arXiv Papers of Skeleton-Based Action Understanding
Authors:Hongda Liu, Yunfan Liu, Min Ren, Lin Sui, Yunlong Wang, Zhenan Sun
Abstract:
In skeleton-based human activity understanding, existing methods often adopt the contrastive learning paradigm to construct a discriminative feature space. However, many of these approaches fail to exploit the structural inter-class similarities and overlook the impact of anomalous positive samples. In this study, we introduce ACLNet, an Affinity Contrastive Learning Network that explores the intricate clustering relationships among human activity classes to improve feature discrimination. Specifically, we propose an affinity metric to refine similarity measurements, thereby forming activity superclasses that provide more informative contrastive signals. A dynamic temperature schedule is also introduced to adaptively adjust the penalty strength for various superclasses. In addition, we employ a margin-based contrastive strategy to improve the separation of hard positive and negative samples within classes. Extensive experiments on NTU RGB+D 60, NTU RGB+D 120, Kinetics-Skeleton, PKU-MMD, FineGYM, and CASIA-B demonstrate the superiority of our method in skeleton-based action recognition, gait recognition, and person re-identification. The source code is available at https://github.com/firework8/ACLNet.
Authors:Shunyu Huang, Yunjiao Zhou, Jianfei Yang
Abstract:
Skeleton-based action recognition leverages human pose keypoints to categorize human actions, which shows superior generalization and interoperability compared to regular end-to-end action recognition. Existing solutions use RGB cameras to annotate skeletal keypoints, but their performance declines in dark environments and raises privacy concerns, limiting their use in smart homes and hospitals. This paper explores non-invasive wireless sensors, i.e., LiDAR and mmWave, to mitigate these challenges as a feasible alternative. Two problems are addressed: (1) insufficient data on wireless sensor modality to train an accurate skeleton estimation model, and (2) skeletal keypoints derived from wireless sensors are noisier than RGB, causing great difficulties for subsequent action recognition models. Our work, SkeFi, overcomes these gaps through a novel cross-modal knowledge transfer method acquired from the data-rich RGB modality. We propose the enhanced Temporal Correlation Adaptive Graph Convolution (TC-AGC) with frame interactive enhancement to overcome the noise from missing or inconsecutive frames. Additionally, our research underscores the effectiveness of enhancing multiscale temporal modeling through dual temporal convolution. By integrating TC-AGC with temporal modeling for cross-modal transfer, our framework can extract accurate poses and actions from noisy wireless sensors. Experiments demonstrate that SkeFi realizes state-of-the-art performances on mmWave and LiDAR. The code is available at https://github.com/Huang0035/Skefi.
Authors:Seungyeon Cho, Tae-kyun Kim
Abstract:
Skeleton-based human action recognition (HAR) has achieved remarkable progress with graph-based architectures. However, most existing methods remain body-centric, focusing on large-scale motions while neglecting subtle hand articulations that are crucial for fine-grained recognition. This work presents a probabilistic dual-stream framework that unifies reliability modeling and multi-modal integration, generalizing expertized learning under uncertainty across both intra-skeleton and cross-modal domains. The framework comprises three key components: (1) a calibration-free preprocessing pipeline that removes canonical-space transformations and learns directly from native coordinates; (2) a probabilistic Noisy-OR fusion that stabilizes reliability-aware dual-stream learning without requiring explicit confidence supervision; and (3) an intra- to cross-modal ensemble that couples four skeleton modalities (Joint, Bone, Joint Motion, and Bone Motion) to RGB representations, bridging structural and visual motion cues in a unified cross-modal formulation. Comprehensive evaluations across multiple benchmarks (NTU RGB+D~60/120, PKU-MMD, N-UCLA) and a newly defined hand-centric benchmark exhibit consistent improvements and robustness under noisy and heterogeneous conditions.
Authors:Jingmin Zhu, Anqi Zhu, James Bailey, Jun Liu, Hossein Rahmani, Mohammed Bennamoun, Farid Boussaid, Qiuhong Ke
Abstract:
Zero-shot skeleton-based action recognition (ZS-SAR) is fundamentally constrained by prevailing approaches that rely on aligning skeleton features with static, class-level semantics. This coarse-grained alignment fails to bridge the domain shift between seen and unseen classes, thereby impeding the effective transfer of fine-grained visual knowledge. To address these limitations, we introduce \textbf{DynaPURLS}, a unified framework that establishes robust, multi-scale visual-semantic correspondences and dynamically refines them at inference time to enhance generalization. Our framework leverages a large language model to generate hierarchical textual descriptions that encompass both global movements and local body-part dynamics. Concurrently, an adaptive partitioning module produces fine-grained visual representations by semantically grouping skeleton joints. To fortify this fine-grained alignment against the train-test domain shift, DynaPURLS incorporates a dynamic refinement module. During inference, this module adapts textual features to the incoming visual stream via a lightweight learnable projection. This refinement process is stabilized by a confidence-aware, class-balanced memory bank, which mitigates error propagation from noisy pseudo-labels. Extensive experiments on three large-scale benchmark datasets, including NTU RGB+D 60/120 and PKU-MMD, demonstrate that DynaPURLS significantly outperforms prior art, setting new state-of-the-art records. The source code is made publicly available at https://github.com/Alchemist0754/DynaPURLS
Authors:Jingmin Zhu, Anqi Zhu, Hossein Rahmani, Jun Liu, Mohammed Bennamoun, Qiuhong Ke
Abstract:
We introduce Skeleton-Cache, the first training-free test-time adaptation framework for skeleton-based zero-shot action recognition (SZAR), aimed at improving model generalization to unseen actions during inference. Skeleton-Cache reformulates inference as a lightweight retrieval process over a non-parametric cache that stores structured skeleton representations, combining both global and fine-grained local descriptors. To guide the fusion of descriptor-wise predictions, we leverage the semantic reasoning capabilities of large language models (LLMs) to assign class-specific importance weights. By integrating these structured descriptors with LLM-guided semantic priors, Skeleton-Cache dynamically adapts to unseen actions without any additional training or access to training data. Extensive experiments on NTU RGB+D 60/120 and PKU-MMD II demonstrate that Skeleton-Cache consistently boosts the performance of various SZAR backbones under both zero-shot and generalized zero-shot settings. The code is publicly available at https://github.com/Alchemist0754/Skeleton-Cache.
Authors:Hongda Liu, Yunfan Liu, Changlu Wang, Yunlong Wang, Zhenan Sun
Abstract:
Recent advances in skeleton-based action recognition increasingly leverage semantic priors from Large Language Models (LLMs) to enrich skeletal representations. However, the LLM is typically queried in isolation from the recognition model and receives no performance feedback. As a result, it often fails to deliver the targeted discriminative cues critical to distinguish similar actions. To overcome these limitations, we propose SkeletonAgent, a novel framework that bridges the recognition model and the LLM through two cooperative agents, i.e., Questioner and Selector. Specifically, the Questioner identifies the most frequently confused classes and supplies them to the LLM as context for more targeted guidance. Conversely, the Selector parses the LLM's response to extract precise joint-level constraints and feeds them back to the recognizer, enabling finer-grained cross-modal alignment. Comprehensive evaluations on five benchmarks, including NTU RGB+D, NTU RGB+D 120, Kinetics-Skeleton, FineGYM, and UAV-Human, demonstrate that SkeletonAgent consistently outperforms state-of-the-art benchmark methods. The code is available at https://github.com/firework8/SkeletonAgent.
Authors:Yang Chen, Miaoge Li, Zhijie Rao, Deze Zeng, Song Guo, Jingcai Guo
Abstract:
Recognizing unseen skeleton action categories remains highly challenging due to the absence of corresponding skeletal priors. Existing approaches generally follow an "align-then-classify" paradigm but face two fundamental issues, i.e., (i) fragile point-to-point alignment arising from imperfect semantics, and (ii) rigid classifiers restricted by static decision boundaries and coarse-grained anchors. To address these issues, we propose a novel method for zero-shot skeleton action recognition, termed $\texttt{$\textbf{Flora}$}$, which builds upon $\textbf{F}$lexib$\textbf{L}$e neighb$\textbf{O}$r-aware semantic attunement and open-form dist$\textbf{R}$ibution-aware flow cl$\textbf{A}$ssifier. Specifically, we flexibly attune textual semantics by incorporating neighboring inter-class contextual cues to form direction-aware regional semantics, coupled with a cross-modal geometric consistency objective that ensures stable and robust point-to-region alignment. Furthermore, we employ noise-free flow matching to bridge the modality distribution gap between semantic and skeleton latent embeddings, while a condition-free contrastive regularization enhances discriminability, leading to a distribution-aware classifier with fine-grained decision boundaries achieved through token-level velocity predictions. Extensive experiments on three benchmark datasets validate the effectiveness of our method, showing particularly impressive performance even when trained with only 10\% of the seen data. Code is available at https://github.com/cseeyangchen/Flora.
