github.io/CordViP.
PaperID: 71
Authors: Anya Zorin, Irmak Guzey, Nikhil X. Bhattasali, Lerrel Pinto
Title: RUKA: Rethinking the Design of Humanoid Hands with Learning
Abstract:
Dexterous manipulation is a fundamental capability for robotic systems, yet progress has been limited by hardware trade-offs between precision, compactness, strength, and affordability. Existing control methods impose compromises on hand designs and applications. However, learning-based approaches present opportunities to rethink these trade-offs, particularly to address challenges with tendon-driven actuation and low-cost materials. This work presents RUKA, a tendon-driven humanoid hand that is compact, affordable, and capable. Made from 3D-printed parts and off-the-shelf components, RUKA has 5 fingers with 15 underactuated degrees of freedom enabling diverse human-like grasps. Its tendon-driven actuation allows powerful grasping in a compact, human-sized form factor. To address control challenges, we learn joint-to-actuator and fingertip-to-actuator models from motion-capture data collected by the MANUS glove, leveraging the hand's morphological accuracy. Extensive evaluations demonstrate RUKA's superior reachability, durability, and strength compared to other robotic hands. Teleoperation tasks further showcase RUKA's dexterous movements. The open-source design and assembly instructions of RUKA, code, and data are available at [ruka-hand.github.io](https://ruka-hand.github.io).
PaperID: 72
Authors: Jacob Levy, Jason Gibson, Bogdan Vlahov, Erica Tevere, Evangelos Theodorou, David Fridovich-Keil, Patrick Spieler
Title: Meta-Learning Online Dynamics Model Adaptation in Off-Road Autonomous Driving
Abstract:
High-speed off-road autonomous driving presents unique challenges due to complex, evolving terrain characteristics and the difficulty of accurately modeling terrain-vehicle interactions. While dynamics models used in model-based control can be learned from real-world data, they often struggle to generalize to unseen terrain, making real-time adaptation essential. We propose a novel framework that combines a Kalman filter-based online adaptation scheme with meta-learned parameters to address these challenges. Offline meta-learning optimizes the basis functions along which adaptation occurs, as well as the adaptation parameters, while online adaptation dynamically adjusts the onboard dynamics model in real time for model-based control. We validate our approach through extensive experiments, including real-world testing on a full-scale autonomous off-road vehicle, demonstrating that our method outperforms baseline approaches in prediction accuracy, performance, and safety metrics, particularly in safety-critical scenarios. Our results underscore the effectiveness of meta-learned dynamics model adaptation, advancing the development of reliable autonomous systems capable of navigating diverse and unseen environments. Video is available at: https://youtu.be/cCKHHrDRQEA
PaperID: 73
Authors: Peihong Yu, Amisha Bhaskar, Anukriti Singh, Zahiruddin Mahammad, Pratap Tokekar
Title: Sketch-to-Skill: Bootstrapping Robot Learning with Human Drawn Trajectory Sketches
Abstract:
Training robotic manipulation policies traditionally requires numerous demonstrations and/or environmental rollouts. While recent Imitation Learning (IL) and Reinforcement Learning (RL) methods have reduced the number of required demonstrations, they still rely on expert knowledge to collect high-quality data, limiting scalability and accessibility. We propose SKETCH-TO-SKILL, a novel framework that leverages human-drawn 2D sketch trajectories to bootstrap and guide RL for robotic manipulation. Our approach extends beyond previous sketch-based methods, which were primarily focused on imitation learning or policy conditioning, limited to specific trained tasks. SKETCH-TO-SKILL employs a Sketch-to-3D Trajectory Generator that translates 2D sketches into 3D trajectories, which are then used to autonomously collect initial demonstrations. We utilize these sketch-generated demonstrations in two ways: to pre-train an initial policy through behavior cloning and to refine this policy through RL with guided exploration. Experimental results demonstrate that SKETCH-TO-SKILL achieves ~96% of the performance of the baseline model that leverages teleoperated demonstration data, while exceeding the performance of a pure reinforcement learning policy by ~170%, only from sketch inputs. This makes robotic manipulation learning more accessible and potentially broadens its applications across various domains.
PaperID: 74
Authors: Zhengrong Xue, Shuying Deng, Zhenyang Chen, Yixuan Wang, Zhecheng Yuan, Huazhe Xu
Title: DemoGen: Synthetic Demonstration Generation for Data-Efficient Visuomotor Policy Learning
Abstract:
Visuomotor policies have shown great promise in robotic manipulation but often require substantial human-collected data for effective performance. A key factor driving the high data demands is their limited spatial generalization capability, which necessitates extensive data collection across different object configurations. In this work, we present DemoGen, a low-cost, fully synthetic approach for automatic demonstration generation. Using only one human-collected demonstration per task, DemoGen generates spatially augmented demonstrations by adapting the demonstrated action trajectory to novel object configurations. Visual observations are synthesized by leveraging 3D point clouds as the modality and rearranging the subjects in the scene via 3D editing. Empirically, DemoGen significantly enhances policy performance across a diverse range of real-world manipulation tasks, showing its applicability even in challenging scenarios involving deformable objects, dexterous hand end-effectors, and bimanual platforms. Furthermore, DemoGen can be extended to enable additional out-of-distribution capabilities, including disturbance resistance and obstacle avoidance.
PaperID: 75
Authors: Shengjie Wang, Jiacheng You, Yihang Hu, Jiongye Li, Yang Gao
Title: SKIL: Semantic Keypoint Imitation Learning for Generalizable Data-efficient Manipulation
Abstract:
Real-world tasks such as garment manipulation and table rearrangement demand robots to perform generalizable, highly precise, and long-horizon actions. Although imitation learning has proven to be an effective approach for teaching robots new skills, large amounts of expert demonstration data are still indispensible for these complex tasks, resulting in high sample complexity and costly data collection. To address this, we propose Semantic Keypoint Imitation Learning (SKIL), a framework which automatically obtain semantic keypoints with the help of vision foundation models, and forms the descriptor of semantic keypoints that enables efficient imitation learning of complex robotic tasks with significantly lower sample complexity. In real-world experiments, SKIL doubles the performance of baseline methods in tasks such as picking a cup or mouse, while demonstrating exceptional robustness to variations in objects, environmental changes, and distractors. For long-horizon tasks like hanging a towel on a rack where previous methods fail completely, SKIL achieves a mean success rate of 70% with as few as 30 demonstrations. Furthermore, SKIL naturally supports cross-embodiment learning due to its semantic keypoints abstraction. Our experiments demonstrate that even human videos bring considerable improvement to the learning performance. All these results demonstrate the great success of SKIL in achieving data-efficient generalizable robotic learning. Visualizations and code are available at: https://skil-robotics.github.io/SKIL-robotics/.
PaperID: 76
Authors: Ben Liu, Tzu-Yuan Lin, Wei Zhang, Maani Ghaffari
Title: Debiasing 6-DOF IMU via Hierarchical Learning of Continuous Bias Dynamics
Abstract:
This paper develops a deep learning approach to the online debiasing of IMU gyroscopes and accelerometers. Most existing methods rely on implicitly learning a bias term to compensate for raw IMU data. Explicit bias learning has recently shown its potential as a more interpretable and motion-independent alternative. However, it remains underexplored and faces challenges, particularly the need for ground truth bias data, which is rarely available. To address this, we propose a neural ordinary differential equation (NODE) framework that explicitly models continuous bias dynamics, requiring only pose ground truth, often available in datasets. This is achieved by extending the canonical NODE framework to the matrix Lie group for IMU kinematics with a hierarchical training strategy. The validation on two public datasets and one real-world experiment demonstrates significant accuracy improvements in IMU measurements, reducing errors in both pure IMU integration and visual-inertial odometry.
PaperID: 77
Authors: Jiazhao Zhang, Kunyu Wang, Shaoan Wang, Minghan Li, Haoran Liu, Songlin Wei, Zhongyuan Wang, Zhizheng Zhang, He Wang
Title: Uni-NaVid: A Video-based Vision-Language-Action Model for Unifying Embodied Navigation Tasks
Abstract:
Embodied Navigation is a fundamental capability for intelligent robots, requiring robots to follow human commands and move autonomously within physical environments. Despite significant advancements, most existing navigation approaches are tailored to specific navigation tasks, such as instruction following, searching objects, answering questions, tracking people, and more. However, the increasing demands on advanced embodied navigation pose the challenge of designing a practical navigation agent that can incorporate multiple navigation tasks naturally and benefits from the synergy between these tasks. To this end, we present Uni-NaVid, a video-based vision-language-action (VLA) model to unify different paradigms of navigation tasks and improve navigation performance by encouraging the synergy among different navigation sub-tasks. This VLA model can directly take natural language instructions and RGB video streams as inputs and output low-level robotic actions in an end-to-end manner. To efficiently process extensive RGB video streams, we propose an online token merge strategy that spatially and temporally consolidates similar visual information which improves the inference speed to 5 Hz. For training Uni-NaVid, we collect 3.6 million navigation data samples across different navigation tasks. Extensive experiments on diverse navigation benchmarks demonstrate that Uni-NaVid achieves state-of-the-art performance within a unified framework by using only ego-centric RGB video as inputs. Additionally, real-world experiments confirm the model’s effectiveness and efficiency, shedding light on its strong generalizability.
PaperID: 78
Authors: Songyuan Zhang, Oswin So, Mitchell Black, Zachary Serlin, Chuchu Fan
Title: Solving Multi-Agent Safe Optimal Control with Distributed Epigraph Form MARL
Abstract:
Tasks for multi-robot systems often require the robots to collaborate and complete a team goal while maintaining safety. This problem is usually formalized as a constrained Markov decision process (CMDP), which targets minimizing a global cost and bringing the mean of constraint violation below a user-defined threshold. Inspired by real-world robotic applications, we define safety as zero constraint violation. While many safe multi-agent reinforcement learning (MARL) algorithms have been proposed to solve CMDPs, these algorithms suffer from unstable training in this setting. To tackle this, we use the epigraph form for constrained optimization to improve training stability and prove that the centralized epigraph form problem can be solved in a distributed fashion by each agent. This results in a novel centralized training distributed execution MARL algorithm named Def-MARL. Simulation experiments on 8 different tasks across 2 different simulators show that Def-MARL achieves the best overall performance, satisfies safety constraints, and maintains stable training. Real-world hardware experiments on Crazyflie quadcopters demonstrate the ability of Def-MARL to safely coordinate agents to complete complex collaborative tasks compared to other methods
PaperID: 79
Authors: Mason Peterson, Yixuan Jia, Yulun Tian, Annika Thomas, Jonathan P. How
Title: ROMAN: Open-Set Object Map Alignment for Robust View-Invariant Global Localization
Abstract:
Global localization is a fundamental capability required for long-term and drift-free robot navigation. However, current methods fail to relocalize when faced with significantly different viewpoints. We present ROMAN (Robust Object Map Alignment Anywhere), a global localization method capable of localizing in challenging and diverse environments by creating and aligning maps of open-set and view-invariant objects. ROMAN formulates and solves a registration problem between object submaps using a unified graph-theoretic global data association approach with a novel incorporation of a gravity direction prior and object shape and semantic similarity. This work's open-set object mapping and information-rich object association algorithm enables global localization, even in instances when maps are created from robots traveling in opposite directions. Through a set of challenging global localization experiments in indoor, urban, and unstructured/forested environments, we demonstrate that ROMAN achieves higher relative pose estimation accuracy than other image-based pose estimation methods or segment-based registration methods. Additionally, we evaluate ROMAN as a loop closure module in large-scale multi-robot SLAM and show a 35% improvement in trajectory estimation error compared to standard SLAM systems using visual features for loop closures. Code and videos can be found at https://acl.mit.edu/roman.
PaperID: 80
Authors: Yuhan Xie, Yixi Cai, Yinqiang Zhang, Lei Yang, Jia Pan
Title: GauSS-MI: Gaussian Splatting Shannon Mutual Information for Active 3D Reconstruction
Abstract:
This research tackles the challenge of real-time active view selection and uncertainty quantification on visual quality for active 3D reconstruction. Visual quality is a critical aspect of 3D reconstruction. Recent advancements such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have notably enhanced the image rendering quality of reconstruction models. Nonetheless, the efficient and effective acquisition of input images for reconstruction—specifically, the selection of the most informative viewpoint—remains an open challenge, which is crucial for active reconstruction. Existing studies have primarily focused on evaluating geometric completeness and exploring unobserved or unknown regions, without direct evaluation of the visual uncertainty within the reconstruction model. To address this gap, this paper introduces a probabilistic model that quantifies visual uncertainty for each Gaussian. Leveraging Shannon Mutual Information, we formulate a criterion, Gaussian Splatting Shannon Mutual Information (GauSS-MI), for real-time assessment of visual mutual information from novel viewpoints, facilitating the selection of next best view. GauSS-MI is implemented within an active reconstruction system integrated with a view and motion planner. Extensive experiments across various simulated and real-world scenes showcase the superior visual quality and reconstruction efficiency performance of the proposed system.
PaperID: 81
Authors: Han Xue, Jieji Ren, Wendi Chen, Gu Zhang, Fang Yuan, Guoying Gu, Huazhe Xu, Cewu Lu
Title: Reactive Diffusion Policy: Slow-Fast Visual-Tactile Policy Learning for Contact-Rich Manipulation
Abstract:
Humans can accomplish complex contact-rich tasks using vision and touch, with highly reactive capabilities such as fast response to external changes and adaptive control of contact forces; however, this remains challenging for robots. Existing visual imitation learning (IL) approaches rely on action chunking to model complex behaviors, which lacks the ability to respond instantly to real-time tactile feedback during the chunk execution. Furthermore, most teleoperation systems struggle to provide fine-grained tactile / force feedback, which limits the range of tasks that can be performed. To address these challenges, we introduce TactAR, a low-cost teleoperation system that provides real-time tactile feedback through Augmented Reality (AR), along with Reactive Diffusion Policy (RDP), a novel slow-fast visual-tactile imitation learning algorithm for learning contact-rich manipulation skills. RDP employs a two-level hierarchy: (1) a slow latent diffusion policy for predicting high-level action chunks in latent space at low frequency, (2) a fast asymmetric tokenizer for closed-loop tactile feedback control at high frequency. This design enables both complex trajectory modeling and quick reactive behavior within a unified framework. Through extensive evaluation across three challenging contact-rich tasks, RDP significantly improves performance compared to state-of-the-art visual IL baselines. Furthermore, experiments show that RDP is applicable across different tactile / force sensors. Code and videos are available on reactive-diffusion-policy.github.io.
PaperID: 82
Authors: Yufei Xue, Wentao Dong, Minghuan Liu, Weinan Zhang, Jiangmiao Pang
Title: A Unified and General Humanoid Whole-Body Controller for Fine-Grained Locomotion
Abstract:
Locomotion is a fundamental skill for humanoid robots. However, most existing works make locomotion a single, tedious, unextendable, and unconstrained movement. This limits the kinematic capabilities of humanoid robots. In contrast, humans possess versatile athletic abilities--running, jumping, hopping, and finely adjusting gait parameters such as frequency and foot height. In this paper, we investigate solutions to bring such versatility into humanoid locomotion and thereby propose HugWBC: a unified and general humanoid whole-body controller for versatile locomotion. By designing a general command space in the aspect of tasks and behaviors, along with advanced techniques like symmetrical loss and intervention training for learning a whole-body humanoid controlling policy in simulation, HugWBC enables real-world humanoid robots to produce various natural gaits, including walking, jumping, standing, and hopping, with customizable parameters such as frequency, foot swing height, further combined with different body height, waist rotation, and body pitch. Beyond locomotion, HugWBC also supports real-time interventions from external upper-body controllers like teleoperation, enabling loco-manipulation with precision under any locomotive behavior. Extensive experiments validate the high tracking accuracy and robustness of HugWBC with/without upper-body intervention for all commands, and we further provide an in-depth analysis of how the various commands affect humanoid movement and offer insights into the relationships between these commands. To our knowledge, HugWBC is the first humanoid whole-body controller that supports such versatile locomotion behaviors with high robustness and flexibility.
PaperID: 83
Authors: Guang Yin, Yitong Li, Yixuan Wang, Dale Mcconachie, Paarth Shah, Kunimatsu Hashimoto, Huan Zhang, Katherine Liu, Yunzhu Li
Title: CodeDiffuser: Attention-Enhanced Diffusion Policy via VLM-Generated Code for Instruction Ambiguity
Abstract:
Natural language instructions for robotic manipulation tasks often exhibit ambiguity and vagueness. For instance, the instruction "Hang a mug on the mug tree" may involve multiple valid actions if there are several mugs and branches to choose from. Existing language-conditioned policies typically rely on end-to-end models that jointly handle high-level semantic understanding and low-level action generation, which can result in suboptimal performance due to their lack of modularity and interpretability. To address these challenges, we introduce a novel robotic manipulation framework that can accomplish tasks specified by potentially ambiguous natural language. This framework employs a Vision-Language Model (VLM) to interpret abstract concepts in natural language instructions and generates task-specific code — an interpretable and executable intermediate representation. The generated code interfaces with the perception module to produce 3D attention maps that highlight task-relevant regions by integrating spatial and semantic information, effectively resolving ambiguities in instructions. Through extensive experiments, we identify key limitations of current imitation learning methods, such as poor adaptation to language and environmental variations. We show that our approach excels across challenging manipulation tasks involving language ambiguity, contact-rich manipulation, and multi-object interactions.
PaperID: 84
Authors: Yilin Wu, Thomas Tian, Gokul Swamy, Andrea Bajcsy
Title: From Foresight to Forethought: VLM-In-the-Loop Policy Steering via Latent Alignment
Abstract:
While generative robot policies have demonstrated significant potential in learning complex, multimodal behaviors from demonstrations, they still exhibit diverse failures at deployment-time. Policy steering offers an elegant solution to reducing the chance of failure by using an external verifier to select from low-level actions proposed by an imperfect generative policy. Here, one might hope to use a Vision Language Model (VLM) as a verifier, leveraging its open-world reasoning capabilities. However, off-the-shelf VLMs struggle to understand the consequences of low-level robot actions as they are represented fundamentally differently than the text and images the VLM was trained on. In response, we propose FOREWARN, a novel framework to unlock the potential of VLMs as open-vocabulary verifiers for runtime policy steering. Our key idea is to decouple the VLM’s burden of predicting action outcomes ( foresight ) from evaluation ( forethought ). For foresight, we leverage a latent world model to imagine future latent states given diverse low-level action plans. For forethought, we align the VLM with these predicted latent states to reason about the consequences of actions in its native representation---natural language---and effectively filter proposed plans. We validate our framework across diverse robotic manipulation tasks, demonstrating its ability to bridge representational gaps and provide robust, generalizable policy steering. Videos can be found on the project website: https://yilinwu98.github.io/forewarn/.
PaperID: 85
Authors: Shivam Vats, Michelle D. Zhao, Patrick Callaghan, Mingxi Jia, Maxim Likhachev, Oliver Kroemer, George Konidaris
Title: Optimal Interactive Learning on the Job via Facility Location Planning
Abstract:
Collaborative robots must continually adapt to novel tasks and user preferences without overburdening the user. While prior interactive robot learning methods aim to reduce human effort, they are typically limited to single-task scenarios and are not well-suited for sustained, multi-task collaboration. We propose COIL (Cost-Optimal Interactive Learning)—a multi-task interaction planner that minimizes human effort across a sequence of tasks by strategically selecting among three query types (skill, preference, and help). When user preferences are known, we formulate COIL as an uncapacitated facility location (UFL) problem, which enables bounded-suboptimal planning in polynomial time using off-the-shelf approximation algorithms. We extend our formulation to handle uncertainty in user preferences by incorporating one-step belief space planning, which uses these approximation algorithms as subroutines to maintain polynomial-time performance. Simulated and physical experiments on manipulation tasks show that our framework significantly reduces the amount of work allocated to the human while maintaining successful task completion.
PaperID: 86
Authors: Jason Jangho Choi, Jasmine Jerry Aloor, Jingqi Li, Maria G. Mendoza, Hamsa Balakrishnan, Claire Tomlin
Title: Resolving Conflicting Constraints in Multi-Agent Reinforcement Learning with Layered Safety
Abstract:
Preventing collisions in multi-robot navigation is crucial for deployment. This requirement hinders the use of learning-based approaches, such as multi-agent reinforcement learning (MARL), on their own due to their lack of safety guarantees. Traditional control methods, such as reachability and control barrier functions, can provide rigorous safety guarantees when interactions are limited only to a small number of robots. However, conflicts between the constraints faced by different agents pose a challenge to safe multi-agent coordination. To overcome this challenge, we propose a method that integrates multiple layers of safety by combining MARL with safety filters. First, MARL is used to learn strategies that minimize multiple agent interactions, where multiple indicates more than two. Particularly, we focus on interactions likely to result in conflicting constraints within the engagement distance. Next, for agents that enter the engagement distance, we prioritize pairs requiring the most urgent corrective actions. Finally, a dedicated safety filter provides tactical corrective actions to resolve these conflicts. Crucially, the design decisions for all layers of this framework are grounded in reachability analysis and a control barrier-value function-based filtering mechanism. We validate our Layered Safe MARL framework in 1) hardware experiments using Crazyflie drones and 2) high-density advanced aerial mobility (AAM) operation scenarios, where agents navigate to designated waypoints while avoiding collisions. The results show that our method significantly reduces conflict while maintaining safety without sacrificing much efficiency (i.e., shorter travel time and distance) compared to baselines that do not incorporate layered safety. [Project Webpage: https://dinamo-mit.github.io/Layered-Safe-MARL/]
PaperID: 87
Authors: Zhongqi Wei, Xusheng Luo, Changliu Liu
Title: Hierarchical Temporal Logic Task and Motion Planning for Multi-Robot Systems
Abstract:
Task and motion planning (TAMP) for multi-robot systems, which integrates discrete task planning with continuous motion planning, remains a challenging problem in robotics. Existing TAMP approaches often struggle to scale effectively for multi-robot systems with complex specifications, leading to infeasible solutions and prolonged computation times. This work addresses the TAMP problem in multi-robot settings where tasks are specified using expressive hierarchical temporal logic and task assignments are not pre-determined. Our approach leverages the efficiency of hierarchical temporal logic specifications for task-level planning and the optimization-based graph of convex sets method for motion-level planning, integrating them within a product graph framework. At the task level, we convert hierarchical temporal logic specifications into a single graph, embedding task allocation within its edges. At the motion level, we represent the feasible motions of multiple robots through convex sets in the configuration space, guided by a sampling-based motion planner. This formulation allows us to define the TAMP problem as a shortest path search within the product graph, where efficient convex optimization techniques can be applied. We prove that our approach is both sound and complete under mild assumptions. To enhance scalability, we introduce a pruning heuristic that reduces the product graph size, enabling efficient planning for high-dimensional multi-robot systems. Additionally, we extend our framework to cooperative pick-and-place tasks involving object handovers between robots. We evaluate our method across various high-dimensional multi-robot scenarios, including simulated and real-world environments with quadrupeds, robotic arms, and automated conveyor systems. Our results show that our approach outperforms existing methods in execution time and solution optimality while effectively scaling with task complexity.
PaperID: 88
Authors: Yongce Liu, Zhongqiang Ren
Title: A Probabilistic Measure of Multi-Robot Connectivity and Ergodic Optimal Control
Abstract:
This paper considers multi-robot trajectory planning for information gathering with intermittent connectivity maintenance. For information gathering, ergodic search provides a framework to inherently balance between exploration (visit all locations for information) and exploitation (greedily search high information regions), by planning trajectories such that the amount of time the robots spend in a region is proportional to the amount of information in that region. Although ergodic search was studied in different ways, most of them ignore or over-simplify the connectivity maintenance requirement among the robots, which is crucial for information exchange in missions without global communication. This paper introduces a novel probabilistic measure of inter-robot connectivity based on the time-averaged statistics of the robots' trajectories. Such a measure provides a new way to impose intermittent connectivity constraints during the ergodic search, which leads to an optimal control problem (OCP). We derive the theoretical condition for optimality based on the Pontryagin principle, and develop iLQR and augmented Lagrangian methods to numerically solve this OCP. Our experimental results validate the effectiveness of the proposed probabilistic measure and demonstrate that the ergodic search combined with this measure achieves better ergodic metrics compared to baseline approaches. We also demonstrate our planner on a multi-drone system.
PaperID: 89
Authors: Anoop Kiran, Nora Ayanian, Kenneth Breuer
Title: Influence of Static and Dynamic Downwash Interactions on Multi-Quadrotor Systems
Abstract:
Flying multiple quadrotors in close proximity presents a significant challenge due to complex aerodynamic interactions, particularly downwash effects that are known to destabilize vehicles and degrade performance. Traditionally, multi-quadrotor systems rely on conservative strategies, such as collision avoidance zones around the robot volume, to circumvent this effect. This restricts their capabilities by requiring a large volume for the operation of a multi-quadrotor system, limiting their applicability in dense environments. This work provides a comprehensive, data-driven analysis of the downwash effect, with a focus on characterizing, analyzing, and understanding forces, moments, and velocities in both single and multi-quadrotor configurations. We use measurements of forces and torques to characterize vehicle interactions, and particle image velocimetry (PIV) to quantify the spatial features of the downwash wake for a single quadrotor and an interacting pair of quadrotors. This data can be used to inform physics-based strategies for coordination, leverage downwash for optimized formations, expand the envelope of operation, and improve the robustness of multi-quadrotor control.
PaperID: 90
Authors: Jiayi Chen, Yubin Ke, Lin Peng, He Wang
Title: Dexonomy: Synthesizing All Dexterous Grasp Types in a Grasp Taxonomy
Abstract:
Generalizable dexterous grasping with suitable grasp types is a fundamental skill for intelligent robots. Developing such skills requires a large-scale and high-quality dataset that covers numerous grasp types (i.e., at least those categorized by the GRASP taxonomy), but collecting such data is extremely challenging. Existing automatic grasp synthesis methods are often limited to specific grasp types or object categories, hindering scalability. This work proposes an efficient pipeline capable of synthesizing contact-rich, penetration-free, and physically plausible grasps for any grasp type, object, and articulated hand. Starting from a single human-annotated template for each hand and grasp type, our pipeline tackles the complicated synthesis problem with two stages: optimize the object to fit the hand template first, and then locally refine the hand to fit the object in simulation. To validate the synthesized grasps, we introduce a contact-aware control strategy that allows the hand to apply the appropriate force at each contact point to the object. Those validated grasps can also be used as new grasp templates to facilitate future synthesis. Experiments show that our method significantly outperforms previous type-unaware grasp synthesis baselines in simulation. Using our algorithm, we construct a dataset containing 10.7k objects and 9.5M grasps, covering 31 grasp types in the GRASP taxonomy. Finally, we train a type-conditional generative model that successfully performs the desired grasp type from single-view object point clouds, achieving an 82.3% success rate in real-world experiments. Project page: https://pku-epic.github.io/Dexonomy/.
PaperID: 91
Authors: Shipeng Liu, Jiaze Tang, Siyuan Meng, Feifei Qian
Title: Adaptive Locomotion on Mud through Proprioceptive Sensing of Substrate Properties
Abstract:
Muddy terrains present significant challenges for terrestrial robots, as subtle changes in composition and water content can lead to large variations in substrate strength and force responses, causing the robot to slip or get stuck. This paper presents a method to estimate mud properties using proprioceptive sensing, enabling a flipper-driven robot to adapt its locomotion through muddy substrates of varying strength. First, we characterize mud reaction forces through actuator current and position signals from a statically mounted robotic flipper. We use the measured force to determine key coefficients that characterize intrinsic mud properties. The proprioceptively estimated coefficients match closely with measurements from a lab-grade load cell, validating the effectiveness of the proposed method. Next, we extend the method to a locomoting robot to estimate mud properties online as it crawls across different mud mixtures. Experimental data reveal that mud reaction forces depend sensitively on robot motion, requiring joint analysis of robot movement with proprioceptive force to determine mud properties correctly. Lastly, we deploy this method in a flipper-driven robot moving across muddy substrates of varying strengths, and demonstrate that the proposed method allows the robot to use the estimated mud properties to adapt its locomotion strategy and successfully avoid locomotion failures. Our findings highlight the potential of proprioception-based terrain sensing to enhance robot mobility in complex, deformable natural environments, paving the way for more robust field exploration capabilities.
PaperID: 92
Authors: Arpit Bahety, Arnav Balaji, Ben Abbatematteo, Roberto Martín-Martín
Title: SafeMimic: Towards Safe and Autonomous Human-to-Robot Imitation for Mobile Manipulation
Abstract:
For robots to become efficient helpers in the home, they must learn to perform new mobile manipulation tasks simply by watching humans perform them. Learning from a single video demonstration from a human is challenging as the robot needs to first extract from the demo what needs to be done and how, translate the strategy from a third to a first-person perspective, and then adapt it to be successful with its own morphology. Furthermore, to mitigate the dependency on costly human monitoring, this learning process should be performed in a safe and autonomous manner. We present SAFEMIMIC, a framework to learn new mobile manipulation skills safely and autonomously from a single third-person human video. Given an initial human video demonstration of a multi-step mobile manipulation task, SAFEMIMIC first parses the video into segments, inferring both the semantic changes caused and the motions the human executed to achieve them and translating them to an egocentric reference. Then, it adapts the behavior to the robot’s own morphology by sampling candidate actions around the human ones, and verifying them for safety before execution in a receding horizon fashion using an ensemble of safety Q-functions trained in simulation. When safe forward progression is not possible, SAFEMIMIC backtracks to previous states and attempts a different sequence of actions, adapting both the trajectory and the grasping modes when required for its morphology. As a result, SAFEMIMIC yields a strategy that succeeds in the demonstrated behavior and learns task-specific actions that reduce exploration in future attempts. Our experiments show that our method allows robots to safely and efficiently learn multi-step mobile manipulation behaviors from a single human demonstration, from different users, and in different environments, with improvements over state-of-the art baselines across seven tasks. For more information and video results, https://robin-lab.cs.utexas.edu/SafeMimic/
PaperID: 93
Authors: Zijie Zheng, Zeshun Li, Yunpeng Wang, Qinghongbing Xie, Long Zeng
Title: Demonstrating DVS: Dynamic Virtual-Real Simulation Platform for Mobile Robotic Tasks
Abstract:
With the development of embodied artificial intelligence, robotic research has increasingly focused on complex tasks. Existing simulation platforms, however, are often limited to idealized environments, simple task scenarios and lack data interoperability. This restricts task decomposition and multi-task learning. Additionally, current simulation platforms face challenges in dynamic pedestrian modeling, scene editability, and synchronization between virtual and real assets. These limitations hinder real world robot deployment and feedback. To address these challenges, we propose DVS (Dynamic Virtual-Real Simulation Platform), a platform for dynamic virtual-real synchronization in mobile robotic tasks. DVS integrates a random pedestrian behavior modeling plugin and large-scale, customizable indoor scenes for generating annotated training datasets. It features an optical motion capture system, synchronizing object poses and coordinates between virtual and real world to support dynamic task benchmarking. Experimental validation shows that DVS supports tasks such as pedestrian trajectory prediction, robot path planning, and robotic arm grasping, with potential for both simulation and real world deployment. In this way, DVS represents more than just a versatile robotic platform; it paves the way for research in human intervention in robot execution tasks and real-time feedback algorithms in virtual-real fusion environments. More information about the simulation platform is available on https://immvlab.github.io/DVS/.
PaperID: 94
Authors: Juntao He, Baxi Chong, Massimiliano Iaschi, Vincent R. Nienhusser, Sehoon Ha, Daniel Goldman
Title: Tactile sensing enables vertical obstacle negotiation for elongate many-legged robots
Abstract:
Many-legged elongated robots show promise for reliable mobility on rugged landscapes. However, most studies on these systems focus on planar motion planning without addressing rapid vertical motion. Despite their success on mild rugged terrains, recent field tests reveal a critical need for 3D behaviors (e.g., climbing or traversing tall obstacles). The challenges of 3D motion planning partially lie in designing sensing and control for a complex high-degree-of-freedom system, typically with over 25 degrees of freedom. To address the first challenge regarding sensing, we propose a tactile antenna system that enables the robot to probe obstacles to gather information about their structure. Building on this sensory input, we develop a control framework that integrates data from the antenna and foot contact sensors to dynamically adjust the robot’s vertical body undulation for effective climbing. With the addition of simple, low-bandwidth tactile sensors, a robot with high static stability and redundancy exhibits predictable climbing performance in complex environments using a simple feedback controller. Laboratory and outdoor experiments demonstrate the robot’s ability to climb obstacles up to five times its height. Moreover, the robot exhibits robust climbing capabilities on obstacles covered with shifting, robot-sized random items and those characterized by rapidly changing curvatures. These findings demonstrate an alternative solution to perceive the environment and facilitate effective response for legged robots, paving ways towards future highly capable, low-profile many-legged robots.