Authors:Feng Ding, Haisheng Fu, Soroush Oraki, Jie Liang
Abstract:
Skeleton-based action recognition faces two longstanding challenges: the scarcity of labeled training samples and difficulty modeling short- and long-range temporal dependencies. To address these issues, we propose a unified framework, LSTC-MDA, which simultaneously improves temporal modeling and data diversity. We introduce a novel Long-Short Term Temporal Convolution (LSTC) module with parallel short- and long-term branches, these two feature branches are then aligned and fused adaptively using learned similarity weights to preserve critical long-range cues lost by conventional stride-2 temporal convolutions. We also extend Joint Mixing Data Augmentation (JMDA) with an Additive Mixup at the input level, diversifying training samples and restricting mixup operations to the same camera view to avoid distribution shifts. Ablation studies confirm each component contributes. LSTC-MDA achieves state-of-the-art results: 94.1% and 97.5% on NTU 60 (X-Sub and X-View), 90.4% and 92.0% on NTU 120 (X-Sub and X-Set),97.2% on NW-UCLA. Code: https://github.com/xiaobaoxia/LSTC-MDA.
Authors:Jinhyung Park, Javier Romero, Shunsuke Saito, Fabian Prada, Takaaki Shiratori, Yichen Xu, Federica Bogo, Shoou-I Yu, Kris Kitani, Rawal Khirodkar
Abstract:
Parametric body models offer expressive 3D representation of humans across a wide range of poses, shapes, and facial expressions, typically derived by learning a basis over registered 3D meshes. However, existing human mesh modeling approaches struggle to capture detailed variations across diverse body poses and shapes, largely due to limited training data diversity and restrictive modeling assumptions. Moreover, the common paradigm first optimizes the external body surface using a linear basis, then regresses internal skeletal joints from surface vertices. This approach introduces problematic dependencies between internal skeleton and outer soft tissue, limiting direct control over body height and bone lengths. To address these issues, we present ATLAS, a high-fidelity body model learned from 600k high-resolution scans captured using 240 synchronized cameras. Unlike previous methods, we explicitly decouple the shape and skeleton bases by grounding our mesh representation in the human skeleton. This decoupling enables enhanced shape expressivity, fine-grained customization of body attributes, and keypoint fitting independent of external soft-tissue characteristics. ATLAS outperforms existing methods by fitting unseen subjects in diverse poses more accurately, and quantitative evaluations show that our non-linear pose correctives more effectively capture complex poses compared to linear models.
Authors:Hongsong Wang, Wanjiang Weng, Junbo Wang, Fang Zhao, Guo-Sen Xie, Xin Geng, Liang Wang
Abstract:
Human action understanding serves as a foundational pillar in the field of intelligent motion perception. Skeletons serve as a modality- and device-agnostic representation for human modeling, and skeleton-based action understanding has potential applications in humanoid robot control and interaction. \RED{However, existing works often lack the scalability and generalization required to handle diverse action understanding tasks. There is no skeleton foundation model that can be adapted to a wide range of action understanding tasks}. This paper presents a Unified Skeleton-based Dense Representation Learning (USDRL) framework, which serves as a foundational model for skeleton-based human action understanding. USDRL consists of a Transformer-based Dense Spatio-Temporal Encoder (DSTE), Multi-Grained Feature Decorrelation (MG-FD), and Multi-Perspective Consistency Training (MPCT). The DSTE module adopts two parallel streams to learn temporal dynamic and spatial structure features. The MG-FD module collaboratively performs feature decorrelation across temporal, spatial, and instance domains to reduce dimensional redundancy and enhance information extraction. The MPCT module employs both multi-view and multi-modal self-supervised consistency training. The former enhances the learning of high-level semantics and mitigates the impact of low-level discrepancies, while the latter effectively facilitates the learning of informative multimodal features. We perform extensive experiments on 25 benchmarks across across 9 skeleton-based action understanding tasks, covering coarse prediction, dense prediction, and transferred prediction. Our approach significantly outperforms the current state-of-the-art methods. We hope that this work would broaden the scope of research in skeleton-based action understanding and encourage more attention to dense prediction tasks.
Authors:Hendric Voss, Stefan Kopp
Abstract:
Generating accurate and realistic virtual human movements in real-time is of high importance for a variety of applications in computer graphics, interactive virtual environments, robotics, and biomechanics. This paper introduces a novel real-time inverse kinematics (IK) solver specifically designed for realistic human-like movement generation. Leveraging the automatic differentiation and just-in-time compilation of TensorFlow, the proposed solver efficiently handles complex articulated human skeletons with high degrees of freedom. By treating forward and inverse kinematics as differentiable operations, our method effectively addresses common challenges such as error accumulation and complicated joint limits in multi-constrained problems, which are critical for realistic human motion modeling. We demonstrate the solver's effectiveness on the SMPLX human skeleton model, evaluating its performance against widely used iterative-based IK algorithms, like Cyclic Coordinate Descent (CCD), FABRIK, and the nonlinear optimization algorithm IPOPT. Our experiments cover both simple end-effector tasks and sophisticated, multi-constrained problems with realistic joint limits. Results indicate that our IK solver achieves real-time performance, exhibiting rapid convergence, minimal computational overhead per iteration, and improved success rates compared to existing methods. The project code is available at https://github.com/hvoss-techfak/JAX-IK
Authors:Kai Zhou, Shuhai Zhang, Zeng You, Jinwu Hu, Mingkui Tan, Fei Liu
Abstract:
Zero-shot skeleton-based action recognition aims to classify unseen skeleton-based human actions without prior exposure to such categories during training. This task is extremely challenging due to the difficulty in generalizing from known to unknown actions. Previous studies typically use two-stage training: pre-training skeleton encoders on seen action categories using cross-entropy loss and then aligning pre-extracted skeleton and text features, enabling knowledge transfer to unseen classes through skeleton-text alignment and language models' generalization. However, their efficacy is hindered by 1) insufficient discrimination for skeleton features, as the fixed skeleton encoder fails to capture necessary alignment information for effective skeleton-text alignment; 2) the neglect of alignment bias between skeleton and unseen text features during testing. To this end, we propose a prototype-guided feature alignment paradigm for zero-shot skeleton-based action recognition, termed PGFA. Specifically, we develop an end-to-end cross-modal contrastive training framework to improve skeleton-text alignment, ensuring sufficient discrimination for skeleton features. Additionally, we introduce a prototype-guided text feature alignment strategy to mitigate the adverse impact of the distribution discrepancy during testing. We provide a theoretical analysis to support our prototype-guided text feature alignment strategy and empirically evaluate our overall PGFA on three well-known datasets. Compared with the top competitor SMIE method, our PGFA achieves absolute accuracy improvements of 22.96%, 12.53%, and 18.54% on the NTU-60, NTU-120, and PKU-MMD datasets, respectively.
Authors:Hao Xu, Lechao Cheng, Yaxiong Wang, Shengeng Tang, Zhun Zhong
Abstract:
We present our solution to the MiGA Challenge at IJCAI 2025, which aims to recognize micro-gestures (MGs) from skeleton sequences for the purpose of hidden emotion understanding. MGs are characterized by their subtlety, short duration, and low motion amplitude, making them particularly challenging to model and classify. We adopt PoseC3D as the baseline framework and introduce three key enhancements: (1) a topology-aware skeleton representation specifically designed for the iMiGUE dataset to better capture fine-grained motion patterns; (2) an improved temporal processing strategy that facilitates smoother and more temporally consistent motion modeling; and (3) the incorporation of semantic label embeddings as auxiliary supervision to improve the model generalization. Our method achieves a Top-1 accuracy of 67.01\% on the iMiGUE test set. As a result of these contributions, our approach ranks third on the official MiGA Challenge leaderboard. The source code is available at \href{https://github.com/EGO-False-Sleep/Miga25_track1}{https://github.com/EGO-False-Sleep/Miga25\_track1}.