PaperID: 95
Authors: Sagar Verma
Title: emg2tendon: From sEMG Signals to Tendon Control in Musculoskeletal Hands
Abstract:
Tendon-driven robotic hands offer unparalleled dexterity for manipulation tasks, but learning control policies for such systems presents unique challenges. Unlike joint-actuated robotic hands, tendon-driven systems lack a direct one-to-one mapping between motion capture (mocap) data and tendon controls, making the learning process complex and expensive. Additionally, visual tracking methods for real-world applications are prone to occlusions and inaccuracies, further complicating joint tracking. Wrist-wearable surface electromyography (sEMG) sensors present an inexpensive, robust alternative to capture hand motion. However, mapping sEMG signals to tendon control remains a significant challenge despite the availability of EMG-to-pose data sets and regression-based models in the existing literature. We introduce the first large-scale EMG-to-Tendon Control dataset for robotic hands, extending the emg2pose dataset, which includes recordings from 193 subjects, spanning 370 hours and 29 stages with diverse gestures. This dataset incorporates tendon control signals derived using the MyoSuite MyoHand model, addressing limitations such as invalid poses in prior methods. We provide three baseline regression models to demonstrate emg2tendon utility and propose a novel diffusion-based regression model for predicting tendon control from sEMG recordings. This dataset and modeling framework marks a significant step forward for tendon-driven dexterous robotic manipulation, laying the groundwork for scalable and accurate tendon control in robotic hands. https://emg2tendon.github.io/
PaperID: 96
Authors: Nicolas Baumann, Cheng Hu, Paviththiren Sivasothilingam, Haotong Qin, Lei Xie, Michele Magno, Luca Benini
Title: Enhancing Autonomous Driving Systems with On-Board Deployed Large Language Models
Abstract:
Neural Networks (NNs) trained through supervised learning, struggle with managing edge-case scenarios common in real-world driving due to the intractability of exhaustive datasets covering all edge-cases, making knowledge-driven approaches, akin to how humans intuitively detect unexpected driving behavior, a suitable complement to data-driven methods. This work proposes a hybrid architecture combining low-level Model Predictive Controller (MPC) with locally deployed Large Language Models (LLMs) to enhance decision-making and Human Machine Interaction (HMI). The DecisionxLLM module evaluates robotic state information against natural language instructions to ensure adherence to desired driving behavior. The MPCxLLM module then adjusts MPC parameters based on LLM-generated insights, achieving control adaptability while preserving the safety and constraint guarantees of traditional MPC systems. Further, to enable efficient on-board deployment and to eliminate dependency on cloud connectivity, we shift processing to the on-board computing platform: We propose an approach that exploits Retrieval Augmented Generation (RAG), Low Rank Adaptation (LoRA) fine-tuning, and quantization. Experimental results demonstrate that these enhancements yield significant improvements in reasoning accuracy by up to 10.45%, control adaptability by as much as 52.2%, and up to 10.5× increase in computational efficiency (tokens/s), validating the proposed framework’s practicality for real-time deployment even on down-scaled robotic platforms. This work bridges high-level decision-making with low-level control adaptability, offering a synergistic framework for knowledge-driven and adaptive Autonomous Driving Systems (ADS).
PaperID: 97
Authors: Alankrit Gupta, Adnan Abdullah, Xianyao Li, Vaishnav Ramesh, Ioannis Rekleitis, Md Jahidul Islam
Title: Demonstrating CavePI: Autonomous Exploration of Underwater Caves by Semantic Guidance
Abstract:
Enabling autonomous robots to safely and efficiently navigate, explore, and map underwater caves is of significant importance to water resource management, hydrogeology, archaeology, and marine robotics. In this work, we demonstrate the system design and algorithmic integration of a visual servoing framework for semantically guided autonomous underwater cave exploration. We present the hardware and edge-AI design considerations to deploy this framework on a novel AUV (Autonomous Underwater Vehicle) named CavePI. The guided navigation is driven by a computationally light yet robust deep visual perception module, delivering a rich semantic understanding of the environment. Subsequently, a robust control mechanism enables CavePI to track the semantic guides and navigate within complex cave structures. We evaluate the CavePI system through field experiments in natural underwater caves and spring-water sites, and further validate its ROS (Robot Operating System)-based digital twin in a simulation environment. Our results highlight how these integrated design choices facilitate reliable navigation under feature-deprived, GPS-denied, and low-visibility conditions. The system design, code, and data are available on the project website: https://github.com/uf-robopi/CavePI_AUV/.
PaperID: 98
Authors: Sizhe Yang, Wenye Yu, Jia Zeng, Jun Lv, Kerui Ren, Cewu Lu, Dahua Lin, Jiangmiao Pang
Title: Novel Demonstration Generation with Gaussian Splatting Enables Robust One-Shot Manipulation
Abstract:
Visuomotor policies learned from teleoperated demonstrations face challenges such as lengthy data collection, high costs, and limited data diversity. Existing approaches address these issues by augmenting image observations in RGB space or employing Real-to-Sim-to-Real pipelines based on physical simulators. However, the former is constrained to 2D data augmentation, while the latter suffers from imprecise physical simulation caused by inaccurate geometric reconstruction. This paper introduces RoboSplat, a novel method that generates diverse, visually realistic demonstrations by directly manipulating 3D Gaussians. Specifically, we reconstruct the scene through 3D Gaussian Splatting (3DGS), directly edit the reconstructed scene, and augment data across six types of generalization with five techniques: 3D Gaussian replacement for varying object types, scene appearance, and robot embodiments; equivariant transformations for different object poses; visual attribute editing for various lighting conditions; novel view synthesis for new camera perspectives; and 3D content generation for diverse object types. Comprehensive real-world experiments demonstrate that RoboSplat significantly enhances the generalization of visuomotor policies under diverse disturbances. Notably, while policies trained on hundreds of real-world demonstrations with additional 2D data augmentation achieve an average success rate of 57.2%, RoboSplat attains 87.8% in one-shot settings across six types of generalization in the real world.
PaperID: 99
Authors: Kun Wu, Chengkai Hou, Jiaming Liu, Zhengping Che, Xiaozhu Ju, Zhuqin Yang, Meng Li, Yinuo Zhao, Zhiyuan Xu, Guang Yang, Shichao Fan, Xinhua Wang, Fei Liao, Zhen Zhao, Guangyu Li, Zhao Jin, Lecheng Wang, Jilei Mao, Ning Liu, Pei Ren, Qiang Zhang, Yaoxu Lyu, Mengzhen Liu, He Jingyang, Yulin Luo, Zeyu Gao, Chenxuan Li, Chenyang Gu, Yankai Fu, Di Wu, Xingyu Wang, Sixiang Chen, Zhenyu Wang, Pengju An, Siyuan Qian, Shanghang Zhang, Jian Tang
Title: RoboMIND: Benchmark on Multi-embodiment Intelligence Normative Data for Robot Manipulation
Abstract:
Developing robust and general-purpose manipulation policies is a key goal in robotics. To achieve effective generalization, it is essential to construct comprehensive datasets that encompass a large number of demonstration trajectories and diverse tasks. Unlike vision or language data, which can be sourced from the internet, robotic datasets require detailed observations and manipulation actions, necessitating significant investments in both hardware-software infrastructure and human labor. While existing works have focused on assembling various individual robot datasets, there is still a lack of a unified data collection standard and insufficient high-quality data across diverse tasks, scenarios, and robot types. In this paper, we introduce RoboMIND (Multi-embodiment Intelligence Normative Data for Robot Manipulation), a dataset containing 107k demonstration trajectories across 479 diverse tasks involving 96 object classes. RoboMIND is collected through human teleoperation and encompasses comprehensive robotic-related information, including multi-view observations, proprioceptive robot state information, and linguistic task descriptions. To ensure data consistency and reliability for imitation learning, RoboMIND is built on a unified data collection platform and a standardized protocol, covering four distinct robotic embodiments: the Franka Emika Panda, the X-Humannoid Tien Kung humanoid robot with dual dexterous hands, the AgileX dual-arm robot, and the UR5e. Our dataset also includes 5k real-world failure demonstrations, each accompanied by detailed causes, enabling failure reflection and correction during policy learning. Additionally, we created a digital twin environment in the Isaac Sim simulator, replicating the real-world tasks and assets, which facilitates the low-cost collection of additional training data and enables efficient evaluation. To demonstrate the quality and diversity of our dataset, we conducted extensive experiments using various imitation learning methods for single-task settings and stateof-the-art Vision-Language-Action (VLA) models for multi-task scenarios. By leveraging RoboMIND, the VLA models achieved high manipulation success rates and demonstrated strong generalization capabilities. To the best of our knowledge, RoboMIND is the largest multi-embodiment teleoperation dataset collected on a unified platform, providing large-scale and high-quality robotic training data. Our project is at https://x-humanoidrobomind.github.io/.
PaperID: 100
Authors: Yoonyoung Cho, Junhyek Han, Jisu Han, Beomjoon Kim
Title: Hierarchical and Modular Network on Non-prehensile Manipulation in General Environments
Abstract:
For robots to operate in general environments like households, they must be able to perform non-prehensile manipulation actions such as toppling and rolling to manipulate ungraspable objects. However, prior works on non-prehensile manipulation cannot yet generalize across environments with diverse geometries. The main challenge lies in adapting to varying environmental constraints: within a cabinet, the robot must avoid walls and ceilings; to lift objects to the top of a step, the robot must account for the step's pose and extent. While deep reinforcement learning (RL) has demonstrated impressive success in non-prehensile manipulation, accounting for such variability presents a challenge for the generalist policy, as it must learn diverse strategies for each new combination of constraints. To address this, we propose a modular architecture that uses different combinations of reusable modules based on task requirements. To capture the geometric variability in environments, we extend the contact-based object representation (CORN) to environment geometries, and propose a procedural algorithm for generating diverse environments to train our agent. Taken together, the resulting policy can zero-shot transfer to novel real-world environments and objects despite training entirely within a simulator. We additionally release a simulation-based benchmark featuring nine digital twins of real-world scenes with 353 objects to facilitate non-prehensile manipulation research in realistic domains. Code, videos, and simulation benchmarks are available on the project website.
PaperID: 101
Authors: Jonathan Heewon Yang, Chuyuan Fu, Dhruv Shah, Dorsa Sadigh, Fei Xia, Tingnan Zhang
Title: Bridging Perception and Action: Spatially-Grounded Mid-Level Representations for Robot Generalization
Abstract:
In this work, we investigate how spatially-grounded auxiliary representations can provide both broad, high-level grounding, as well as direct, actionable information to help policy learning performance and generalization for dexterous tasks. We study these mid-level representations across three critical dimensions: object-centricity, pose-awareness, and depth-awareness. We use these interpretable mid-level representations to train specialist encoders via supervised learning, then use these representations as inputs to a diffusion policy to solve dexterous bimanual manipulation tasks in the real-world. We propose a novel mixture-of-experts policy architecture that can combine multiple specialized expert models, each trained on a distinct mid-level representation, to improve the generalization of the policy. This method achieves an average of 11% higher success rate on average over a language-grounded baseline and a 24% higher success rate over a standard diffusion policy baseline for our evaluation tasks. Furthermore, we find that leveraging mid-level representations as supervision signals for policy actions within a weighted imitation learning algorithm improves the precision with which the policy follows these representations, leading to an additional performance increase of 10%. Our findings highlight the importance of grounding robot policies with not only broad, perceptual tasks, but also more granular, actionable representations.
PaperID: 102
Authors: Ken-Joel Simmoteit, Philipp Schillinger, Leonel Rozo
Title: Diffeomorphic Obstacle Avoidance for Contractive Dynamical Systems via Implicit Representations
Abstract:
Ensuring safety and robustness of robot skills is becoming crucial as robots are required to perform increasingly complex and dynamic tasks. The former is essential when performing tasks in cluttered environments, while the latter is relevant to overcome unseen task situations. This paper addresses the challenge of ensuring both safety and robustness in dynamic robot skills learned from demonstrations. Specifically, we build on neural contractive dynamical systems to provide robust extrapolation of the learned skills, while designing a full-body obstacle avoidance strategy that preserves contraction stability via diffeomorphic transforms. This is particularly crucial in complex environments where implicit scene representations, such as Signed Distance Fields (SDFs), are necessary. To this end, our framework called Signed Distance Field Diffeomorphic Transform, leverages SDFs and flow-based diffeomorphisms to achieve contraction-preserving obstacle avoidance. We thoroughly evaluate our framework on synthetic datasets and several real-world robotic tasks in a kitchen environment. Our results show that our approach locally adapts the learned contractive vector field while staying close to the learned dynamics and without introducing highly-curved motion paths, thus outperforming several state-of-the-art methods.
PaperID: 103
Authors: Pascal Roth, Jonas Frey, Cesar Cadena, Marco Hutter
Title: Learned Perceptive Forward Dynamics Model for Safe and Platform-aware Robotic Navigation
Abstract:
Ensuring safe navigation in complex environments requires accurate real-time traversability assessment and understanding of environmental interactions relative to the robot's capabilities. Traditional methods, which assume simplified dynamics, often require designing and tuning cost functions to safely guide paths or actions toward the goal. This process is tedious, environment-dependent, and not generalizable. To overcome these issues, we propose a novel learned perceptive Forward Dynamics Model (FDM) that predicts the robot's future state conditioned on the surrounding geometry and history of proprioceptive measurements, proposing a more scalable, safer, and heuristic-free solution. The FDM is trained on multiple years of simulated navigation experience, including high-risk maneuvers, and real-world interactions to incorporate the full system dynamics beyond rigid body simulation. We integrate our perceptive FDM into a zero-shot Model Predictive Path Integral (MPPI) planning framework, leveraging the learned mapping between actions, future states, and failure probability. This allows for optimizing a simplified cost function, eliminating the need for extensive cost-tuning to ensure safety. On the legged robot ANYmal, the proposed perceptive FDM improves the position estimation by on average 41% over competitive baselines, which translates into a 27% higher navigation success rate in rough simulation environments. Moreover, we demonstrate effective sim-to-real transfer and showcase the benefit of training on synthetic and real data. Code and models are made publicly available under https://github.com/leggedrobotics/fdm.
PaperID: 104
Authors: Yulun Tian, Hanwen Cao, Sunghwan Kim, Nikolay Atanasov
Title: MISO: Multiresolution Submap Optimization for Efficient Globally Consistent Neural Implicit Reconstruction
Abstract:
Neural implicit representations have had a significant impact on simultaneous localization and mapping (SLAM) by enabling robots to build continuous, differentiable, and high-fidelity 3D maps from sensor data. However, as the scale and complexity of the environment increase, neural SLAM approaches face renewed challenges in the back-end optimization process to keep up with runtime requirements and maintain global consistency. We introduce MISO, a hierarchical optimization approach that leverages multiresolution submaps to achieve efficient and scalable neural implicit reconstruction. For local SLAM within each submap, we develop a hierarchical optimization scheme with learned initialization that substantially reduces the time needed to optimize the implicit submap features. To correct estimation drift globally, we develop a hierarchical method to align and fuse the multiresolution submaps, leading to substantial acceleration by avoiding the need to decode the full scene geometry. MISO significantly improves computational efficiency and estimation accuracy of neural signed distance function (SDF) SLAM on large-scale real-world benchmarks.
PaperID: 105
Authors: Edgar Granados, Sumanth Tangirala, Kostas Bekris
Title: Kinodynamic Trajectory Following with STELA: Simultaneous Trajectory Estimation & Local Adaptation
Abstract:
State estimation and control are often addressed separately, leading to unsafe execution due to sensing noise, execution errors, and discrepancies between the planning model and reality. Simultaneous control and trajectory estimation using probabilistic graphical models has been proposed as a unified solution to these challenges. Previous work, however, relies heavily on appropriate Gaussian priors and is limited to holonomic robots with linear time-varying models. The current research extends graphical optimization methods to vehicles with arbitrary dynamical models via Simultaneous Trajectory Estimation and Local Adaptation (STELA). The overall approach initializes feasible trajectories using a kinodynamic, sampling-based motion planner. Then, it simultaneously: (i) estimates the past trajectory based on noisy observations, and (ii) adapts the controls to be executed to minimize deviations from the planned, feasible trajectory, while avoiding collisions. The proposed factor graph representation of trajectories in STELA can be applied for any dynamical system given access to first or second-order state update equations, and introduces the duration of execution between two states in the trajectory discretization as an optimization variable. These features provide both generalization and flexibility in trajectory following. In addition to targeting computational efficiency, the proposed strategy performs incremental updates of the factor graph using the iSAM algorithm and introduces a time-window mechanism. This mechanism allows the factor graph to be dynamically updated to operate over a limited history and forward horizon of the planned trajectory. This enables online updates of controls at a minimum of 10Hz. Experiments demonstrate that STELA achieves at least comparable performance to previous frameworks on idealized vehicles with linear dynamics. STELA also directly applies to and successfully solves trajectory following problems for more complex dynamical models. Beyond generalization, simulations assess STELA's robustness under varying levels of sensing and execution noise, while ablation studies highlight the importance of different components of STELA. Real-world experiments validate STELA's practical applicability on a low-cost MuSHR robot, which exhibits high noise and non-trivial dynamics. Website: https://go.rutgers.edu/46618xjt
PaperID: 106
Authors: Yuhui Chen, Shuai Tian, Shugao Liu, Yingting Zhou, Haoran Li, Dongbin Zhao
Title: ConRFT: A Reinforced Fine-tuning Method for VLA Models via Consistency Policy
Abstract:
Vision-Language-Action (VLA) models have shown substantial potential in real-world robotic manipulation. However, fine-tuning these models through supervised learning struggles to achieve robust performance due to limited, inconsistent demonstrations, especially in contact-rich environments. In this paper, we propose a reinforced fine-tuning approach for VLA models, named ConRFT, which consists of offline and online fine-tuning with a unified consistency-based training objective, to address these challenges. In the offline stage, our method integrates behavior cloning and Q-learning to effectively extract policy from a small set of demonstrations and stabilize value estimating. In the online stage, the VLA model is further fine-tuned via consistency policy, with human interventions to ensure safe exploration and high sample efficiency. We evaluate our approach on eight diverse real-world manipulation tasks. It achieves an average success rate of 96.3% within 45–90 minutes of online fine-tuning, outperforming prior supervised methods with a 144% improvement in success rate and 1.9x shorter episode length. This work highlights the potential of integrating reinforcement learning to enhance the performance of VLA models for real-world robotic applications. Videos and code are available at our project website https://cccedric.github.io/conrft/.