Authors:Nada Aboudeshish, Dmitry Ignatov, Radu Timofte
Abstract:
Data augmentation is a crucial technique in deep learning, particularly for tasks with limited dataset diversity, such as skeleton-based datasets. This paper proposes a comprehensive data augmentation framework that integrates geometric transformations, random cropping, rotation, zooming and intensity-based transformations, brightness and contrast adjustments to simulate real-world variations. Random cropping ensures the preservation of spatio-temporal integrity while addressing challenges such as viewpoint bias and occlusions. The augmentation pipeline generates three augmented versions for each sample in addition to the data set sample, thus quadrupling the data set size and enriching the diversity of gesture representations. The proposed augmentation strategy is evaluated on three models: multi-stream e2eET, FPPR point cloud-based hand gesture recognition (HGR), and DD-Network. Experiments are conducted on benchmark datasets including DHG14/28, SHREC'17, and JHMDB. The e2eET model, recognized as the state-of-the-art for hand gesture recognition on DHG14/28 and SHREC'17. The FPPR-PCD model, the second-best performing model on SHREC'17, excels in point cloud-based gesture recognition. DD-Net, a lightweight and efficient architecture for skeleton-based action recognition, is evaluated on SHREC'17 and the Human Motion Data Base (JHMDB). The results underline the effectiveness and versatility of the proposed augmentation strategy, significantly improving model generalization and robustness across diverse datasets and architectures. This framework not only establishes state-of-the-art results on all three evaluated models but also offers a scalable solution to advance HGR and action recognition applications in real-world scenarios. The framework is available at https://github.com/NadaAbodeshish/Random-Cropping-augmentation-HGR
Authors:Andy Bonnetto, Haozhe Qi, Franklin Leong, Matea Tashkovska, Mahdi Rad, Solaiman Shokur, Friedhelm Hummel, Silvestro Micera, Marc Pollefeys, Alexander Mathis
Abstract:
Understanding behavior requires datasets that capture humans while carrying out complex tasks. The kitchen is an excellent environment for assessing human motor and cognitive function, as many complex actions are naturally exhibited in kitchens from chopping to cleaning. Here, we introduce the EPFL-Smart-Kitchen-30 dataset, collected in a noninvasive motion capture platform inside a kitchen environment. Nine static RGB-D cameras, inertial measurement units (IMUs) and one head-mounted HoloLens~2 headset were used to capture 3D hand, body, and eye movements. The EPFL-Smart-Kitchen-30 dataset is a multi-view action dataset with synchronized exocentric, egocentric, depth, IMUs, eye gaze, body and hand kinematics spanning 29.7 hours of 16 subjects cooking four different recipes. Action sequences were densely annotated with 33.78 action segments per minute. Leveraging this multi-modal dataset, we propose four benchmarks to advance behavior understanding and modeling through 1) a vision-language benchmark, 2) a semantic text-to-motion generation benchmark, 3) a multi-modal action recognition benchmark, 4) a pose-based action segmentation benchmark. We expect the EPFL-Smart-Kitchen-30 dataset to pave the way for better methods as well as insights to understand the nature of ecologically-valid human behavior. Code and data are available at https://github.com/amathislab/EPFL-Smart-Kitchen
Authors:Zongye Zhang, Wenrui Cai, Qingjie Liu, Yunhong Wang
Abstract:
While current skeleton action recognition models demonstrate impressive performance on large-scale datasets, their adaptation to new application scenarios remains challenging. These challenges are particularly pronounced when facing new action categories, diverse performers, and varied skeleton layouts, leading to significant performance degeneration. Additionally, the high cost and difficulty of collecting skeleton data make large-scale data collection impractical. This paper studies one-shot and limited-scale learning settings to enable efficient adaptation with minimal data. Existing approaches often overlook the rich mutual information between labeled samples, resulting in sub-optimal performance in low-data scenarios. To boost the utility of labeled data, we identify the variability among performers and the commonality within each action as two key attributes. We present SkeletonX, a lightweight training pipeline that integrates seamlessly with existing GCN-based skeleton action recognizers, promoting effective training under limited labeled data. First, we propose a tailored sample pair construction strategy on two key attributes to form and aggregate sample pairs. Next, we develop a concise and effective feature aggregation module to process these pairs. Extensive experiments are conducted on NTU RGB+D, NTU RGB+D 120, and PKU-MMD with various GCN backbones, demonstrating that the pipeline effectively improves performance when trained from scratch with limited data. Moreover, it surpasses previous state-of-the-art methods in the one-shot setting, with only 1/10 of the parameters and much fewer FLOPs. The code and data are available at: https://github.com/zzysteve/SkeletonX
Authors:Haiyang Liu, Zhan Xu, Fa-Ting Hong, Hsin-Ping Huang, Yi Zhou, Yang Zhou
Abstract:
We present Video Motion Graphs, a system designed to generate realistic human motion videos. Using a reference video and conditional signals such as music or motion tags, the system synthesizes new videos by first retrieving video clips with gestures matching the conditions and then generating interpolation frames to seamlessly connect clip boundaries. The core of our approach is HMInterp, a robust Video Frame Interpolation (VFI) model that enables seamless interpolation of discontinuous frames, even for complex motion scenarios like dancing. HMInterp i) employs a dual-branch interpolation approach, combining a Motion Diffusion Model for human skeleton motion interpolation with a diffusion-based video frame interpolation model for final frame generation. ii) adopts condition progressive training to effectively leverage identity strong and weak conditions, such as images and pose. These designs ensure both high video texture quality and accurate motion trajectory. Results show that our Video Motion Graphs outperforms existing generative- and retrieval-based methods for multi-modal conditioned human motion video generation. Project page can be found at https://h-liu1997.github.io/Video-Motion-Graphs/
Authors:Cecilia Curreli, Dominik Muhle, Abhishek Saroha, Zhenzhang Ye, Riccardo Marin, Daniel Cremers
Abstract:
Probabilistic human motion prediction aims to forecast multiple possible future movements from past observations. While current approaches report high diversity and realism, they often generate motions with undetected limb stretching and jitter. To address this, we introduce SkeletonDiffusion, a latent diffusion model that embeds an explicit inductive bias on the human body within its architecture and training. Our model is trained with a novel nonisotropic Gaussian diffusion formulation that aligns with the natural kinematic structure of the human skeleton. Results show that our approach outperforms conventional isotropic alternatives, consistently generating realistic predictions while avoiding artifacts such as limb distortion. Additionally, we identify a limitation in commonly used diversity metrics, which may inadvertently favor models that produce inconsistent limb lengths within the same sequence. SkeletonDiffusion sets a new benchmark on real-world datasets, outperforming various baselines across multiple evaluation metrics. Visit our project page at https://ceveloper.github.io/publications/skeletondiffusion/ .
Authors:Dominick Reilly, Manish Kumar Govind, Le Xue, Srijan Das
Abstract:
Large Vision Language Models (LVLMs) have demonstrated impressive capabilities in video understanding, yet their adoption for Activities of Daily Living (ADL) remains limited by their inability to capture fine-grained interactions and spatial relationships. To address this, we aim to leverage the complementary nature of egocentric views to enhance LVLM's understanding of exocentric ADL videos. Consequently, we propose ego2exo knowledge distillation to learn ego-augmented exp representations. While effective, this approach requires paired ego-exo videos, which are impractical to collect at scale. To address this, we propose Skeleton-guided Synthetic Ego Generation (SK-EGO), which leverages human skeleton motion to generate synthetic ego views from exocentric videos. To enhance the ego representation of LVLMs trained on synthetic data, we develop a domain-agnostic bootstrapped ego2exo strategy that effectively transfers knowledge from real ego-exo pairs to synthetic ego-exo pairs, while mitigating domain misalignment. We find that the exo representations of our ego-augmented LVLMs successfully learn to extract ego-perspective cues, demonstrated through comprehensive evaluation on six ADL benchmarks and our proposed Ego-in-Exo PerceptionMCQ benchmark designed specifically to assess egocentric understanding from exocentric videos. Code, models, and data will be open-sourced at https://github.com/dominickrei/EgoExo4ADL.