PaperID: 107
Authors: Bibit Bianchini, Minghan Zhu, Mengti Sun, Bowen Jiang, Camillo Jose Taylor, Michael Posa
Title: Vysics: Object Reconstruction Under Occlusion by Fusing Vision and Contact-Rich Physics
Abstract:
We introduce Vysics, a vision-and-physics framework for a robot to build an expressive geometry and dynamics model of a single rigid body, using a seconds-long RGBD video and the robot’s proprioception. While the computer vision community has built powerful visual 3D perception algorithms, cluttered environments with heavy occlusions can limit the visibility of objects of interest. However, observed motion of partially occluded objects can imply physical interactions took place, such as contact with a robot or the environment. These inferred contacts can supplement the visible geometry with “physible geometry,” which best explains the observed object motion through physics. Vysics uses a vision-based tracking and reconstruction method, BundleSDF, to estimate the trajectory and the visible geometry from an RGBD video, and an odometry-based model learning method, Physics Learning Library (PLL), to infer the “physible” geometry from the trajectory through implicit contact dynamics optimization. The visible and “physible” geometries jointly factor into optimizing a signed distance function (SDF) to represent the object shape. Vysics does not require pretraining, nor tactile or force sensors. Compared with vision-only methods, Vysics yields object models with higher geometric accuracy and better dynamics prediction in experiments where the object interacts with the robot and the environment under heavy occlusion. Project page: https://vysics-vision-and-physics.github.io/
PaperID: 108
Authors: Kaifeng Zhang, Baoyu Li, Kris Hauser, Yunzhu Li
Title: Particle-Grid Neural Dynamics for Learning Deformable Object Models from RGB-D Videos
Abstract:
Modeling the dynamics of deformable objects is challenging due to their diverse physical properties and the difficulty of estimating states from limited visual information. We address these challenges with a neural dynamics framework that combines object particles and spatial grids in a hybrid representation. Our particle-grid model captures global shape and motion information while predicting dense particle movements, enabling the modeling of objects with varied shapes and materials. Particles represent object shapes, while the spatial grid discretizes the 3D space to ensure spatial continuity and enhance learning efficiency. Coupled with Gaussian Splattings for visual rendering, our framework achieves a fully learning-based digital twin of deformable objects and generates 3D action-conditioned videos. Through experiments, we demonstrate that our model learns the dynamics of diverse objects—such as ropes, cloths, stuffed animals, and paper bags—from sparse-view RGB-D recordings of robot-object interactions, while also generalizing at the category level to unseen instances. Our approach outperforms state-of-the-art learning-based and physics-based simulators, particularly in scenarios with limited camera views. Furthermore, we showcase the utility of our learned models in model-based planning, enabling goal-conditioned object manipulation across a range of tasks. The project page is available at https://kywind.github.io/pgnd.
PaperID: 109
Authors: Peter Werner, Richard Cheng, Tom Stewart, Russ Tedrake, Daniela Rus
Title: Superfast Configuration-Space Convex Set Computation on GPUs for Online Motion Planning
Abstract:
In this work, we leverage GPUs to construct probabilistically collision-free convex sets in robot configuration space on the fly. This extends the use of modern motion planning algorithms that leverage such representations to changing environments. These planners rapidly and reliably optimize high-quality trajectories, without the burden of challenging nonconvex collision-avoidance constraints. We present an algorithm that inflates collision-free piecewise linear paths into sequences of convex sets (SCS) that are probabilistically collision-free using massive parallelism. We then integrate this algorithm into a motion planning pipeline, which leverages dynamic roadmaps to rapidly find one or multiple collision-free paths, and inflates them. We then optimize the trajectory through the probabilistically collision-free sets, simultaneously using the candidate trajectory to detect and remove collisions from the sets. We demonstrate the efficacy of our approach on a simulation benchmark and a KUKA iiwa 7 robot manipulator with perception in the loop. On our benchmark, our approach runs 17.1 times faster and yields a 27.9% increase in reliability over the nonlinear trajectory optimization baseline, while still producing high-quality motion plans. Website: https://sites.google.com/view/GPUPolytopes
PaperID: 110
Authors: Itai Panasoff, Kiril Solovey
Title: Effective Sampling for Robot Motion Planning Through the Lens of Lattices
Abstract:
Sampling-based methods for motion planning, which capture the structure of the robot's free space via (typically random) sampling, have gained popularity due to their scalability, simplicity, and for offering global guarantees, such as probabilistic completeness and asymptotic optimality. Unfortunately, the practicality of those guarantees remains limited as they do not provide insights into the behavior of motion planners for a finite number of samples (i.e., a finite running time). In this work, we harness lattice theory and the concept of (δ, ε)-completeness by Tsao et al. (2020) to construct deterministic sample sets that endow their planners with strong finite-time guarantees while minimizing running time. In particular, we introduce a highlyefficient deterministic sampling approach based on the A d lattice, which is the best-known geometric covering in dimensions ≤ 21. Using our new sampling approach, we obtain at least an order-ofmagnitude speedup over existing deterministic and uniform random sampling methods for complex motion-planning problems. Overall, our work provides deep mathematical insights while advancing the practical applicability of sampling-based motion planning. https://github.com/MRSTechnion/lattice-sampling-mp
PaperID: 111
Authors: Jayjun Lee, Nima Fazeli
Title: ViTaSCOPE: Visuo-tactile Implicit Representation for In-hand Pose and Extrinsic Contact Estimation
Abstract:
Mastering dexterous, contact-rich object manipulation demands precise estimation of both in-hand object poses and external contact locations—tasks particularly challenging due to partial and noisy observations. We present ViTaSCOPE: Visuo-Tactile Simultaneous Contact and Object Pose Estimation, an object-centric neural implicit representation that fuses vision and high-resolution tactile feedback. By representing objects as signed distance fields and distributed tactile feedback as neural shear fields, ViTaSCOPE accurately localizes objects and registers extrinsic contacts onto their 3D geometry as contact fields. Our method enables seamless reasoning over complementary visuo-tactile cues by leveraging simulation for scalable training and zero-shot transfers to the real-world by bridging the sim-to-real gap. We evaluate our method through comprehensive simulated and real-world experiments, demonstrating its capabilities in dexterous manipulation scenarios.
PaperID: 112
Authors: Pei Lin, Yuzhe Huang, Jianpeng Ma, Chenxi Xiao, Wanlin Li, Ziyuan Jiao
Title: PP-Tac: Paper Picking Using Omnidirectional Tactile Feedback in Dexterous Robotic Hands
Abstract:
Robots are increasingly envisioned as human companions, assisting with everyday tasks that often involve manipulating deformable objects. Despite recent advances in robotic hardware and embodied AI, existing systems continue to struggle with handling thin, flat, and deformable objects such as paper and fabric. These limitations stem from the lack of robust perception techniques for reliable state estimation under diverse visual conditions and the absence of planning methods capable of generating effective grasping motions. To address these limitations, we propose PP-Tac, a robotic system designed to pick up paper-like objects. PP-Tac incorporates a multi-fingered robotic hand equipped with high-resolution, hemispherical tactile sensors (R-Tac) that provide omnidirectional tactile feedback. This hardware configuration enables real-time slip detection and online force control to mitigate slippage during manipulation. Grasp motion generation is accomplished through a trajectory synthesis pipeline, which constructs a dataset of pinching motions and trains a diffusion-based policy to control the hand-finger simultaneously. Experiment results show that PP-Tac successfully grasps paper-like objects with varying material, thickness, and stiffness, achieving an overall success rate of 87.5%. To the best of our knowledge, this is the first system to successfully grasp paper-like deformable objects using a tactile dexterous hand.
PaperID: 113
Authors: Daniel Sliwowski, Shail Jadav, Sergej Stanovcic, Jędrzej Orbik, Johannes Heidersberger, Dongheui Lee
Title: Demonstrating REASSEMBLE: A Multimodal Dataset for Contact-rich Robotic Assembly and Disassembly
Abstract:
Robotic manipulation remains a core challenge in robotics, particularly for contact-rich tasks such as industrial assembly and disassembly. Existing datasets have significantly advanced learning in manipulation but are primarily focused on simpler tasks like object rearrangement, falling short of capturing the complexity and physical dynamics involved in assembly and disassembly. To bridge this gap, we present REASSEMBLE (Robotic assEmbly disASSEMBLy datasEt), a new dataset designed specifically for contact-rich manipulation tasks. Built around the NIST Assembly Task Board 1 benchmark, REASSEMBLE includes four actions (pick, insert, remove, and place) involving 17 objects. The dataset contains 4,551 demonstrations, of which 4,035 were successful, spanning a total of 781 minutes. Our dataset features multi-modal sensor data, including event cameras, force-torque sensors, microphones, and multi-view RGB cameras. This diverse dataset supports research in areas such as learning contact-rich manipulation, task condition identification, action segmentation, and task inversion learning. The REASSEMBLE will be a valuable resource for advancing robotic manipulation in complex, real-world scenarios. The dataset is publicly available on our project website: https://tuwien-asl.github.io/REASSEMBLE_page/.
PaperID: 114
Authors: Yiting Chen, Kenneth Kimble, Howard H. Qian, Podshara Chanrungmaneekul, Robert Seney, Kaiyu Hang
Title: Robust Peg-in-Hole Assembly under Uncertainties via Compliant and Interactive Contact-Rich Manipulation
Abstract:
Robust and adaptive robotic peg-in-hole assembly under tight tolerances is critical to various industrial applications. However, it remains an open challenge due to perceptual and physical uncertainties from contact-rich interactions that easily exceed the allowed clearance. In this paper, we study how to leverage contact between the peg and its matching hole to eliminate uncertainties in the assembly process under unstructured settings. By examining the role of compliance under contact constraints, we present a manipulation system that plans collision-inclusive interactions for the peg to 1) iteratively identify its task environment to localize the target hole and 2) exploit environmental contact constraints to refine insertion motions into the target hole without relying on precise perception, enabling a robust solution to peg-in-hole assembly. By conceptualizing the above process as the composition of funneling in different state spaces, we present a formal approach to constructing manipulation funnels as an uncertainty-absorbing paradigm for peg-in-hole assembly. The proposed system effectively generalizes across diverse peg-in-hole scenarios across varying scales, shapes, and materials in a learning-free manner. Extensive experiments on a NIST Assembly Task Board (ATB) and additional challenging scenarios validate its robustness in real-world applications.
PaperID: 115
Authors: Bastien Muraccioli, Mathieu Celerier, Mehdi Benallegue, Gentiane Venture
Title: Demonstrating a Control Framework for Physical Human-Robot Interaction Toward Industrial Applications
Abstract:
Physical Human-Robot Interaction (pHRI) is critical for implementing Industry 5.0, which focuses on human-centric approaches. However, few studies explore the practical alignment of pHRI to industrial-grade performance. This paper introduces a versatile control framework designed to bridge this gap by incorporating the torque-based control modes: compliance control, null-space compliance, and dual compliance, all in static and dynamic scenarios. Thanks to our second-order Quadratic Programming (QP) formulation, strict kinematic and collision constraints are integrated into the system as safety features, and a weighted hierarchy guarantees singularity-robust task tracking performance. The framework is implemented on a Kinova Gen3 collaborative robot (cobot) equipped with a Bota force/torque sensor. A DualShock 4 game controller is attached to the robot's end-effector to demonstrate the framework's capabilities. This setup enables seamless dynamic switching between the modes, and real-time adjustments of parameters, such as transitioning between position and torque control or selecting a more robust custom-developed low-level torque controller over the default one. Built on the open-source robotic control software mc_rtc, our framework ensures reproducibility for both research and industrial deployment, this framework demonstrates a step toward industrial-grade performance and repeatability, showcasing its potential as a robust pHRI control system for industrial environments.
PaperID: 116
Authors: Rebecca Ramnauth, Dražen Brščić, Brian Scassellati
Title: A Robot-Assisted Approach to Small Talk Training for Adults with ASD
Abstract:
From dating to job interviews, making new friends or simply chatting with the cashier at checkout, engaging in small talk is a vital, everyday social skill. For adults with Autism Spectrum Disorder (ASD), small talk can be particularly challenging, yet it is essential for social integration, building relationships, and accessing professional opportunities. In this study, we present our development and evaluation of an in-home autonomous robot system that allows users to practice small talk. Results from the week-long study show that adults with ASD enjoyed the training, made notable progress in initiating conversations and improving eye contact, and viewed the system as a valuable tool for enhancing their conversational skills.
PaperID: 117
Authors: Peizhu Qian, Filip Bajraktari, Carlos Quintero-Pena, Qingxi Meng, Shannan Hamlin, Lydia E. Kavraki, Vaibhav V. Unhelkar
Title: ASTRID: A Robotic Tutor for Nurse Training to Reduce Healthcare-Associated Infections
Abstract:
The central line dressing change is a life-critical procedure performed by nurses to provide patients with rapid infusion of fluids, such as blood and medications. Due to their complexity and the heavy workloads nurses face, dressing changes are prone to preventable errors that can result in central line-associated bloodstream infections (CLABSIs), leading to serious health complications or, in the worst cases, patient death. In the post-COVID-19 era, CLABSI rates have increased, partly due to the heightened nursing workload caused by shortages of both registered nurses and nurse educators. To address this challenge, healthcare facilities are seeking innovative nurse training solutions to complement expert nurse educators. In response, we present the design, development and evaluation of a robotic tutoring system, ASTRID: the Automated Sterile Technique Review and Instruction Device. ASTRID, which is the outcome of a two-year participatory design process, is designed to aid in the training of nursing skills essential for CLABSI prevention. First, we describe insights gained from interviews with nurse educators and nurses, which revealed the gaps of current training methods and requirements for new training tools. Based on these findings, we outline the development of our robotic tutor, which interacts with nursing students, providing real-time interventions and summary feedback to support skill acquisition. Finally, we present evaluations of the system's performance and perceived usefulness, conducted in a simulated clinical setting with nurse participants. These evaluations demonstrate the potential of our robotic tutor in nursing education. Our work highlights the importance of participatory design for robotics systems, and motivates new avenues for foundational research in robotics.
PaperID: 118
Authors: Donggeon David Oh, Justin Lidard, Haimin Hu, Himani Sinhmar, Elle Lazarski, Deepak Edakkattil Gopinath, Emily Sumner, Jonathan Decastro, Guy Rosman, Naomi Leonard, Jaime Fernández Fisac
Title: Safety with Agency: Human-Centered Safety Filter with Application to AI-Assisted Motorsports
Abstract:
We propose a human-centered safety filter (HCSF) for shared autonomy that significantly enhances system safety without compromising human agency. Our HCSF is built on a neural safety value function, which we first learn scalably through black-box interactions and then use at deployment to enforce a novel state–action control barrier function (Q-CBF) safety constraint. Since this Q-CBF safety filter does not require any knowledge of the system dynamics for both synthesis and runtime safety monitoring and intervention, our method applies readily to complex, black-box shared autonomy systems. Notably, our HCSF’s CBF-based interventions modify the human’s actions minimally and smoothly, avoiding the abrupt, last-moment corrections delivered by many conventional safety filters. We validate our approach in a comprehensive in-person user study using Assetto Corsa—a high-fidelity car racing simulator with black-box dynamics—to assess robustness in “driving on the edge” scenarios. We compare both trajectory data and drivers’ perceptions of our HCSF assistance against unassisted driving and a conventional safety filter. Experimental results show that 1) compared to having no assistance, our HCSF improves both safety and user satisfaction without compromising human agency or comfort, and 2) relative to a conventional safety filter, our proposed HCSF boosts human agency, comfort, and satisfaction while maintaining robustness.
PaperID: 119
Authors: Han Zhang, Songbo Hu, Zhecheng Yuan, Huazhe Xu
Title: DOGlove: Dexterous Manipulation with a Low-Cost Open-Source Haptic Force Feedback Glove
Abstract:
Dexterous hand teleoperation plays a pivotal role in enabling robots to achieve human-level manipulation dexterity. However, current teleoperation systems often rely on expensive equipment and lack multi-modal sensory feedback, restricting human operators’ ability to perceive object properties and perform complex manipulation tasks. To address these limitations, we present DOGlove, a low-cost, precise, and haptic+force feedback glove system for teleoperation and manipulation. DOGlove can be assembled in hours at a cost under 600 USD. It features a customized joint structure for 21-DoF motion capture, a compact cable-driven torque transmission mechanism for 5-DoF multidirectional force feedback, and a linear resonate actuator for 5-DoF fingertip haptic feedback. Leveraging action and haptic+force retargeting, DOGlove enables precise and immersive teleoperation of dexterous robotic hands, achieving high success rates in complex, contact-rich tasks. We further evaluate DOGlove in scenarios without visual input, demonstrating the critical role of haptic+force feedback in task performance. In addition, we utilize the collected demonstrations to train imitation learning policies, highlighting the potential and effectiveness of DOGlove. DOGlove’s hardware and software system are fully open-sourced at https://do-glove.github.io/.
PaperID: 120
Authors: Zeyuan Feng, Le Qiu, Somil Bansal
Title: Bridging Model Predictive Control and Deep Learning for Scalable Reachability Analysis
Abstract:
Hamilton-Jacobi (HJ) reachability analysis is a widely used method for ensuring the safety of robotic systems. Traditional approaches compute reachable sets by numerically solving an HJ Partial Differential Equation (PDE) over a grid, which is computationally prohibitive due to the curse of dimensionality. Recent learning-based methods have sought to address this challenge by approximating reachability solutions using neural networks trained with PDE residual error. However, these approaches often suffer from unstable training dynamics and suboptimal solutions due to the weak learning signal provided by the residual loss. In this work, we propose a novel approach that leverages model predictive control (MPC) techniques to guide and accelerate the reachability learning process. Observing that HJ reachability is inherently rooted in optimal control, we utilize MPC to generate approximate reachability solutions at key collocation points, which are then used to tactically guide the neural network training by ensuring compliance with these approximations. Moreover, we iteratively refine the MPC-generated solutions using the learned reachability solution, mitigating convergence to local optima. Case studies on a 2D vertical drone, a 13D quadrotor, a 7D F1Tenth car, and a 40D publisher-subscriber system demonstrate that bridging MPC with deep learning yields significant improvements in the robustness and accuracy of reachable sets, as well as corresponding safety assurances, compared to existing methods.
PaperID: 121
Authors: Julius Jankowski, Ante Marić, Puze Liu, Davide Tateo, Jan Peters, Sylvain Calinon
Title: Distilling Contact Planning for Fast Trajectory Optimization in Robot Air Hockey
Abstract:
Robot control through contact is challenging as it requires reasoning over long horizons and discontinuous system dynamics. Highly dynamic tasks such as Air Hockey additionally require agile behavior, making the corresponding optimal control problems intractable for planning in realtime. Learning-based approaches address this issue by shifting computationally expensive reasoning through contacts to an offline learning phase. However, learning low-level motor policies subject to kinematic and dynamic constraints can be challenging if operating in proximity to such constraints is desired. This paper explores the combination of distilling a stochastic optimal control policy for high-level contact planning and online model-predictive control for low-level constrained motion planning. Our system learns to balance shooting accuracy and resulting puck speed by leveraging bank shots and the robot's kinematic structure. We show that the proposed framework outperforms purely control-based and purely learning-based techniques in both simulated and real-world games of Robot Air Hockey.
PaperID: 122
Authors: Yanhao Yang, Ross Hatton
Title: Geometric Gait Optimization for Kinodynamic Systems Using a Lie Group Integrator
Abstract:
This paper presents a gait optimization and motion planning framework for a class of locomoting systems with mixed kinematic and dynamic properties. Using Lagrangian reduction and differential geometry, we derive a general dynamic model that incorporates second-order dynamics and nonholonomic constraints, applicable to kinodynamic systems such as wheeled robots with nonholonomic constraints as well as swimming robots with nonisotropic fluid-added inertia and hydrodynamic drag. Building on Lie group integrators and group symmetries, we develop a variational gait optimization method for kinodynamic systems. By integrating multiple gaits and their transitions, we construct comprehensive motion plans that enable a wide range of motions for these systems. We evaluate our framework on three representative examples: roller racer, snakeboard, and swimmer. Simulation and hardware experiments demonstrate diverse motions, including acceleration, steady-state maintenance, gait transitions, and turning. The results highlight the effectiveness of the proposed method and its potential for generalization to other biological and robotic locomoting systems.
PaperID: 123
Authors: Sangli Teng, Tzu-Yuan Lin, William A. Clark, Ram Vasudevan, Maani Ghaffari
Title: Riemannian Direct Trajectory Optimization of Rigid Bodies on Matrix Lie Groups
Abstract:
Designing dynamically feasible trajectories for rigid bodies is a fundamental problem in robotics. Although direct trajectory optimization is widely applied to solve this problem, inappropriate parameterizations of rigid body dynamics often result in slow convergence and violations of the intrinsic topological structure of the rotation group. This paper introduces a Riemannian optimization framework for direct trajectory optimization of rigid bodies. We first use the Lie Group Variational Integrator to formulate the discrete rigid body dynamics on matrix Lie groups. We then derive the closed-form first- and second-order Riemannian derivatives of the dynamics. Finally, this work applies a line-search Riemannian Interior Point Method (RIPM) to perform trajectory optimization with general nonlinear constraints. As the optimization is performed on matrix Lie groups, it is correct-by-construction to respect the topological structure of the rotation group and be free of singularities. The paper demonstrates that both the derivative evaluations and Newton steps required to solve the RIPM exhibit linear complexity with respect to the planning horizon and system degrees of freedom. Simulation results illustrate that the proposed method is faster than conventional methods by an order of magnitude in challenging robotics tasks.
PaperID: 124
Authors: Li Peizhuo, Hongyi Li, Ge Sun, Jin Cheng, Xinrong Yang, Guillaume Bellegarda, Milad Shafiee Ashtiani, Yuhong Cao, Auke Ijspeert, Guillaume Adrien Sartoretti
Title: SATA: Safe and Adaptive Torque-Based Locomotion Policies Inspired by Animal Learning
Abstract:
Despite recent advances in learning-based controllers for legged robots, deployments in human-centric environments remain limited by safety concerns. Most of these approaches use position-based control, where policies output target joint angles that must be processed by a low-level controller (e.g., PD or impedance controllers) to compute joint torques. Although impressive results have been achieved in controlled real-world scenarios, these methods often struggle with compliance and adaptability when encountering environments or disturbances unseen during training, potentially resulting in extreme or unsafe behaviors. Inspired by how animals achieve smooth and adaptive movements by controlling muscle extension and contraction, torque-based policies offer a promising alternative by enabling precise and direct control of the actuators in torque space. In principle, this approach facilitates more effective interactions with the environment, resulting in safer and more adaptable behaviors. However, challenges such as a highly nonlinear state space and inefficient exploration during training have hindered their broader adoption. To address these limitations, we propose Safe and Adaptive Torque-based locomotion policies inspired by Animal learning(SATA), a bio-inspired framework that mimics key biomechanical principles and adaptive learning mechanisms observed in animal locomotion. Our approach effectively addresses the inherent challenges of learning torque-based policies by significantly improving early-stage exploration, leading to high-performance final policies. Remarkably, our method achieves zero-shot sim-to-real transfer, eliminating the need for additional fine-tuning on hardware. Our experimental results indicate that SATA demonstrates remarkable compliance and safety, even in challenging environments such as soft/slippery terrain or narrow passages, and under significant external disturbances (e.g., pushing/pulling/pressing on the robot, or manually moving individual legs). These results highlight its potential for practical deployments in human-centric and safety-critical scenarios.
PaperID: 125
Authors: Kenneth Shaw, Deepak Pathak
Title: Demonstrating LEAP Hand v2: Low-Cost, Easy-to-Assemble, High-Performance Hand for Robot Learning
Abstract:
Replicating human-like dexterity in robotic hands has been a long-standing challenge in robotics. Recently, with the rise of robot learning and humanoids, the demand for dexterous robot hands to be reliable, affordable, and easy to reproduce has grown significantly. To address these needs, we present LEAP Hand v2, a 200 8-DOF highly dexterous robotic hand designed for robot learning research. It is strong yet compliant, using a hybrid rigid-soft structure that is very durable. Its universal dexterous MCP joint provides exceptional finger mobility, enabling a variety of different grasps. The parts are all 3D printed and can be assembled very easily in under two hours using our instructions. Importantly, we offer a suite of advanced opensource software tools to support robot learning research. This includes human video retargeting code from MANO and Vision Pro, motion capture teleoperation code using the Manus Glove, and a URDF with simulation examples for various simulation engines. We will showcase LEAP Hand v2—designed specifically for this demonstration—alongside our previous robot hands with real robot interactive demos. Following our successful demos at RSS 2023 and 2024, we will again offer an engaging opportunity for attendees to get hands-on experience and information about the accessibility of low-cost, open-source robotic hands. Please visit our website at https://leaphand.com
PaperID: 126
Authors: Jonas Frey, Turcan Tuna, Lanke Frank Tarimo Fu, Cedric Weibel, Katharine Patterson, Benjamin Krummenacher, Matthias Müller, Julian Nubert, Maurice Fallon, Cesar Cadena, Marco Hutter
Title: Boxi: Design Decisions in the Context of Algorithmic Performance for Robotics
Abstract:
Achieving robust autonomy in mobile robots operating in complex and unstructured environments requires a multimodal sensor suite capable of capturing diverse and complementary information. However, designing such a sensor suite involves multiple critical design decisions, such as sensor selection, component placement, thermal and power limitations, compute requirements, networking, synchronization, and calibration. While the importance of these key aspects is widely recognized, they are often overlooked in academia or retained as proprietary knowledge within large corporations. To improve this situation, we present Boxi, a tightly integrated sensor payload that enables robust autonomy of robots in the wild. This paper discusses the impact of payload design decisions made to optimize algorithmic performance for downstream tasks, specifically focusing on state estimation and mapping. Boxi is equipped with a variety of sensors: two LiDARs, 10 RGB cameras, including high-dynamic range, global shutter, and rolling shutter models, an RGB-D camera, 7 inertial measurement units (IMUs) of varying precision, and a dual antenna RTK GNSS system. Our analysis shows that time synchronization, calibration, and sensor modality have a crucial impact on the state estimation performance. We frame this analysis in the context of cost considerations and environment-specific challenges. We also present a mobile sensor suite ‘cookbook‘ to serve as a comprehensive guideline, highlighting generalizable key design considerations and lessons learned during the development of Boxi. Finally, we demonstrate the versatility of Boxi being used in a variety of applications in real-world scenarios, contributing to robust autonomy. More details and code: https://github.com/leggedrobotics/grand_tour_box
PaperID: 127
Authors: Arthur Zhang, Harshit Sikchi, Joydeep Biswas, Amy Zhang
Title: CREStE: Scalable Mapless Navigation with Internet Scale Priors and Counterfactual Guidance
Abstract:
We introduce CREStE, a scalable learning-based mapless navigation framework to address the open-world generalization and robustness challenges of outdoor urban navigation. Key to achieving this is learning perceptual representations that generalize to open-set factors (e.g. novel semantic classes, terrains, dynamic entities) and inferring expert-aligned navigation costs from limited demonstrations. CREStE addresses both these issues, introducing 1) a visual foundation model (VFM) distillation objective for learning open-set structured bird’s-eye- view perceptual representations, and 2) counterfactual inverse reinforcement learning (IRL), a novel active learning formulation that uses counterfactual trajectory demonstrations to reason about the most important cues when inferring navigation costs. We evaluate CREStE on the task of kilometer-scale mapless navigation in a variety of city, offroad, and residential environments and find that it outperforms all state-of-the-art approaches with 70% fewer human interventions, including a 2-kilometer mission in an unseen environment with just 1 intervention; showcasing its robustness and effectiveness for long-horizon mapless navigation. Videos and additional materials can be found on the project page: https://amrl.cs.utexas.edu/creste.
PaperID: 128
Authors: Gilbert Bahati, Ryan M. Bena, Aaron Ames
Title: Dynamic Safety in Complex Environments: Synthesizing Safety Filters with Poisson’s Equation
Abstract:
Synthesizing safe sets for robotic systems operating in complex and dynamically changing environments is a challenging problem. Solving this problem can enable the construction of safety filters that guarantee safe control actions---most notably by employing Control Barrier Functions (CBFs). This paper presents an algorithm for generating safe sets from perception data by leveraging elliptic partial differential equations, specifically Poisson’s equation. Given a local occupancy map, we solve Poisson’s equation subject to Dirichlet boundary conditions, with a novel forcing function. Specifically, we design a smooth guidance vector field, which encodes gradient information required for safety. The result is a variational problem for which the unique minimizer---a safety function---characterizes the safe set. After establishing our theoretical result, we illustrate how safety functions can be used in CBF-based safety filtering. The real-time utility of our synthesis method is highlighted through hardware demonstrations on quadruped and humanoid robots navigating dynamically changing obstacle-filled environments.
PaperID: 129
Authors: Yufei Wang, Ziyu Wang, Mino Nakura, Pratik Bhowal, Chia-Liang Kuo, Yi-Ting Chen, Zackory Erickson, David Held
Title: ArticuBot: Learning Universal Articulated Object Manipulation Policy via Large Scale Simulation
Abstract:
This paper presents ArticuBot, in which a single learned policy enables a robotics system to open diverse categories of unseen articulated objects in the real world. This task has long been challenging for robotics due to the large variations in the geometry, size, and articulation types of such objects. Our system, ArticuBot, consists of three parts: generating a large number of demonstrations in physics-based simulation, distilling all generated demonstrations into a point cloud-based neural policy via imitation learning, and performing zero-shot sim2real transfer to real robotics systems. Utilizing sampling based grasping and motion planning, our demonstration generalization pipeline is fast and effective, generating a total of 42.3k demonstrations over 322 training articulated objects. For policy learning, we propose a novel hierarchical policy representation, in which the high-level policy learns the sub-goal for the end effector, and the low-level policy learns how to move the end effector conditioned on the predicted goal. We demonstrate that this hierarchical approach achieves much better object level generalization compared to the non-hierarchical version. We further propose a novel weighted displacement model for the high-level policy that grounds the prediction into the existing 3D structure of the scene, outperforming alternative policy representations. We show that our learned policy can zero-shot transfer to three different real robot settings: a fixed table-top Franka arm across two different labs, and an X-Arm on a mobile base, opening multiple unseen articulated objects across two labs, real lounges, and kitchens. Videos and code can be found on our project website: https://articubot.github.io/.
PaperID: 130
Authors: Xiatao Sun, Shuo Yang, Yinxing Chen, Francis Fan, Yiyan (Edgar) Liang, Daniel Rakita
Title: Dynamic Rank Adjustment in Diffusion Policies for Efficient and Flexible Training
Abstract:
Diffusion policies trained via offline behavioral cloning have recently gained traction in robotic motion generation. While effective, these policies typically require a large number of trainable parameters. This model size affords powerful representations but also incurs high computational cost during training. Ideally, it would be beneficial to dynamically adjust the trainable portion as needed, balancing representational power with computational efficiency. For example, while overparameterization enables diffusion policies to capture complex robotic behaviors via offline behavioral cloning, the increased computational demand makes online interactive imitation learning impractical due to longer training time. To address this challenge, we present a framework, called DRIFT, that uses the Singular Value Decomposition to enable dynamic rank adjustment during diffusion policy training. We implement and demonstrate the benefits of this framework in DRIFT-DAgger, an imitation learning algorithm that can seamlessly slide between an offline bootstrapping phase and an online interactive phase. We perform extensive experiments to better understand the proposed framework, and demonstrate that DRIFT-DAgger achieves improved sample efficiency and faster training with minimal impact on model performance. The project website is available at: https://apollo-lab-yale.github.io/25-RSS-DRIFT-website/.
PaperID: 131
Authors: Yuyin Yang, Zetao Cai, Yang Tian, Jia Zeng, Jiangmiao Pang
Title: Gripper Pose and Object Pointflow as Interfaces for Robotic Bimanual Manipulation
Abstract:
Bimanual manipulation is a challenging yet crucial robotic capability, demanding precise spatial localization and versatile motion trajectories, which pose significant challenges to existing approaches. Existing approaches fall into two categories: keyframe-based strategies, which predict gripper poses in keyframes and execute them via motion planners, and continuous control methods, which estimate actions sequentially at each timestep. The keyframe-based method lacks inter-frame supervision, struggling to perform consistently or execute curved motions, while the continuous method suffers from weaker spatial perception. To address these issues, this paper introduces an end-to-end framework PPI (keyPose and Pointflow Interface), which integrates the prediction of target gripper poses and object pointflow with the continuous actions estimation. These interfaces enable the model to effectively attend to the target manipulation area, while the overall framework guides diverse and collision-free trajectories. By combining interface predictions with continuous actions estimation, PPI demonstrates superior performance in diverse bimanual manipulation tasks, providing enhanced spatial localization and satisfying flexibility in handling movement restrictions. In extensive evaluations, PPI significantly outperforms prior methods in both simulated and realworld experiments, achieving state-of-the-art performance with a +16.1% improvement on the RLBench2 simulation benchmark and an average of +27.5% gain across four challenging real-world tasks. Notably, PPI exhibits strong stability, high precision, and remarkable generalization capabilities in real-world scenarios.