Authors:Wanjiang Weng, Hongsong Wang, Junbo Wang, Lei He, Guosen Xie
Abstract:
Contrastive learning has achieved great success in skeleton-based representation learning recently. However, the prevailing methods are predominantly negative-based, necessitating additional momentum encoder and memory bank to get negative samples, which increases the difficulty of model training. Furthermore, these methods primarily concentrate on learning a global representation for recognition and retrieval tasks, while overlooking the rich and detailed local representations that are crucial for dense prediction tasks. To alleviate these issues, we introduce a Unified Skeleton-based Dense Representation Learning framework based on feature decorrelation, called USDRL, which employs feature decorrelation across temporal, spatial, and instance domains in a multi-grained manner to reduce redundancy among dimensions of the representations to maximize information extraction from features. Additionally, we design a Dense Spatio-Temporal Encoder (DSTE) to capture fine-grained action representations effectively, thereby enhancing the performance of dense prediction tasks. Comprehensive experiments, conducted on the benchmarks NTU-60, NTU-120, PKU-MMD I, and PKU-MMD II, across diverse downstream tasks including action recognition, action retrieval, and action detection, conclusively demonstrate that our approach significantly outperforms the current state-of-the-art (SOTA) approaches. Our code and models are available at https://github.com/wengwanjiang/USDRL.
Authors:Haocong Rao, Chunyan Miao
Abstract:
Person re-identification (re-ID) via 3D skeleton data is a challenging task with significant value in many scenarios. Existing skeleton-based methods typically assume virtual motion relations between all joints, and adopt average joint or sequence representations for learning. However, they rarely explore key body structure and motion such as gait to focus on more important body joints or limbs, while lacking the ability to fully mine valuable spatial-temporal sub-patterns of skeletons to enhance model learning. This paper presents a generic Motif guided graph transformer with Combinatorial skeleton prototype learning (MoCos) that exploits structure-specific and gait-related body relations as well as combinatorial features of skeleton graphs to learn effective skeleton representations for person re-ID. In particular, motivated by the locality within joints' structure and the body-component collaboration in gait, we first propose the motif guided graph transformer (MGT) that incorporates hierarchical structural motifs and gait collaborative motifs, which simultaneously focuses on multi-order local joint correlations and key cooperative body parts to enhance skeleton relation learning. Then, we devise the combinatorial skeleton prototype learning (CSP) that leverages random spatial-temporal combinations of joint nodes and skeleton graphs to generate diverse sub-skeleton and sub-tracklet representations, which are contrasted with the most representative features (prototypes) of each identity to learn class-related semantics and discriminative skeleton representations. Extensive experiments validate the superior performance of MoCos over existing state-of-the-art models. We further show its generality under RGB-estimated skeletons, different graph modeling, and unsupervised scenarios.
Authors:Hongda Liu, Yunfan Liu, Min Ren, Hao Wang, Yunlong Wang, Zhenan Sun
Abstract:
In skeleton-based action recognition, a key challenge is distinguishing between actions with similar trajectories of joints due to the lack of image-level details in skeletal representations. Recognizing that the differentiation of similar actions relies on subtle motion details in specific body parts, we direct our approach to focus on the fine-grained motion of local skeleton components. To this end, we introduce ProtoGCN, a Graph Convolutional Network (GCN)-based model that breaks down the dynamics of entire skeleton sequences into a combination of learnable prototypes representing core motion patterns of action units. By contrasting the reconstruction of prototypes, ProtoGCN can effectively identify and enhance the discriminative representation of similar actions. Without bells and whistles, ProtoGCN achieves state-of-the-art performance on multiple benchmark datasets, including NTU RGB+D, NTU RGB+D 120, Kinetics-Skeleton, and FineGYM, which demonstrates the effectiveness of the proposed method. The code is available at https://github.com/firework8/ProtoGCN.
Authors:Wangze Xu, Yifan Zhan, Zhihang Zhong, Xiao Sun
Abstract:
The emergence of neural rendering has significantly advanced the rendering quality of 3D human avatars, with the recently popular 3DGS technique enabling real-time performance. However, SMPL-driven 3DGS human avatars still struggle to capture fine appearance details due to the complex mapping from pose to appearance during fitting. In this paper, we propose SeqAvatar, which excavates the explicit 3DGS representation to better model human avatars based on a hierarchical motion context. Specifically, we utilize a coarse-to-fine motion conditions that incorporate both the overall human skeleton and fine-grained vertex motions for non-rigid deformation. To enhance the robustness of the proposed motion conditions, we adopt a spatio-temporal multi-scale sampling strategy to hierarchically integrate more motion clues to model human avatars. Extensive experiments demonstrate that our method significantly outperforms 3DGS-based approaches and renders human avatars orders of magnitude faster than the latest NeRF-based models that incorporate temporal context, all while delivering performance that is at least comparable or even superior. Project page: https://zezeaaa.github.io/projects/SeqAvatar/
Authors:Jeonghyeok Do, Munchurl Kim
Abstract:
In zero-shot skeleton-based action recognition (ZSAR), aligning skeleton features with the text features of action labels is essential for accurately predicting unseen actions. ZSAR faces a fundamental challenge in bridging the modality gap between the two-kind features, which severely limits generalization to unseen actions. Previous methods focus on direct alignment between skeleton and text latent spaces, but the modality gaps between these spaces hinder robust generalization learning. Motivated by the success of diffusion models in multi-modal alignment (e.g., text-to-image, text-to-video), we firstly present a diffusion-based skeleton-text alignment framework for ZSAR. Our approach, Triplet Diffusion for Skeleton-Text Matching (TDSM), focuses on cross-alignment power of diffusion models rather than their generative capability. Specifically, TDSM aligns skeleton features with text prompts by incorporating text features into the reverse diffusion process, where skeleton features are denoised under text guidance, forming a unified skeleton-text latent space for robust matching. To enhance discriminative power, we introduce a triplet diffusion (TD) loss that encourages our TDSM to correct skeleton-text matches while pushing them apart for different action classes. Our TDSM significantly outperforms very recent state-of-the-art methods with significantly large margins of 2.36%-point to 13.05%-point, demonstrating superior accuracy and scalability in zero-shot settings through effective skeleton-text matching.
Authors:Lilang Lin, Lehong Wu, Jiahang Zhang, Jiaying Liu
Abstract:
Generative models, as a powerful technique for generation, also gradually become a critical tool for recognition tasks. However, in skeleton-based action recognition, the features obtained from existing pre-trained generative methods contain redundant information unrelated to recognition, which contradicts the nature of the skeleton's spatially sparse and temporally consistent properties, leading to undesirable performance. To address this challenge, we make efforts to bridge the gap in theory and methodology and propose a novel skeleton-based idempotent generative model (IGM) for unsupervised representation learning. More specifically, we first theoretically demonstrate the equivalence between generative models and maximum entropy coding, which demonstrates a potential route that makes the features of generative models more compact by introducing contrastive learning. To this end, we introduce the idempotency constraint to form a stronger consistency regularization in the feature space, to push the features only to maintain the critical information of motion semantics for the recognition task. Our extensive experiments on benchmark datasets, NTU RGB+D and PKUMMD, demonstrate the effectiveness of our proposed method. On the NTU 60 xsub dataset, we observe a performance improvement from 84.6$\%$ to 86.2$\%$. Furthermore, in zero-shot adaptation scenarios, our model demonstrates significant efficacy by achieving promising results in cases that were previously unrecognizable. Our project is available at \url{https://github.com/LanglandsLin/IGM}.
Authors:Xinpeng Yin, Wenming Cao
Abstract:
In self-supervised skeleton-based action recognition, the mask reconstruction paradigm is gaining interest in enhancing model refinement and robustness through effective masking. However, previous works primarily relied on a single masking criterion, resulting in the model overfitting specific features and overlooking other effective information. In this paper, we introduce a hierarchy and attention guided cross-masking framework (HA-CM) that applies masking to skeleton sequences from both spatial and temporal perspectives. Specifically, in spatial graphs, we utilize hyperbolic space to maintain joint distinctions and effectively preserve the hierarchical structure of high-dimensional skeletons, employing joint hierarchy as the masking criterion. In temporal flows, we substitute traditional distance metrics with the global attention of joints for masking, addressing the convergence of distances in high-dimensional space and the lack of a global perspective. Additionally, we incorporate cross-contrast loss based on the cross-masking framework into the loss function to enhance the model's learning of instance-level features. HA-CM shows efficiency and universality on three public large-scale datasets, NTU-60, NTU-120, and PKU-MMD. The source code of our HA-CM is available at https://github.com/YinxPeng/HA-CM-main.
Authors:Jidong Kuang, Hongsong Wang, Chaolei Han, Yang Zhang, Jie Gui
Abstract:
Zero-shot action recognition, which addresses the issue of scalability and generalization in action recognition and allows the models to adapt to new and unseen actions dynamically, is an important research topic in computer vision communities. The key to zero-shot action recognition lies in aligning visual features with semantic vectors representing action categories. Most existing methods either directly project visual features onto the semantic space of text category or learn a shared embedding space between the two modalities. However, a direct projection cannot accurately align the two modalities, and learning robust and discriminative embedding space between visual and text representations is often difficult. To address these issues, we introduce Dual Visual-Text Alignment (DVTA) for skeleton-based zero-shot action recognition. The DVTA consists of two alignment modules--Direct Alignment (DA) and Augmented Alignment (AA)--along with a designed Semantic Description Enhancement (SDE). The DA module maps the skeleton features to the semantic space through a specially designed visual projector, followed by the SDE, which is based on cross-attention to enhance the connection between skeleton and text, thereby reducing the gap between modalities. The AA module further strengthens the learning of the embedding space by utilizing deep metric learning to learn the similarity between skeleton and text. Our approach achieves state-of-the-art performances on several popular zero-shot skeleton-based action recognition benchmarks. The code is available at: https://github.com/jidongkuang/DVTA.
Authors:Lehong Wu, Lilang Lin, Jiahang Zhang, Yiyang Ma, Jiaying Liu
Abstract:
Self-supervised learning has proved effective for skeleton-based human action understanding. However, previous works either rely on contrastive learning that suffers false negative problems or are based on reconstruction that learns too much unessential low-level clues, leading to limited representations for downstream tasks. Recently, great advances have been made in generative learning, which is naturally a challenging yet meaningful pretext task to model the general underlying data distributions. However, the representation learning capacity of generative models is under-explored, especially for the skeletons with spacial sparsity and temporal redundancy. To this end, we propose Masked Conditional Diffusion (MacDiff) as a unified framework for human skeleton modeling. For the first time, we leverage diffusion models as effective skeleton representation learners. Specifically, we train a diffusion decoder conditioned on the representations extracted by a semantic encoder. Random masking is applied to encoder inputs to introduce a information bottleneck and remove redundancy of skeletons. Furthermore, we theoretically demonstrate that our generative objective involves the contrastive learning objective which aligns the masked and noisy views. Meanwhile, it also enforces the representation to complement for the noisy view, leading to better generalization performance. MacDiff achieves state-of-the-art performance on representation learning benchmarks while maintaining the competence for generative tasks. Moreover, we leverage the diffusion model for data augmentation, significantly enhancing the fine-tuning performance in scenarios with scarce labeled data. Our project is available at https://lehongwu.github.io/ECCV24MacDiff/.
Authors:Safwen Naimi, Wassim Bouachir, Guillaume-Alexandre Bilodeau
Abstract:
To extract robust and generalizable skeleton action recognition features, large amounts of well-curated data are typically required, which is a challenging task hindered by annotation and computation costs. Therefore, unsupervised representation learning is of prime importance to leverage unlabeled skeleton data. In this work, we investigate unsupervised representation learning for skeleton action recognition. For this purpose, we designed a lightweight convolutional transformer framework, named ReL-SAR, exploiting the complementarity of convolutional and attention layers for jointly modeling spatial and temporal cues in skeleton sequences. We also use a Selection-Permutation strategy for skeleton joints to ensure more informative descriptions from skeletal data. Finally, we capitalize on Bootstrap Your Own Latent (BYOL) to learn robust representations from unlabeled skeleton sequence data. We achieved very competitive results on limited-size datasets: MCAD, IXMAS, JHMDB, and NW-UCLA, showing the effectiveness of our proposed method against state-of-the-art methods in terms of both performance and computational efficiency. To ensure reproducibility and reusability, the source code including all implementation parameters is provided at: https://github.com/SafwenNaimi/Representation-Learning-for-Skeleton-Action-Recognition-with-Convolutional-Transformers-and-BYOL
Authors:Yunfeng Diao, Baiqi Wu, Ruixuan Zhang, Ajian Liu, Xiaoshuai Hao, Xingxing Wei, Meng Wang, He Wang
Abstract:
Skeletal sequence data, as a widely employed representation of human actions, are crucial in Human Activity Recognition (HAR). Recently, adversarial attacks have been proposed in this area, which exposes potential security concerns, and more importantly provides a good tool for model robustness test. Within this research, transfer-based attack is an important tool as it mimics the real-world scenario where an attacker has no knowledge of the target model, but is under-explored in Skeleton-based HAR (S-HAR). Consequently, existing S-HAR attacks exhibit weak adversarial transferability and the reason remains largely unknown. In this paper, we investigate this phenomenon via the characterization of the loss function. We find that one prominent indicator of poor transferability is the low smoothness of the loss function. Led by this observation, we improve the transferability by properly smoothening the loss when computing the adversarial examples. This leads to the first Transfer-based Attack on Skeletal Action Recognition, TASAR. TASAR explores the smoothened model posterior of pre-trained surrogates, which is achieved by a new post-train Dual Bayesian optimization strategy. Furthermore, unlike existing transfer-based methods which overlook the temporal coherence within sequences, TASAR incorporates motion dynamics into the Bayesian attack, effectively disrupting the spatial-temporal coherence of S-HARs. For exhaustive evaluation, we build the first large-scale robust S-HAR benchmark, comprising 7 S-HAR models, 10 attack methods, 3 S-HAR datasets and 2 defense models. Extensive results demonstrate the superiority of TASAR. Our benchmark enables easy comparisons for future studies, with the code available in the https://github.com/yunfengdiao/Skeleton-Robustness-Benchmark.
Authors:Hsiang-Wei Huang, Jiacheng Sun, Cheng-Yen Yang, Zhongyu Jiang, Li-Yu Huang, Jenq-Neng Hwang, Yu-Ching Yeh
Abstract:
Assessing gross motor development in toddlers is crucial for understanding their physical development and identifying potential developmental delays or disorders. However, existing datasets for action recognition primarily focus on adults, lacking the diversity and specificity required for accurate assessment in toddlers. In this paper, we present ToddlerAct, a toddler gross motor action recognition dataset, aiming to facilitate research in early childhood development. The dataset consists of video recordings capturing a variety of gross motor activities commonly observed in toddlers aged under three years old. We describe the data collection process, annotation methodology, and dataset characteristics. Furthermore, we benchmarked multiple state-of-the-art methods including image-based and skeleton-based action recognition methods on our datasets. Our findings highlight the importance of domain-specific datasets for accurate assessment of gross motor development in toddlers and lay the foundation for future research in this critical area. Our dataset will be available at https://github.com/ipl-uw/ToddlerAct.
Authors:Mert Kiray, Alvaro Ritter, Nassir Navab, Benjamin Busam
Abstract:
Contrastive learning has gained significant attention in skeleton-based action recognition for its ability to learn robust representations from unlabeled data. However, existing methods rely on a single skeleton convention, which limits their ability to generalize across datasets with diverse joint structures and anatomical coverage. We propose Multi-Skeleton Contrastive Learning (MS-CLR), a general self-supervised framework that aligns pose representations across multiple skeleton conventions extracted from the same sequence. This encourages the model to learn structural invariances and capture diverse anatomical cues, resulting in more expressive and generalizable features. To support this, we adapt the ST-GCN architecture to handle skeletons with varying joint layouts and scales through a unified representation scheme. Experiments on the NTU RGB+D 60 and 120 datasets demonstrate that MS-CLR consistently improves performance over strong single-skeleton contrastive learning baselines. A multi-skeleton ensemble further boosts performance, setting new state-of-the-art results on both datasets.