PaperID: 132
Authors: Yue Pan, Xingguang Zhong, Liren Jin, Louis Wiesmann, Marija Popovic, Jens Behley, Cyrill Stachniss
Title: PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Map
Abstract:
Robots benefit from high-fidelity reconstructions of their environment, which should be geometrically accurate and photorealistic to support downstream tasks. While this can be achieved by building distance fields from range sensors and radiance fields from cameras, realising scalable incremental mapping of both fields consistently and at the same time with high quality is challenging. In this paper, we propose a novel map representation that unifies a continuous signed distance field and a Gaussian splatting radiance field within an elastic and compact point-based implicit neural map. By enforcing geometric consistency between these fields, we achieve mutual improvements by exploiting both modalities. We present a novel LiDAR-visual SLAM system called PINGS using the proposed map representation and evaluate it on several challenging large-scale datasets. Experimental results demonstrate that PINGS can incrementally build globally consistent distance and radiance fields encoded with a compact set of neural points. Compared to state-of-the-art methods, PINGS achieves superior photometric and geometric rendering at novel views by constraining the radiance field with the distance field. Furthermore, by utilizing dense photometric cues and multi-view consistency from the radiance field, PINGS produces more accurate distance fields, leading to improved odometry estimation and mesh reconstruction. We also provide an open-source implementation of PINGS.
PaperID: 133
Authors: Tobia Marcucci, Mathew Halm, William Yang, Dongchan Lee, Andrew Marchese
Title: A Biconvex Method for Minimum-Time Motion Planning Through Sequences of Convex Sets
Abstract:
We consider the problem of designing a smooth trajectory that traverses a sequence of convex sets in minimum time, while satisfying given velocity and acceleration constraints. This problem is naturally formulated as a nonconvex program. To solve it, we propose a biconvex method that quickly produces an initial trajectory and iteratively refines it by solving two convex subproblems in alternation. This method is guaranteed to converge, returns a feasible trajectory even if stopped early, and does not require the selection of any line-search or trust-region parameter. Exhaustive experiments show that our method finds high-quality trajectories in a fraction of the time of state-of-the-art solvers for nonconvex optimization. In addition, it achieves runtimes comparable to industry-standard waypoint-based motion planners, while consistently designing lower-duration trajectories than existing optimization-based planners.
PaperID: 134
Authors: Yulin Li, Haoyu Han, Shucheng Kang, Jun Ma, Heng Yang
Title: On the Surprising Robustness of Sequential Convex Optimization for Contact-Implicit Motion Planning
Abstract:
Contact-implicit motion planning—embedding contact sequencing as implicit complementarity constraints—holds the promise of leveraging continuous optimization to discover new contact patterns online. Nevertheless, the resulting optimization, being an instance of Mathematical Programming with Complementary Constraints, fails the classical constraint qualifications that are crucial for the convergence of popular numerical solvers. We present robust contact-implicit motion planning with sequential convex programming (CRISP), a solver that departs from the usual primal-dual algorithmic framework but instead focuses only on the primal problem. CRISP solves a convex quadratic program with an adaptive trust region radius at each iteration, and its convergence is evaluated by a merit function using weighted l_1 penalty. We (i) prove sufficient conditions on CRISP’s convergence to first-order stationary points of the merit function; (ii) release a high-performance C++ implementation of CRISP with a generic nonlinear programming interface; and (iii) demonstrate CRISP’s surprising robustness in solving contact-implicit planning with naive initializations. In fact, CRISP solves several contact-implicit problems with an all-zero initialization.
PaperID: 135
Authors: Yufeng Chi, Qiayuan Liao, Junfeng Long, Xiaoyu Huang, Sophia Shao, Borivoje Nikolic, Zhongyu Li, Koushil Sreenath
Title: Demonstrating Berkeley Humanoid Lite: An Open-source, Accessible, and Customizable 3D-printed Humanoid Robot
Abstract:
Despite significant interest and advancements in humanoid robotics, most existing commercially available hardware remains high-cost, closed-source, and non-transparent within the robotics community. This lack of accessibility and customization hinders the growth of the field and the broader development of humanoid technologies. To address these challenges and promote democratization in humanoid robotics, we demonstrate Berkeley Humanoid Lite, an open-source humanoid robot designed to be accessible, customizable, and beneficial for the entire community. The core of this design is a modular 3D-printed gearbox for the actuators and robot body. All components can be sourced from widely available e-commerce platforms and fabricated using standard desktop 3D printers, keeping the total hardware cost under 5,000 (based on U.S. market prices). The design emphasizes modularity and ease of fabrication. To address the inherent limitations of 3D-printed gearboxes, such as reduced strength and durability compared to metal alternatives, we adopted a cycloidal gear design, which provides an optimal form factor in this context. Extensive testing was conducted on the 3D-printed actuators to validate their durability and alleviate concerns about the reliability of plastic components. To demonstrate the capabilities of Berkeley Humanoid Lite, we conducted a series of experiments, including the development of a locomotion controller using reinforcement learning. These experiments successfully showcased zero-shot policy transfer from simulation to hardware, highlighting the platform’s suitability for research validation. By fully open-sourcing the hardware design, embedded code, and training and deployment frameworks, we aim for Berkeley Humanoid Lite to serve as a pivotal step toward democratizing the development of humanoid robotics. All resources are available at https://lite.berkeley-humanoid.org.
PaperID: 136
Authors: Tairan He, Jiawei Gao, Wenli Xiao, Yuanhang Zhang, Zi Wang, Jiashun Wang, Zhengyi Luo, Guanqi He, Nikhil Sobanbabu, Chaoyi Pan, Zeji Yi, Guannan Qu, Kris Kitani, Jessica K. Hodgins, Linxi Fan, Yuke Zhu, Changliu Liu, Guanya Shi
Title: ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills
Abstract:
Humanoid robots hold the potential for unparalleled versatility for performing human-like, whole-body skills. However, achieving agile and coordinated whole-body motions remains a significant challenge due to the dynamics mismatch between simulation and the real world. Existing approaches, such as system identification (SysID) and domain randomization (DR) methods, often rely on labor-intensive parameter tuning or result in overly conservative policies that sacrifice agility. In this paper, we present ASAP (Aligning Simulation and Real Physics), a two-stage framework designed to tackle the dynamics mismatch and enable agile humanoid whole-body skills. In the first stage, we pre-train motion tracking policies in simulation using retargeted human motion data. In the second stage, we deploy the policies in the real world and collect real-world data to train a delta (residual) action model that compensates for the dynamics mismatch. Then ASAP fine-tunes pre-trained policies with the delta action model integrated into the simulator to align effectively with real-world dynamics. We evaluate ASAP across three transfer scenarios—IsaacGym to IsaacSim, IsaacGym to Genesis, and IsaacGym to the real-world Unitree G1 humanoid robot. Our approach significantly improves agility and whole-body coordination across various dynamic motions, reducing tracking error compared to SysID, DR, and delta dynamics learning baselines. ASAP enables highly agile motions that were previously difficult to achieve, demonstrating the potential of delta action learning in bridging simulation and real-world dynamics. These results suggest a promising sim-to-real direction for developing more expressive and agile humanoids. Humanoid robots hold the potential for unparalleled versatility for performing human-like, whole-body skills. However, achieving agile and coordinated whole-body motions remains a significant challenge due to the dynamics mismatch between simulation and the real world. Existing approaches, such as system identification (SysID) and domain randomization (DR) methods, often rely on labor-intensive parameter tuning or result in overly conservative policies that sacrifice agility. In this paper, we present ASAP (Aligning Simulation and Real Physics), a two-stage framework designed to tackle the dynamics mismatch and enable agile humanoid whole-body skills. In the first stage, we pre-train motion tracking policies in simulation using retargeted human motion data. In the second stage, we deploy the policies in the real world and collect real-world data to train a delta (residual) action model that compensates for the dynamics mismatch. Then ASAP fine-tunes pre-trained policies with the delta action model integrated into the simulator to align effectively with real-world dynamics. We evaluate ASAP across three transfer scenarios—IsaacGym to IsaacSim, IsaacGym to Genesis, and IsaacGym to the real-world Unitree G1 humanoid robot. Our approach significantly improves agility and whole-body coordination across various dynamic motions, reducing tracking error compared to SysID, DR, and delta dynamics learning baselines. ASAP enables highly agile motions that were previously difficult to achieve, demonstrating the potential of delta action learning in bridging simulation and real-world dynamics. These results suggest a promising sim-to-real direction for developing more expressive and agile humanoids.
PaperID: 137
Authors: Junheng Li, Ziwei Duan, Junchao Ma, Quan Nguyen
Title: Gait-Net-augmented Implicit Kino-dynamic MPC for Dynamic Variable-frequency Humanoid Locomotion over Discrete Terrains
Abstract:
Reduced-order-based optimal control techniques for humanoid locomotion struggle to adapt step duration and placement simultaneously in dynamic walking gaits due to their reliance on fixed-time discretization, which limits responsiveness to various disturbances and results in suboptimal performance in challenging conditions. In this work, we propose a Gait-Net-augmented implicit kino-dynamic model-predictive control (MPC) to simultaneously optimize step location, step duration, and contact forces for natural variable-frequency locomotion. The proposed method incorporates a Gait-Net-augmented Sequential Convex MPC algorithm to solve multi-linearly constrained variables by their step sizes iteratively. At its core, a lightweight Gait-frequency Network (Gait-Net) determines the preferred step duration in terms of variable MPC sampling times, simplifying step duration optimization to the parameter level. Additionally, it enhances and updates the spatial momentum reference trajectory estimation within each sequential iteration by incorporating local solutions, allowing the projection of kinematic constraints to the design of reference trajectories. We validate the proposed algorithm in high-fidelity simulations and on in-house humanoid hardware, demonstrating its capability for variable-frequency and 3-D discrete terrain locomotion with only a one-step preview of terrain data.
PaperID: 138
Authors: Zongzheng Zhang, Jiawen Yang, Ziqiao Peng, Meng Yang, Jianzhu Ma, Lin Cheng, Huazhe Xu, Hang Zhao, Hao Zhao
Title: Morpheus: A Neural-driven Animatronic Face with Hybrid Actuation and Diverse Emotion Control
Abstract:
Previous animatronic faces struggle to express emotions effectively due to hardware and software limitations. On the hardware side, earlier approaches either use rigid-driven mechanisms, which provide precise control but are difficult to design within constrained spaces, or tendon-driven mechanisms, which are more space-efficient but challenging to control. In contrast, we propose a hybrid actuation approach that combines the best of both worlds. The eyes and mouth—key areas for emotional expression—are controlled using rigid mechanisms for precise movement, while the nose and cheek, which convey subtle facial microexpressions, are driven by strings. This design allows us to build a compact yet versatile hardware platform capable of expressing a wide range of emotions. On the algorithmic side, our method introduces a self-modeling network that maps motor actions to facial landmarks, allowing us to automatically establish the relationship between blendshape coefficients for different facial expressions and the corresponding motor control signals through gradient backpropagation. We then train a neural network to map speech input to corresponding blendshape controls. With our method, we can generate distinct emotional expressions such as happiness, fear, disgust, and anger, from any given sentence, each with nuanced, emotion-specific control signals—a feature that has not been demonstrated in earlier systems. We release the hardware design and code at https://github.com/ZZongzheng0918/Morpheus-Hardware and https://github.com/ZZongzheng0918/Morpheus-Software .
PaperID: 139
Authors: Pablo Gonzalez-Oliveras, Olov Engwall, Ali Reza Majlesi
Title: Sense and Sensibility: What makes an social robot convincing to high-school students?
Abstract:
This study with 40 high-school students demonstrates the high influence of a social educational robot on students’ decision-making for a set of eight true-false questions on electric circuits, for which the theory had been covered in the students’ courses. The robot argued for the correct answer on six questions and the wrong on two, and 75% of the students were persuaded by the robot to perform beyond their expected capacity, positively when the robot was correct and negatively when it was wrong. Students with more experience of using large language models were even more likely to be influenced by the robot’s stance – in particular for the two easiest questions on which the robot was wrong – suggesting that familiarity with AI can increase susceptibility to misinformation by AI. We further examined how three different levels of portrayed robot certainty, displayed using semantics, prosody and facial signals, affected how the students aligned with the robot’s answer on specific questions and how convincing they perceived the robot to be on these questions. The students aligned with the robot’s answers in 94.4% of the cases when the robot was portrayed as Certain, 82.6% when it was Neutral and 71.4% when it was Uncertain. The alignment was thus high for all conditions, highlighting students’ general susceptibility to accept the robot’s stance, but alignment in the Uncertain condition was significantly lower than in the Certain. Post-test questionnaire answers further show that students found the robot most convincing when it was portrayed as Certain. These findings highlight the need for educational robots to adjust their display of certainty based on the reliability of the information they convey, to promote students’ critical thinking and reduce undue influence.
PaperID: 140
Authors: Ekaterina Torubarova, Jura Miniotaite, Andre Pereira
Title: Users and Wizards in Conversations: How WoZ Interface Choices Define Human-Robot Interactions
Abstract:
In this paper, we investigated how the choice of a Wizard-of-Oz (WoZ) interface affects communication with a robot from both the user's and the wizard's perspective. In a conversational setting, we used three WoZ interfaces with varying levels of dialogue input and output restrictions: a) a restricted perception GUI that showed fixed-view video and ASR transcripts and let the wizard trigger pre-scripted utterances and gestures; b) an unrestricted perception GUI that added real-time audio from the participant and the robot c) a VR telepresence interface that streamed immersive stereo video and audio to the wizard and forwarded the wizard's spontaneous speech, gaze and facial expressions to the robot. We found that the interaction mediated by the VR interface was preferred by users in terms of robot features and perceived social presence. For the wizards, the VR condition turned out to be the most demanding but elicited a higher social connection with the users. VR interface also induced the most connected interaction in terms of inter-speaker gaps and overlaps, while Restricted GUI induced the least connected flow and the largest silences. Given these results, we argue for more WoZ studies using telepresence interfaces. These studies better reflect the robots of tomorrow and offer a promising path to automation based on naturalistic contextualized verbal and non-verbal behavioral data.
PaperID: 141
Authors: Che Wang, Jeroen Vanbaar, Chaitanya Mitash, Shuai Li, Dylan Randle, Weiyao Wang, Sumedh Anand Sontakke, Kostas Bekris, Kapil Katyal
Title: Demonstrating Multi-Suction Item Picking at Scale via Multi-Modal Learning of Pick Success
Abstract:
This work demonstrates how autonomously learning aspects of robotic operation from sparsely-labeled, real-world data of deployed, engineered solutions at industrial scale can provide with solutions that achieve improved performance. Specifically, it focuses on multi-suction robot picking and performs a comprehensive study on the application of multi-modal visual encoders for predicting the success of candidate robotic picks. Picking diverse items from unstructured piles is an important and challenging task for robot manipulation in real-world settings, such as warehouses. Methods for picking from clutter must work for an open set of items while simultaneously meeting latency constraints to achieve high throughput. The demonstrated approach utilizes multiple input modalities, such as RGB, depth and semantic segmentation, to estimate the quality of candidate multi-suction picks. The strategy is trained from real-world experience, i.e., given examples of successful and failed attempts to pick items. The training picks have been generated by an engineered strategy. A real-world limitation when learning in such live, industrial setups is that only a single or a few picks can be attempted per scene. The learning strategy first pretrains multi-modal visual models in a self-supervised manner to effectively reconstruct the input modalities in the target domain. A downstream model is then trained to evaluate the quality of multi-suction picks given the learned multi-modal embedding, while the multi-modal model is further fine-tuned. The manuscript provides comprehensive experimental evaluation performed over a large item-picking dataset, an item-picking dataset targeted to include partial occlusions, and a package-picking dataset, which focuses on containers, such as boxes and envelopes, instead of unpackaged items. The evaluation measures performance for different item configurations, pick scenes, and object types. Ablations help to understand the effects of in-domain pretraining, the impact of different modalities and the importance of finetuning. These ablations reveal both the importance of training over multiple modalities but also the ability of models to learn during pretraining the relationship between modalities so that during finetuning and inference, only a subset of them can be used as input.
PaperID: 142
Authors: Ji Yin, Oswin So, Eric Yang Yu, Chuchu Fan, Panagiotis Tsiotras
Title: Safe Beyond the Horizon: Efficient Sampling-based MPC with Neural Control Barrier Functions
Abstract:
A common problem when using model predictive control (MPC) in practice is the satisfaction of safety specifications beyond the prediction horizon. While theoretical works have shown that safety can be guaranteed by enforcing a suitable terminal set constraint or a sufficiently long prediction horizon, these techniques are difficult to apply and thus are rarely used by practitioners, especially in the case of general nonlinear dynamics. To solve this problem, we impose a tradeoff between exact recursive feasibility, computational tractability, and applicability to ``black-box'' dynamics by learning an approximate discrete-time control barrier function and incorporating it into a variational inference MPC (VIMPC), a sampling-based MPC paradigm. To handle the resulting state constraints, we further propose a new sampling strategy that greatly reduces the variance of the estimated optimal control, improving the sample efficiency, and enabling real-time planning on a CPU. The resulting Neural Shield-VIMPC (NS-VIMPC) controller yields substantial safety improvements compared to existing sampling-based MPC controllers, even under badly designed cost functions. We validate our approach in both simulation and real-world hardware experiments. Project website: https://mit-realm.github.io/ns-vimpc/.
PaperID: 143
Authors: Guanqi He, Xiaofeng Guo, Luyi Tang, Yuanhang Zhang, Mohammadreza Mousaei, Jiahe Xu, Junyi Geng, Sebastian Scherer, Guanya Shi
Title: Flying Hand: End-Effector-Centric Framework for Versatile Aerial Manipulation Teleoperation and Policy Learning
Abstract:
Aerial manipulation has recently attracted increasing interest from both industry and academia. Previous approaches have demonstrated success in various specific tasks. However, their hardware design and control frameworks are often tightly coupled with task specifications, limiting the development of cross-task and cross-platform algorithms. Inspired by the success of robot learning in tabletop manipulation, we propose a unified aerial manipulation framework with an end-effector-centric interface that decouples high-level platform-agnostic decision-making from task-agnostic low-level control. Our framework consists of a fully-actuated hexarotor with a 4-DoF robotic arm, an end-effector-centric whole-body model predictive controller, and a high-level policy. The high-precision end-effector controller enables efficient and intuitive aerial teleoperation for versatile tasks and facilitates the development of imitation learning policies. Real-world experiments show that the proposed framework significantly improves end-effector tracking accuracy and can handle multiple aerial teleoperation and imitation learning tasks, including writing, peg-in-hole, pick and place, changing light bulbs, etc. We believe the proposed framework provides one way to standardize and unify aerial manipulation into the general manipulation community and to advance the field. Project website: https://lecar-lab.github.io/flying_hand/.
PaperID: 144
Authors: Tong Xu, Chenhui Pan, Madhan B. Rao, Aniket Datar, Anuj Pokhrel, Yuanjie Lu, Xuesu Xiao
Title: Verti-Bench: A General and Scalable Off-Road Mobility Benchmark for Vertically Challenging Terrain
Abstract:
Recent advancement in off-road autonomy has shown promises in deploying autonomous mobile robots in outdoor off-road environments. Encouraging results have been reported from both simulated and real-world experiments. However, unlike evaluating off-road perception tasks on static datasets, benchmarking off-road mobility still faces significant challenges due to a variety of factors, including variations in vehicle platforms and terrain properties. Furthermore, different vehicle-terrain interactions need to be unfolded during mobility evaluation, which requires the mobility systems to interact with the environments instead of comparing against a pre-collected dataset. In this paper, we present Verti-Bench, a mobility benchmark that focuses on extremely rugged, vertically challenging off-road environments. 100 unique off-road environments and 1000 distinct navigation tasks with millions of off-road terrain properties, including a variety of geometry and semantics, rigid and deformable surfaces, and large natural obstacles, provide standardized and objective evaluation in high-fidelity multi-physics simulation. Verti-Bench is also scalable to various vehicle platforms with different scales and actuation mechanisms. We also provide datasets from expert demonstration, random exploration, failure cases (rolling over and getting stuck), as well as a gym-like interface for reinforcement learning. We use Verti-Bench to benchmark 10 off-road mobility systems, present our findings, and identify future off-road mobility research directions. Verti-Bench project website can be found at https://cs.gmu.edu/~xiao/Research/Verti-Bench.
PaperID: 145
Authors: Chuanruo Ning, Kuan Fang, Wei-Chiu Ma
Title: Prompting with the Future: Open-World Model Predictive Control with Interactive Digital Twins
Abstract:
Open-world robotic manipulation requires robots to perform novel tasks described by free-form language in unstructured settings. While vision–language models (VLMs) offer strong high-level semantic reasoning, they lack the fine-grained physical insight needed for precise low-level control. To address this gap, we introduce Prompting with the Future (PWTF), a model-predictive control framework that augments VLM-based policies with explicit physics modeling. PWTF builds an interactive digital twin of the workspace from a quick handheld video scan, enabling prediction of future states under candidate action sequences. Instead of asking the VLM to predict actions or results by reasoning dynamics, the framework simulates diverse possible outcomes, renders them as visual prompts with adaptively selected camera viewpoints that expose the most informative physical context. A sampling-based planner then selects the action sequence that the VLM rates as best aligned with the task objective. We validate PWTF on eight real-world manipulation tasks involving contact-rich interaction, object reorientation, and clutter removal, demonstrating significantly higher success rates than state-of-the-art VLM-based control methods. Through ablation studies, we further analyze the performance and demonstrate that explicitly modeling physics, while still leveraging VLM semantic strengths, is essential for robust manipulation.
PaperID: 146
Authors: Yifan Duan, Heng Li, Yilong Wu, Wenhao Yu, Xinran Zhang, Yedong Shen, Jianmin Ji, Yanyong Zhang
Title: STDArm: Transfer Visuomotor Policy From Static Data Training to Dynamic Robot Manipulation
Abstract:
Recent advances in mobile robotic platforms like quadruped robots and drones have spurred a demand for deploying visuomotor policies in increasingly dynamic environments. However, the collection of high-quality training data, the impact of platform motion and processing delays, and limited onboard computing resources pose significant barriers to existing solutions. In this work, we present STDArm, a system that directly transfers policies trained under static conditions to dynamic platforms without extensive modifications. The core of STDArm is a real-time action correction framework consisting of: (1) an action manager to boost control frequency and maintain temporal consistency, (2) a stabilizer with a lightweight prediction network to compensate for motion disturbances, and (3) an online latency estimation module for calibrating system parameters. In this way, STDArm achieves centimeter-level precision in mobile manipulation tasks. We conduct comprehensive evaluations of the proposed STDArm on two types of robotic arms, four types of mobile platforms, and three tasks. Experimental results indicate that the STDArm enables real-time compensation for platform motion disturbances while preserving the original policy's manipulation capabilities, achieving centimeter-level operational precision during robot motion.
PaperID: 147
Authors: Huayi Zhou, Ruixiang Wang, Yunxin Tai, Yueci Deng, Guiliang Liu, Kui Jia
Title: You Only Teach Once: Learn One-Shot Bimanual Robotic Manipulation from Video Demonstrations
Abstract:
Bimanual robotic manipulation is a long-standing challenge of embodied intelligence due to its characteristics of dual-arm spatial-temporal coordination and high-dimensional action spaces. Previous studies rely on pre-defined action taxonomies or direct teleoperation to alleviate or circumvent these issues, often making them lack simplicity, versatility and scalability. Differently, we believe that the most effective and efficient way for teaching bimanual manipulation is learning from human demonstrated videos, where rich features such as spatial-temporal positions, dynamic postures, interaction states and dexterous transitions are available almost for free. In this work, we propose the YOTO (You Only Teach Once), which can extract and then inject patterns of bimanual actions from as few as a single binocular observation of hand movements, and teach dual robot arms various complex tasks. Furthermore, based on keyframes-based motion trajectories, we devise a subtle solution for rapidly generating training demonstrations with diverse variations of manipulated objects and their locations. These data can then be used to learn a customized bimanual diffusion policy (BiDP) across diverse scenes. In experiments, YOTO achieves impressive performance in mimicking 5 intricate long-horizon bimanual tasks, possesses strong generalization under different visual and spatial conditions, and outperforms existing visuomotor imitation learning methods in accuracy and efficiency. Our project link is https://hnuzhy.github.io/projects/YOTO.
PaperID: 148
Authors: Stone Tao, Fanbo Xiang, Arth Shukla, Yuzhe Qin, Xander Hinrichsen, Xiaodi Yuan, Chen Bao, Xinsong Lin, Yulin Liu, Tse-Kai Chan, Yuan Gao, Xuanlin Li, Tongzhou Mu, Nan Xiao, Arnav Gurha, Viswesh Nagaswamy Rajesh, Yong Woo Choi, Yen-Ru Chen, Zhiao Huang, Roberto Calandra, Rui Chen, Shan Luo, Hao Su
Title: Demonstrating GPU Parallelized Robot Simulation and Rendering for Generalizable Embodied AI with ManiSkill3
Abstract:
Simulation has enabled unprecedented computescalable approaches to robot learning. However, many existing simulation frameworks typically support a narrow range of scenes/tasks and lack features critical for scaling generalizable robotics and sim2real. We introduce and open source ManiSkill3, the fastest state-visual GPU parallelized robotics simulator with contact-rich physics targeting generalizable manipulation. ManiSkill3 supports GPU parallelization of many aspects including simulation+rendering, heterogeneous simulation, pointclouds/voxels visual input, and more. GPU Simulation with rendering on ManiSkill3 uses 2-3x less GPU memory usage than other platforms and achieves up to 30,000+ FPS in benchmarked environments due to minimal python/pytorch overhead in the system, simulation on the GPU, and the use of the SAPIEN parallel rendering system. Tasks that used to take hours to train can now take minutes. We further provide the most comprehensive range of GPU parallelized environments/tasks spanning 12 distinct domains including but not limited to mobile manipulation, drawing, humanoids, and dextrous manipulation in realistic scenes designed by artists or real-world digital twins. In addition, millions of demonstration frames are provided from motion planning, RL, and teleoperation. ManiSkill3 also provides a comprehensive set of baselines that span popular RL and learning-from-demonstrations algorithms.
PaperID: 149
Authors: Haoran Geng, Feishi Wang, Songlin Wei, Yuyang Li, Bangjun Wang, Boshi An, Haozhe Lou, Charlie Tianyue Cheng, Peihao Li, Haozhe Chen, Yutong Liang, Yuxi Qian, Jiageng Mao, Weikang Wan, Yiran Geng, Mingtong Zhang, Jiangran Lyu, Siheng Zhao, Jiazhao Zhang, Chaoyi Xu, Jialiang Zhang, Chengyang Zhao, Haoran Lu, Yufei Ding, Ran Gong, Yuran Wang, Yuxuan Kuang, Ruihai Wu, Baoxiong Jia, Hao Dong, Siyuan Huang, Yue Wang, Jitendra Malik, Pieter Abbeel
Title: RoboVerse: A Unified Platform, Benchmark and Dataset for Scalable and Generalizable Robot Learning
Abstract:
Data scaling and standardized evaluation benchmarks have driven significant advances in natural language processing and computer vision. However, robotics faces unique challenges in scaling data and establishing reliable evaluation protocols. Collecting real-world robotic data is resource-intensive and inefficient, while benchmarking in real-world scenarios remains highly complex. Synthetic data and simulation offer promising alternatives, yet existing efforts often fall short in data quality, diversity, and benchmark standardization. To address these challenges, we introduce RoboVerse, a comprehensive framework comprising a simulation platform, a synthetic dataset, and unified benchmarks. Our simulation platform supports multiple simulators and robotic embodiments, enabling seamless transitions between different environments. The synthetic dataset, featuring high-fidelity physics and photorealistic rendering, is constructed through multiple approaches including migration from public datasets, policy rollout, and motion planning, etc., enhanced by data augmentation. Additionally, we propose unified benchmarks for imitation learning and reinforcement learning, enabling consistent evaluation across different levels of generalization. At the core of the simulation platform is MetaSim, an infrastructure that abstracts diverse simulation environments into a universal interface. It restructures existing simulation environments into a simulator-agnostic configuration system, as well as an API aligning different simulator functionalities, such as launching simulation environments, loading assets with initial states, stepping the physics engine, etc. This abstraction ensures interoperability and extensibility. Comprehensive experiments demonstrate that RoboVerse enhances the performance of imitation learning, reinforcement learning, and world model learning, improving sim-to-real transfer. These results validate the reliability of our dataset and benchmarks, establishing RoboVerse as a robust solution for advancing simulation-assisted robot learning. Code and dataset can be found at https://roboverseorg.github.io/.
PaperID: 150
Authors: Jaehyung Kim, Jiho Kim, Dongryung Lee, Yujin Jang, Beomjoon Kim
Title: A low-cost and lightweight 6 DoF bimanual arm for dynamic and contact-rich manipulation
Abstract:
Dynamic and contact-rich object manipulation, such as striking, snatching, or hammering, remains challenging for robotic systems due to hardware limitations. Most existing robots are constrained by high-inertia design, limited compliance, and reliance on expensive torque sensors. To address this, we introduce ARMADA (Affordable Robot for Manipulation and Dynamic Actions), a 6 degrees-of-freedom bimanual robot designed for dynamic manipulation research. ARMADA combines low-inertia, back-drivable actuators with a lightweight design, using readily available components and 3D-printed links for ease of assembly in research labs. The entire system, including both arms, is built for just 6,100. Each arm achieves speeds up to 6.16m/s, almost twice that of most collaborative robots, with a comparable payload of 2.5kg. We demonstrate ARMADA can perform dynamic manipulation like snatching, hammering, and bimanual throwing in real-world environments. We also showcase its effectiveness in reinforcement learning (RL) by training a non-prehensile manipulation policy in simulation and transferring it zero-shot to the real world, as well as human motion shadowing for dynamic bimanual object throwing. ARMADA is fully open-sourced with detailed assembly instructions, CAD models, URDFs, simulation, and learning codes at https://sites.google.com/view/im2-humanoid-arm.
PaperID: 151
Authors: David Snyder, Asher James Hancock, Apurva Badithela, Emma Dixon, Patrick Miller, Rares Andrei Ambrus, Anirudha Majumdar, Masha Itkina, Haruki Nishimura
Title: Is Your Imitation Learning Policy Better than Mine? Policy Comparison with Near-Optimal Stopping
Abstract:
Imitation learning has enabled robots to perform complex, long-horizon tasks in challenging dexterous manipulation settings. As new methods are developed, they must be rigorously evaluated and compared against corresponding baselines through repeated evaluation trials. However, policy comparison is fundamentally constrained by a small feasible sample size (e.g., 10 or 50) due to significant human effort and limited inference throughput of policies. This paper proposes a novel statistical framework for rigorously comparing two policies in the small sample size regime. Prior work in statistical policy comparison relies on batch testing, which requires a fixed, pre-determined number of trials and lacks flexibility in adapting the sample size to the observed evaluation data. Furthermore, extending the test with additional trials risks inducing inadvertent p-hacking, undermining statistical assurances. In contrast, our proposed statistical test is sequential, allowing researchers to decide whether or not to run more trials based on intermediate results. This adaptively tailors the number of trials to the difficulty of the underlying comparison, saving significant time and effort without sacrificing probabilistic correctness. Extensive numerical simulation and real-world robot manipulation experiments show that our test achieves near-optimal stopping, letting researchers stop evaluation and make a decision in a near-minimal number of trials. Specifically, it reduces the number of evaluation trials by up to 32% as compared to state-of-the-art baselines, while preserving the probabilistic correctness and statistical power of the comparison. Moreover, our method is strongest in the most challenging comparison instances (requiring the most evaluation trials); in a multi-task comparison scenario, we save the evaluator more than 160 simulation rollouts.
PaperID: 152
Authors: Minwoo Kim, Geunsik Bae, Jinwoo Lee, Woojae Shin, Changseung Kim, Myongyol Choi, Heejung Shin, Hyongdong Oh
Title: RAPID: Robust and Agile Planner Using Inverse Reinforcement Learning for Vision-Based Drone Navigation
Abstract:
This paper introduces a learning-based visual planner for agile drone flight in cluttered environments. The proposed planner generates collision-free waypoints in milliseconds, enabling drones to perform agile maneuvers in complex environments without building separate perception, mapping, and planning modules. Learning-based methods, such as behavior cloning (BC) and reinforcement learning (RL), demonstrate promising performance in visual navigation but still face inherent limitations. BC is susceptible to compounding errors due to limited expert imitation, while RL struggles with reward function design and sample inefficiency. To address these limitations, this paper proposes an inverse reinforcement learning (IRL)based framework for high-speed visual navigation. By leveraging IRL, it is possible to reduce the number of interactions with simulation environments and improve capability to deal with high-dimensional spaces (i.e., visual information) while preserving the robustness of RL policies. A motion primitivebased path planning algorithm collects an expert dataset with privileged map data from diverse environments (e.g., narrow gaps, cubes, spheres, trees), ensuring comprehensive scenario coverage. By leveraging both the acquired expert and learner dataset gathered from the agent’s interactions with the simulation environments, a robust reward function and policy are learned across diverse states. While the proposed method is trained in a simulation environment only, it can be directly applied to real-world scenarios without additional training or tuning. The performance of the proposed method is validated in both simulation and real-world environments, including forests and various structures. The trained policy achieves an average speed of 7 m/s and a maximum speed of 8.8 m/s in real flight experiments. To the best of our knowledge, this is the first work to successfully apply an IRL framework for high-speed visual navigation of drones. The experimental videos can be found at https://youtu.be/ZfV6ij0qZMI.