Authors:Canhui Tang, Sanping Zhou, Haoyue Shi, Le Wang
Abstract:
Zero-Shot Video Anomaly Detection (ZS-VAD) requires temporally localizing anomalies without target domain training data, which is a crucial task due to various practical concerns, e.g., data privacy or new surveillance deployments. Skeleton-based approach has inherent generalizable advantages in achieving ZS-VAD as it eliminates domain disparities both in background and human appearance. However, existing methods only learn low-level skeleton representation and rely on the domain-limited normality boundary, which cannot generalize well to new scenes with different normal and abnormal behavior patterns. In this paper, we propose a novel zero-shot video anomaly detection framework, unlocking the potential of skeleton data via action typicality and uniqueness learning. Firstly, we introduce a language-guided semantic typicality modeling module that projects skeleton snippets into action semantic space and distills LLM's knowledge of typical normal and abnormal behaviors during training. Secondly, we propose a test-time context uniqueness analysis module to finely analyze the spatio-temporal differences between skeleton snippets and then derive scene-adaptive boundaries. Without using any training samples from the target domain, our method achieves state-of-the-art results against skeleton-based methods on four large-scale VAD datasets: ShanghaiTech, UBnormal, NWPU, and UCF-Crime, featuring over 100 unseen surveillance scenes.
Authors:Tatsuro Banno, Takehiko Ohkawa, Ruicong Liu, Ryosuke Furuta, Yoichi Sato
Abstract:
Bimanual human activities inherently involve coordinated movements of both hands and body. However, the impact of this coordination in activity understanding has not been systematically evaluated due to the lack of suitable datasets. Such evaluation demands kinematic-level annotations (e.g., 3D pose) for the hands and body, yet existing 3D activity datasets typically annotate either hand or body pose. Another line of work employs marker-based motion capture to provide full-body pose, but the physical markers introduce visual artifacts, thereby limiting models' generalization to natural, markerless videos. To address these limitations, we present AssemblyHands-X, the first markerless 3D hand-body benchmark for bimanual activities, designed to study the effect of hand-body coordination for action recognition. We begin by constructing a pipeline for 3D pose annotation from synchronized multi-view videos. Our approach combines multi-view triangulation with SMPL-X mesh fitting, yielding reliable 3D registration of hands and upper body. We then validate different input representations (e.g., video, hand pose, body pose, or hand-body pose) across recent action recognition models based on graph convolution or spatio-temporal attention. Our extensive experiments show that pose-based action inference is more efficient and accurate than video baselines. Moreover, joint modeling of hand and body cues improves action recognition over using hands or upper body alone, highlighting the importance of modeling interdependent hand-body dynamics for a holistic understanding of bimanual activities.
Authors:Haiqing Ren, Zhongkai Luo, Heng Fan, Xiaohui Yuan, Guanchen Wang, Libo Zhang
Abstract:
Graph Convolutional Networks (GCNs) have proven to be highly effective for skeleton-based action recognition, primarily due to their ability to leverage graph topology for feature aggregation, a key factor in extracting meaningful representations. However, despite their success, GCNs often struggle to effectively distinguish between ambiguous actions, revealing limitations in the representation of learned topological and spatial features. To address this challenge, we propose a novel approach, Gaussian Topology Refinement Gated Graph Convolution (G$^{3}$CN), to address the challenge of distinguishing ambiguous actions in skeleton-based action recognition. G$^{3}$CN incorporates a Gaussian filter to refine the skeleton topology graph, improving the representation of ambiguous actions. Additionally, Gated Recurrent Units (GRUs) are integrated into the GCN framework to enhance information propagation between skeleton points. Our method shows strong generalization across various GCN backbones. Extensive experiments on NTU RGB+D, NTU RGB+D 120, and NW-UCLA benchmarks demonstrate that G$^{3}$CN effectively improves action recognition, particularly for ambiguous samples.
Authors:Wei Wei, Shaojie Zhang, Yonghao Dang, Jianqin Yin
Abstract:
Human action recognition is a crucial task for intelligent robotics, particularly within the context of human-robot collaboration research. In self-supervised skeleton-based action recognition, the mask-based reconstruction paradigm learns the spatial structure and motion patterns of the skeleton by masking joints and reconstructing the target from unlabeled data. However, existing methods focus on a limited set of joints and low-order motion patterns, limiting the model's ability to understand complex motion patterns. To address this issue, we introduce MaskSem, a novel semantic-guided masking method for learning 3D hybrid high-order motion representations. This novel framework leverages Grad-CAM based on relative motion to guide the masking of joints, which can be represented as the most semantically rich temporal orgions. The semantic-guided masking process can encourage the model to explore more discriminative features. Furthermore, we propose using hybrid high-order motion as the reconstruction target, enabling the model to learn multi-order motion patterns. Specifically, low-order motion velocity and high-order motion acceleration are used together as the reconstruction target. This approach offers a more comprehensive description of the dynamic motion process, enhancing the model's understanding of motion patterns. Experiments on the NTU60, NTU120, and PKU-MMD datasets show that MaskSem, combined with a vanilla transformer, improves skeleton-based action recognition, making it more suitable for applications in human-robot interaction.
Authors:Yanan Liu, Jun Liu, Hao Zhang, Dan Xu, Hossein Rahmani, Mohammed Bennamoun, Qiuhong Ke
Abstract:
Skeleton-based action recognition has garnered significant attention in the computer vision community. Inspired by the recent success of the selective state-space model (SSM) Mamba in modeling 1D temporal sequences, we propose TSkel-Mamba, a hybrid Transformer-Mamba framework that effectively captures both spatial and temporal dynamics. In particular, our approach leverages Spatial Transformer for spatial feature learning while utilizing Mamba for temporal modeling. Mamba, however, employs separate SSM blocks for individual channels, which inherently limits its ability to model inter-channel dependencies. To better adapt Mamba for skeleton data and enhance Mamba`s ability to model temporal dependencies, we introduce a Temporal Dynamic Modeling (TDM) block, which is a versatile plug-and-play component that integrates a novel Multi-scale Temporal Interaction (MTI) module. The MTI module employs multi-scale Cycle operators to capture cross-channel temporal interactions, a critical factor in action recognition. Extensive experiments on NTU-RGB+D 60, NTU-RGB+D 120, NW-UCLA and UAV-Human datasets demonstrate that TSkel-Mamba achieves state-of-the-art performance while maintaining low inference time, making it both efficient and highly effective.
Authors:Mengyuan Liu, Hong Liu, Qianshuo Hu, Bin Ren, Junsong Yuan, Jiaying Lin, Jiajun Wen
Abstract:
With the inherent advantages of skeleton representation, 3D skeleton-based action recognition has become a prominent topic in the field of computer vision. However, previous reviews have predominantly adopted a model-oriented perspective, often neglecting the fundamental steps involved in skeleton-based action recognition. This oversight tends to ignore key components of skeleton-based action recognition beyond model design and has hindered deeper, more intrinsic understanding of the task. To bridge this gap, our review aims to address these limitations by presenting a comprehensive, task-oriented framework for understanding skeleton-based action recognition. We begin by decomposing the task into a series of sub-tasks, placing particular emphasis on preprocessing steps such as modality derivation and data augmentation. The subsequent discussion delves into critical sub-tasks, including feature extraction and spatio-temporal modeling techniques. Beyond foundational action recognition networks, recently advanced frameworks such as hybrid architectures, Mamba models, large language models (LLMs), and generative models have also been highlighted. Finally, a comprehensive overview of public 3D skeleton datasets is presented, accompanied by an analysis of state-of-the-art algorithms evaluated on these benchmarks. By integrating task-oriented discussions, comprehensive examinations of sub-tasks, and an emphasis on the latest advancements, our review provides a fundamental and accessible structured roadmap for understanding and advancing the field of 3D skeleton-based action recognition.
Authors:Hongsong Wang, Heng Fei, Bingxuan Dai, Jie Gui
Abstract:
Multimodal human action understanding is a significant problem in computer vision, with the central challenge being the effective utilization of the complementarity among diverse modalities while maintaining model efficiency. However, most existing methods rely on simple late fusion to enhance performance, which results in substantial computational overhead. Although early fusion with a shared backbone for all modalities is efficient, it struggles to achieve excellent performance. To address the dilemma of balancing efficiency and effectiveness, we introduce a self-supervised multimodal skeleton-based action representation learning framework, named Decomposition and Composition. The Decomposition strategy meticulously decomposes the fused multimodal features into distinct unimodal features, subsequently aligning them with their respective ground truth unimodal counterparts. On the other hand, the Composition strategy integrates multiple unimodal features, leveraging them as self-supervised guidance to enhance the learning of multimodal representations. Extensive experiments on the NTU RGB+D 60, NTU RGB+D 120, and PKU-MMD II datasets demonstrate that the proposed method strikes an excellent balance between computational cost and model performance.
Authors:Qilang Ye, Yu Zhou, Lian He, Jie Zhang, Xuanming Guo, Jiayu Zhang, Mingkui Tan, Weicheng Xie, Yue Sun, Tao Tan, Xiaochen Yuan, Ghada Khoriba, Zitong Yu
Abstract:
Large Language Models (LLMs) hold rich implicit knowledge and powerful transferability. In this paper, we explore the combination of LLMs with the human skeleton to perform action classification and description. However, when treating LLM as a recognizer, two questions arise: 1) How can LLMs understand skeleton? 2) How can LLMs distinguish among actions? To address these problems, we introduce a novel paradigm named learning Skeleton representation with visUal-motion knowledGe for Action Recognition (SUGAR). In our pipeline, we first utilize off-the-shelf large-scale video models as a knowledge base to generate visual, motion information related to actions. Then, we propose to supervise skeleton learning through this prior knowledge to yield discrete representations. Finally, we use the LLM with untouched pre-training weights to understand these representations and generate the desired action targets and descriptions. Notably, we present a Temporal Query Projection (TQP) module to continuously model the skeleton signals with long sequences. Experiments on several skeleton-based action classification benchmarks demonstrate the efficacy of our SUGAR. Moreover, experiments on zero-shot scenarios show that SUGAR is more versatile than linear-based methods.
Authors:Hongsong Wang, Xiaoyan Ma, Jidong Kuang, Jie Gui
Abstract:
Skeleton-based human action recognition has received widespread attention in recent years due to its diverse range of application scenarios. Due to the different sources of human skeletons, skeleton data naturally exhibit heterogeneity. The previous works, however, overlook the heterogeneity of human skeletons and solely construct models tailored for homogeneous skeletons. This work addresses the challenge of heterogeneous skeleton-based action representation learning, specifically focusing on processing skeleton data that varies in joint dimensions and topological structures. The proposed framework comprises two primary components: heterogeneous skeleton processing and unified representation learning. The former first converts two-dimensional skeleton data into three-dimensional skeleton via an auxiliary network, and then constructs a prompted unified skeleton using skeleton-specific prompts. We also design an additional modality named semantic motion encoding to harness the semantic information within skeletons. The latter module learns a unified action representation using a shared backbone network that processes different heterogeneous skeletons. Extensive experiments on the NTU-60, NTU-120, and PKU-MMD II datasets demonstrate the effectiveness of our method in various tasks of action understanding. Our approach can be applied to action recognition in robots with different humanoid structures.
Authors:Yuxin Cao, Kai Ye, Derui Wang, Minhui Xue, Hao Ge, Chenxiong Qian, Jin Song Dong
Abstract:
Skeleton action recognition models have secured more attention than video-based ones in various applications due to privacy preservation and lower storage requirements. Skeleton data are typically transmitted to cloud servers for action recognition, with results returned to clients via Apps/APIs. However, the vulnerability of skeletal models against adversarial perturbations gradually reveals the unreliability of these systems. Existing black-box attacks all operate in a decision-based manner, resulting in numerous queries that hinder efficiency and feasibility in real-world applications. Moreover, all attacks off the shelf focus on only restricted perturbations, while ignoring model weaknesses when encountered with non-semantic perturbations. In this paper, we propose two query-effIcient Skeletal Adversarial AttaCks, ISAAC-K and ISAAC-N. As a black-box attack, ISAAC-K utilizes Grad-CAM in a surrogate model to extract key joints where minor sparse perturbations are then added to fool the classifier. To guarantee natural adversarial motions, we introduce constraints of both bone length and temporal consistency. ISAAC-K finds stronger adversarial examples on $\ell_\infty$ norm, which can encompass those on other norms. Exhaustive experiments substantiate that ISAAC-K can uplift the attack efficiency of the perturbations under 10 skeletal models. Additionally, as a byproduct, ISAAC-N fools the classifier by replacing skeletons unrelated to the action. We surprisingly find that skeletal models are vulnerable to large perturbations where the part-wise non-semantic joints are just replaced, leading to a query-free no-box attack without any prior knowledge. Based on that, four adaptive defenses are eventually proposed to improve the robustness of skeleton recognition models.
Authors:Yang Chen, Jingcai Guo, Song Guo, Dacheng Tao
Abstract:
Zero-shot skeleton action recognition is a non-trivial task that requires robust unseen generalization with prior knowledge from only seen classes and shared semantics. Existing methods typically build the skeleton-semantics interactions by uncontrollable mappings and conspicuous representations, thereby can hardly capture the intricate and fine-grained relationship for effective cross-modal transferability. To address these issues, we propose a novel dyNamically Evolving dUal skeleton-semantic syneRgistic framework with the guidance of cOntext-aware side informatioN (dubbed Neuron), to explore more fine-grained cross-modal correspondence from micro to macro perspectives at both spatial and temporal levels, respectively. Concretely, 1) we first construct the spatial-temporal evolving micro-prototypes and integrate dynamic context-aware side information to capture the intricate and synergistic skeleton-semantic correlations step-by-step, progressively refining cross-model alignment; and 2) we introduce the spatial compression and temporal memory mechanisms to guide the growth of spatial-temporal micro-prototypes, enabling them to absorb structure-related spatial representations and regularity-dependent temporal patterns. Notably, such processes are analogous to the learning and growth of neurons, equipping the framework with the capacity to generalize to novel unseen action categories. Extensive experiments on various benchmark datasets demonstrated the superiority of the proposed method.
Authors:Sania Zahan, Ghulam Mubashar Hassan, Ajmal Mian
Abstract:
The increasing pace of population aging calls for better care and support systems. Falling is a frequent and critical problem for elderly people causing serious long-term health issues. Fall detection from video streams is not an attractive option for real-life applications due to privacy issues. Existing methods try to resolve this issue by using very low-resolution cameras or video encryption. However, privacy cannot be ensured completely with such approaches. Key points on the body, such as skeleton joints, can convey significant information about motion dynamics and successive posture changes which are crucial for fall detection. Skeleton joints have been explored for feature extraction but with image recognition models that ignore joint dependency across frames which is important for the classification of actions. Moreover, existing models are over-parameterized or evaluated on small datasets with very few activity classes. We propose an efficient graph convolution network model that exploits spatio-temporal joint dependencies and dynamics of human skeleton joints for accurate fall detection. Our method leverages dynamic representation with robust concurrent spatio-temporal characteristics of skeleton joints. We performed extensive experiments on three large-scale datasets. With a significantly smaller model size than most existing methods, our proposed method achieves state-of-the-art results on the large scale NTU datasets.