PaperID: 153
Authors: Chuning Zhu, Raymond Yu, Siyuan Feng, Benjamin Burchfiel, Paarth Shah, Abhishek Gupta
Title: Unified World Models: Coupling Video and Action Diffusion for Pretraining on Large Robotic Datasets
Abstract:
Imitation learning has emerged as a promising approach towards building generalist robots. However, scaling imitation learning for large robot foundation models remains challenging due to its reliance on high-quality expert demonstrations. Meanwhile, large amounts of video data depicting a wide range of environments and diverse behaviors are readily available. This data provides a rich source of information about real-world dynamics and agent-environment interactions. Leveraging this data directly for imitation learning, however, has proven difficult due to the lack of action annotation required for most contemporary methods. In this work, we present Unified World Models (UWM), a framework that allows for leveraging both video and action data for policy learning. Specifically, a UWM integrates an action diffusion process and a video diffusion process within a unified transformer architecture, where independent diffusion timesteps govern each modality. By simply controlling each diffusion timestep, UWM can flexibly represent a policy, a forward dynamics, an inverse dynamics, and a video generator. Through simulated and real-world experiments, we show that: (1) UWM enables effective pretraining on large-scale multitask robot datasets with both dynamics and action predictions, resulting in more generalizable and robust policies than imitation learning, (2) UWM naturally facilitates learning from action-free video data through independent control of modality-specific diffusion timesteps, further improving the performance of finetuned policies. Our results suggest that UWM offers a promising step toward harnessing large, heterogeneous datasets for scalable robot learning, and provides a simple unification between the often disparate paradigms of imitation learning and world modeling. Videos and code are available at https://weirdlabuw.github.io/uwm/
PaperID: 154
Authors: Sirui Chen, Sergio Francisco Aguilera Marinovic, Soshi Iba, Rana Soltani Zarrin
Title: GeoDEx: A Unified Geometric Framework for Tactile Dexterous and Extrinsic Manipulation under Force Uncertainty
Abstract:
Sense of touch that allows robots to detect contact and measure interaction forces enables them to perform challenging tasks such as grasping fragile objects or using tools. Tactile sensors in theory can equip the robots with such capabilities. However, accuracy of the measured forces is not on a par with those of the force sensors due to the potential calibration challenges and noise. This has limited the values these sensors can offer in manipulation applications that require force control. In this paper, we introduce GeoDEx, a unified estimation, planning, and control framework using geometric primitives such as plane, cone and ellipsoid, which enables dexterous as well as extrinsic manipulation in the presence of uncertain force readings. Through various experimental results, we show that while relying on direct inaccurate and noisy force readings from tactile sensors results in unstable or failed manipulation, our method enables successful grasping and extrinsic manipulation of different objects. Additionally, compared to directly running optimization using SOCP (Second Order Cone Programming), planning and force estimation using our framework achieves a 14x speed-up.
PaperID: 155
Authors: Linh Kästner, Volodymyr Shcherbyna, Harold Soh, Giang Nguyen Huu Truong, Do Duc Anh, Ton Manh Kien, Tim Seeger, Ahmed Martban, Vu Thanh Lam, Nguyen Quoc Hung, Pham Thai Hoang Tung, Tran Dang An, Eva Wiese, Maximilian Ho-Kyoung Schreff
Title: Demonstrating Arena 5.0: A Photorealistic ROS2 Simulation Framework for Developing and Benchmarking Social Navigation
Abstract:
Building upon the foundations laid by our previous work, this paper introduces Arena 5.0, the fifth iteration of our framework for robotics social navigation development and benchmarking. Arena 5.0 provides three main contributions: 1) The complete integration of NVIDIA Isaac Gym, enabling photorealistic simulations and more efficient training. It seamlessly incorporates Isaac Gym into the Arena platform, allowing the use of existing modules such as randomized environment generation, evaluation tools, ROS2 support, and the integration of planners, robot models, and APIs within Isaac Gym. 2) A comprehensive benchmark of state-of-the-art social navigation strategies, evaluated on a diverse set of generated and customized worlds and scenarios of varying difficulty levels. These benchmarks provide a detailed assessment of navigation planners using a wide range of social navigation metrics. 3) Extensive scenario generation and task planning modules for improved and customizable generation of social navigation scenarios, such as emergency and rescue situations. The platform's performance was evaluated by generating the aforementioned benchmark and through a comprehensive user study, demonstrating significant improvements in usability and efficiency compared to previous versions. Arena 5.0 is open source and available at https://github.com/Arena-Rosnav.
PaperID: 156
Authors: Yiming Luo, Yunfei Wang, Hongming Chen, Chengkai Wu, Ximin Lyu, Jinni Zhou, Jun Ma, Fu Zhang, Boyu Zhou
Title: FERMI: Flexible Radio Mapping with a Hybrid Propagation Model and Scalable Autonomous Data Collection
Abstract:
Communication is fundamental for multi-robot collaboration, with accurate radio mapping playing a crucial role in predicting signal strength between robots. However, modeling radio signal propagation in large and occluded environments is challenging due to complex interactions between signals and obstacles. Existing methods face two key limitations: they struggle to predict signal strength for transmitter-receiver pairs not present in the training set, while also requiring extensive manual data collection for modeling, making them impractical for large, obstacle-rich scenarios. To overcome these limitations, we propose FERMI, a flexible radio mapping framework. FERMI combines physics-based modeling of direct signal paths with a neural network to capture environmental interactions with radio signals. This hybrid model learns radio signal propagation more efficiently, requiring only sparse training data. Additionally, FERMI introduces a scalable planning method for autonomous data collection using a multi-robot team. By increasing parallelism in data collection and minimizing robot travel costs between regions, overall data collection efficiency is significantly improved. Experiments in both simulation and real-world scenarios demonstrate that FERMI enables accurate signal prediction and generalizes well to unseen positions in complex environments. It also supports fully autonomous data collection and scales to different team sizes, offering a flexible solution for creating radio maps. Our code is open-sourced at https://github.com/ymLuo1214/Flexible-Radio-Mapping .
PaperID: 157
Authors: Pratik Kunapuli, Jake Welde, Dinesh Jayaraman, Vijay Kumar
Title: Leveling the Playing Field: Carefully Comparing Classical and Learned Controllers for Quadrotor Trajectory Tracking
Abstract:
Learning-based control approaches like reinforcement learning (RL) have recently produced a slew of impressive results for tasks like quadrotor trajectory tracking and drone racing. Naturally, it is common to demonstrate the advantages of these new controllers against established methods like analytical controllers. We observe, however, that reliably comparing the performance of these very different classes of controllers is more complicated than might appear at first sight. As a case study, we take up the problem of agile tracking of an end-effector for a quadrotor with a fixed-arm. We develop a set of best practices for synthesizing the best RL and Geometric controllers for benchmarking. In the process, we fix widely prevalent RL-favoring biases in prior studies that provide asymmetric access to: (1) the task definition in the form of objective functions, (2) datasets for parameter optimization, and (3) “feed-forward” controller inputs revealing the desired future trajectory. The resulting contributions are threefold: first, our improved robust experimental protocol reveals that the gaps between the two controller classes are much smaller than expected from previously published findings. Geometric control performs on par or better than RL in most practical settings, while RL fares better in transient performance at the expense of steady-state error. Second, our improvements to the experimental protocol for comparing learned and classical controller synthesis approaches are critical: each of the above asymmetries can yield misleading conclusions, and we show evidence that suggests that they indeed have in prior quadrotor studies. Finally, we open-source implementations of Geometric and RL controllers for these aerial vehicles implementing best practices for future development. Code, videos, and more can be found on the project website: https://pratikkunapuli.github.io/rl-vs-gc/
PaperID: 158
Authors: Arthicha Srisuchinnawong, Poramate Manoonpong
Title: Gain Tuning Is Not What You Need: Reward Gain Adaptation for Constrained Locomotion Learning
Abstract:
Existing robot locomotion learning techniques rely heavily on the offline selection of proper reward weighting gains and cannot guarantee constraint satisfaction (i.e., constraint violation) during training. Thus, this work aims to address both issues by proposing Reward-Oriented Gains via Embodied Regulation (ROGER), which adapts reward-weighting gains online based on penalties received throughout the embodied interaction process. The ratio between the positive reward (primary reward) and negative reward (penalty) gains is automatically reduced as the learning approaches the constraint thresholds to avoid violation. Conversely, the ratio is increased when learning is in safe states to prioritize performance. With a 60-kg quadruped robot, ROGER achieved near-zero constraint violation throughout multiple learning trials. It also achieved up to 50% more primary reward than the equivalent state-of-the-art techniques. In MuJoCo continuous locomotion benchmarks, including a single-leg hopper, ROGER exhibited comparable or up to 100% higher performance and 60% less torque usage and orientation deviation compared to those trained with the default reward function. Finally, real-world locomotion learning of a physical quadruped robot was achieved from scratch within one hour without any falls. Therefore, this work contributes to constraint-satisfying real-world continual robot locomotion learning and simplifies reward weighting gain tuning, potentially facilitating the development of physical robots and those that learn in the real world.
PaperID: 159
Authors: Krishan Rana, Robert Lee, David Pershouse, Niko Suenderhauf
Title: IMLE Policy: Fast and Sample Efficient Visuomotor Policy Learning via Implicit Maximum Likelihood Estimation
Abstract:
Recent advances in imitation learning, particularly using generative modelling techniques like diffusion, have enabled policies to capture complex multi-modal action distributions. However, these methods often require large datasets and multiple inference steps for action generation, posing challenges in robotics where the cost for data collection is high and computation resources are limited. To address this, we introduce IMLE Policy, a novel behaviour cloning approach based on Implicit Maximum Likelihood Estimation (IMLE). IMLE Policy excels in low-data regimes, effectively learning from minimal demonstrations and requiring 38% less data on average to match the performance of baseline methods in learning complex multi-modal behaviours. Its simple generator-based architecture enables single-step action generation, improving inference speed by 97.3% compared to Diffusion Policy, while outperforming single-step Flow Matching. We validate our approach across diverse manipulation tasks in simulated and real-world environments, showcasing its ability to capture complex behaviours under data constraints. Videos and code are provided on our project page: https://imle-policy.github.io/
PaperID: 160
Authors: Chen Xu, Tony Khuong Nguyen, Emma Dixon, Christopher Rodriguez, Patrick Miller, Robert Lee, Paarth Shah, Rares Andrei Ambrus, Haruki Nishimura, Masha Itkina
Title: Can We Detect Failures Without Failure Data? Uncertainty-Aware Runtime Failure Detection for Imitation Learning Policies
Abstract:
Recent years have witnessed impressive robotic manipulation systems driven by advances in imitation learning and generative modeling, such as diffusion- and flow-based approaches. As robot policy performance increases, so does the complexity and time horizon of achievable tasks, inducing unexpected and diverse failure modes that are difficult to predict a priori. To enable trustworthy policy deployment in safety-critical human environments, reliable runtime failure detection becomes important during policy inference. However, most existing failure detection approaches rely on prior knowledge of failure modes and require failure data during training, which imposes a significant challenge in practicality and scalability. In response to these limitations, we present FAIL-Detect, a modular two-stage approach for failure detection in imitation learning-based robotic manipulation. To accurately identify failures from successful training data alone, we frame the problem as sequential out-of-distribution (OOD) detection. We first distill policy inputs and outputs into scalar signals that correlate with policy failures and capture epistemic uncertainty. FAIL-Detect then employs conformal prediction (CP) as a versatile framework for uncertainty quantification with statistical guarantees. Empirically, we thoroughly investigate both learned and post-hoc scalar signal candidates on diverse robotic manipulation tasks. Our experiments show learned signals to be mostly consistently effective, particularly when using our novel flow-based density estimator. Furthermore, our method detects failures more accurately and faster than state-of-the-art (SOTA) failure detection baselines. These results highlight the potential of FAIL-Detect to enhance the safety and reliability of imitation learning-based robotic systems as they progress toward real-world deployment. Videos of FAIL-Detect can be found on our website: https://cxu-tri.github.io/FAIL-Detect-Website/.
PaperID: 161
Authors: Ying Wu, Zida Zhou, Renming Liu, Lanxiang Zheng, Hui Cheng
Title: A Generic Continuous Multi-Joint Spinal Robotic System for Agile and Accurate Behaviors with GNN-MPC method
Abstract:
The biomimetic research of vertebrates is challenging in both mechanism design and control methods. Motivated by natural acrobatics exhibited by cats and humans, this paper presents a generic multi-joint continuous spinal system and a learning-based algorithm for agile and accurate control. The spinal system combines flexibility with a high load-bearing capacity, rendering it suitable for various types of bionic robots. It features a chain-like structure formed by multiple pairs of spherical gear joints, which endow it with the ability to bend in all directions. Then, to realize dynamic and precious control, a universal control framework integrating online and offline learning is proposed. In this framework, Graph Neural Networks are employed to learn the dynamic model parameters of the spine offline, while the parameterized Model Predictive Control (GNN-MPC) can update the dynamic constraints online and select the optimal control strategy. In the aerial flipping task of the spinal column, a dynamic constraint analysis of the angular momentum of the spinal structure is conducted to derive the most efficient flipping strategy. It allows the spinal structure to execute flips in the air without relying on external forces or mechanical structures. Quantitative analyses of high-load applications on the spine reveal that the spinal column can maintain strength, precision and flexibility simultaneously. A series of aerial flipping experiments prove the designed spine's scalability, flexibility and high load capacity. With GNN-MPC, the spine system can realistically mimic biological spine behavior, validating the algorithm's effectiveness and robustness.
PaperID: 162
Authors: Chenrui Tie, Shengxiang Sun, Jinxuan Zhu, Yiwei Liu, Jingxiang Guo, Yue Hu, Haonan Chen, Junting Chen, Ruihai Wu, Lin Shao
Title: Manual2Skill: Learning to Read Manuals and Acquire Robotic Skills for Furniture Assembly Using Vision-Language Models
Abstract:
Humans possess an extraordinary ability to understand and execute complex manipulation tasks by interpreting abstract instruction manuals. For robots, however, this capability remains a substantial challenge, as they cannot interpret abstract instructions and translate them into executable actions. In this paper, we present Manual2Skill, a novel framework that enables robots to perform complex assembly tasks guided by high-level manual instructions. Our approach leverages a Vision-Language Model (VLM) to extract structured information from instructional images and then uses this information to construct hierarchical assembly graphs. These graphs represent parts, subassemblies, and the relationships between them. To facilitate task execution, a pose estimation model predicts the relative 6D poses of components at each assembly step. At the same time, a motion planning module generates actionable sequences for real-world robotic implementation. We demonstrate the effectiveness of Manual2Skill by successfully assembling several real-world IKEA furniture items. This application highlights its ability to manage long-horizon manipulation tasks with both efficiency and precision, significantly enhancing the practicality of robot learning from instruction manuals. This work marks a step forward in advancing robotic systems capable of understanding and executing complex manipulation tasks in a manner akin to human capabilities. Project Page: https://owensun2004.github.io/Furniture-Assembly-Web/
PaperID: 163
Authors: Mohammad Safwan Mondal, Subramanian Ramasamy, Pranav Bhounsule
Title: How to Coordinate UAVs and UGVs for Efficient Mission Planning? Optimizing Energy-Constrained Cooperative Routing with a DRL Framework
Abstract:
Efficient mission planning for cooperative systems involving Unmanned Aerial Vehicles (UAVs) and Unmanned Ground Vehicles (UGVs) requires addressing energy constraints, scalability, and coordination challenges between agents. UAVs excel in rapidly covering large areas but are constrained by limited battery life, while UGVs, with their extended operational range and capability to serve as mobile recharging stations, are hindered by slower speeds. This heterogeneity makes coordination between UAVs and UGVs critical for achieving optimal mission outcomes. In this work, we propose a scalable deep reinforcement learning (DRL) framework to address the energy-constrained cooperative routing problem for multi-agent UAV-UGV teams, aiming to visit a set of task points in minimal time with UAVs relying on UGVs for recharging during the mission. The framework incorporates sortie-wise agent switching to efficiently manage multiple agents, by allocating task points and coordinating actions. Using an encoder-decoder transformer architecture, it optimizes routes and recharging rendezvous for the UAV-UGV team in the task scenario. Extensive computational experiments demonstrate the framework’s superior performance over heuristic methods and a DRL baseline, delivering significant improvements in solution quality and runtime efficiency across diverse scenarios. Generalization studies validate its robustness, while dynamic scenario highlights its adaptability to real-time changes with a case study. This work advances UAV-UGV cooperative routing by providing a scalable, efficient, and robust solution for multi-agent mission planning. More details are available on the website: https://sites.google.com/view/muavugvdrl.