Authors:Xuan Li, Qianli Ma, Tsung-Yi Lin, Yongxin Chen, Chenfanfu Jiang, Ming-Yu Liu, Donglai Xiang
Abstract:
We present Articulated Kinematics Distillation (AKD), a framework for generating high-fidelity character animations by merging the strengths of skeleton-based animation and modern generative models. AKD uses a skeleton-based representation for rigged 3D assets, drastically reducing the Degrees of Freedom (DoFs) by focusing on joint-level control, which allows for efficient, consistent motion synthesis. Through Score Distillation Sampling (SDS) with pre-trained video diffusion models, AKD distills complex, articulated motions while maintaining structural integrity, overcoming challenges faced by 4D neural deformation fields in preserving shape consistency. This approach is naturally compatible with physics-based simulation, ensuring physically plausible interactions. Experiments show that AKD achieves superior 3D consistency and motion quality compared with existing works on text-to-4D generation. Project page: https://research.nvidia.com/labs/dir/akd/
Authors:Younggeol Cho, Elisa Motta, Olivia Nocentini, Marta Lagomarsino, Andrea Merello, Marco Crepaldi, Arash Ajoudani
Abstract:
Human pose estimation and action recognition have received attention due to their critical roles in healthcare monitoring, rehabilitation, and assistive technologies. In this study, we proposed a novel architecture named Transformer based Encoder Decoder Network (TED Net) designed for estimating human skeleton poses from WiFi Channel State Information (CSI). TED Net integrates convolutional encoders with transformer based attention mechanisms to capture spatiotemporal features from CSI signals. The estimated skeleton poses were used as input to a customized Directed Graph Neural Network (DGNN) for action recognition. We validated our model on two datasets: a publicly available multi modal dataset for assessing general pose estimation, and a newly collected dataset focused on fall related scenarios involving 20 participants. Experimental results demonstrated that TED Net outperformed existing approaches in pose estimation, and that the DGNN achieves reliable action classification using CSI based skeletons, with performance comparable to RGB based systems. Notably, TED Net maintains robust performance across both fall and non fall cases. These findings highlight the potential of CSI driven human skeleton estimation for effective action recognition, particularly in home environments such as elderly fall detection. In such settings, WiFi signals are often readily available, offering a privacy preserving alternative to vision based methods, which may raise concerns about continuous camera monitoring.
Authors:Yue Li, Haoxuan Qu, Mengyuan Liu, Jun Liu, Yujun Cai
Abstract:
Transformers have demonstrated remarkable performance in skeleton-based human action recognition, yet their quadratic computational complexity remains a bottleneck for real-world applications. To mitigate this, linear attention mechanisms have been explored but struggle to capture the hierarchical structure of skeleton data. Meanwhile, the Poincaré model, as a typical hyperbolic geometry, offers a powerful framework for modeling hierarchical structures but lacks well-defined operations for existing mainstream linear attention. In this paper, we propose HyLiFormer, a novel hyperbolic linear attention Transformer tailored for skeleton-based action recognition. Our approach incorporates a Hyperbolic Transformation with Curvatures (HTC) module to map skeleton data into hyperbolic space and a Hyperbolic Linear Attention (HLA) module for efficient long-range dependency modeling. Theoretical analysis and extensive experiments on NTU RGB+D and NTU RGB+D 120 datasets demonstrate that HyLiFormer significantly reduces computational complexity while preserving model accuracy, making it a promising solution for efficiency-critical applications.
Authors:Qiushuo Cheng, Jingjing Liu, Catherine Morgan, Alan Whone, Majid Mirmehdi
Abstract:
The self-supervised pretraining paradigm has achieved great success in learning 3D action representations for skeleton-based action recognition using contrastive learning. However, learning effective representations for skeleton-based temporal action localization remains challenging and underexplored. Unlike video-level {action} recognition, detecting action boundaries requires temporally sensitive features that capture subtle differences between adjacent frames where labels change. To this end, we formulate a snippet discrimination pretext task for self-supervised pretraining, which densely projects skeleton sequences into non-overlapping segments and promotes features that distinguish them across videos via contrastive learning. Additionally, we build on strong backbones of skeleton-based action recognition models by fusing intermediate features with a U-shaped module to enhance feature resolution for frame-level localization. Our approach consistently improves existing skeleton-based contrastive learning methods for action localization on BABEL across diverse subsets and evaluation protocols. We also achieve state-of-the-art transfer learning performance on PKUMMD with pretraining on NTU RGB+D and BABEL.
Authors:Shengkai Sun, Zefan Zhang, Jianfeng Dong, Zhiyong Cheng, Xiaojun Chang, Meng Wang
Abstract:
Recent advances in the masked autoencoder (MAE) paradigm have significantly propelled self-supervised skeleton-based action recognition. However, most existing approaches limit reconstruction targets to raw joint coordinates or their simple variants, resulting in computational redundancy and limited semantic representation. To address this, we propose a novel General Feature Prediction framework (GFP) for efficient mask skeleton modeling. Our key innovation is replacing conventional low-level reconstruction with high-level feature prediction that spans from local motion patterns to global semantic representations. Specifically, we introduce a collaborative learning framework where a lightweight target generation network dynamically produces diversified supervision signals across spatial-temporal hierarchies, avoiding reliance on pre-computed offline features. The framework incorporates constrained optimization to ensure feature diversity while preventing model collapse. Experiments on NTU RGB+D 60, NTU RGB+D 120 and PKU-MMD demonstrate the benefits of our approach: Computational efficiency (with 6.2$\times$ faster training than standard masked skeleton modeling methods) and superior representation quality, achieving state-of-the-art performance in various downstream tasks.
Authors:Jongseo Lee, Wooil Lee, Gyeong-Moon Park, Seong Tae Kim, Jinwoo Choi
Abstract:
Human action recognition (HAR) has achieved impressive results with deep learning models, but their decision-making process remains opaque due to their black-box nature. Ensuring interpretability is crucial, especially for real-world applications requiring transparency and accountability. Existing video XAI methods primarily rely on feature attribution or static textual concepts, both of which struggle to capture motion dynamics and temporal dependencies essential for action understanding. To address these challenges, we propose Pose Concept Bottleneck for Explainable Action Recognition (PCBEAR), a novel concept bottleneck framework that introduces human pose sequences as motion-aware, structured concepts for video action recognition. Unlike methods based on pixel-level features or static textual descriptions, PCBEAR leverages human skeleton poses, which focus solely on body movements, providing robust and interpretable explanations of motion dynamics. We define two types of pose-based concepts: static pose concepts for spatial configurations at individual frames, and dynamic pose concepts for motion patterns across multiple frames. To construct these concepts, PCBEAR applies clustering to video pose sequences, allowing for automatic discovery of meaningful concepts without manual annotation. We validate PCBEAR on KTH, Penn-Action, and HAA500, showing that it achieves high classification performance while offering interpretable, motion-driven explanations. Our method provides both strong predictive performance and human-understandable insights into the model's reasoning process, enabling test-time interventions for debugging and improving model behavior.
Authors:Muxin Pu, Mei Kuan Lim, Chun Yong Chong
Abstract:
Sign language recognition (SLR) refers to interpreting sign language glosses from given videos automatically. This research area presents a complex challenge in computer vision because of the rapid and intricate movements inherent in sign languages, which encompass hand gestures, body postures, and even facial expressions. Recently, skeleton-based action recognition has attracted increasing attention due to its ability to handle variations in subjects and backgrounds independently. However, current skeleton-based SLR methods exhibit three limitations: 1) they often neglect the importance of realistic hand poses, where most studies train SLR models on non-realistic skeletal representations; 2) they tend to assume complete data availability in both training or inference phases, and capture intricate relationships among different body parts collectively; 3) these methods treat all sign glosses uniformly, failing to account for differences in complexity levels regarding skeletal representations. To enhance the realism of hand skeletal representations, we present a kinematic hand pose rectification method for enforcing constraints. Mitigating the impact of missing data, we propose a feature-isolated mechanism to focus on capturing local spatial-temporal context. This method captures the context concurrently and independently from individual features, thus enhancing the robustness of the SLR model. Additionally, to adapt to varying complexity levels of sign glosses, we develop an input-adaptive inference approach to optimise computational efficiency and accuracy. Experimental results demonstrate the effectiveness of our approach, as evidenced by achieving a new state-of-the-art (SOTA) performance on WLASL100 and LSA64. For WLASL100, we achieve a top-1 accuracy of 86.50\%, marking a relative improvement of 2.39% over the previous SOTA. For LSA64, we achieve a top-1 accuracy of 99.84%.
Authors:Zeqi Gu, Difan Liu, Timothy Langlois, Matthew Fisher, Abe Davis
Abstract:
Recent diffusion-based methods have achieved impressive results on animating images of human subjects. However, most of that success has built on human-specific body pose representations and extensive training with labeled real videos. In this work, we extend the ability of such models to animate images of characters with more diverse skeletal topologies. Given a small number (3-5) of example frames showing the character in different poses with corresponding skeletal information, our model quickly infers a rig for that character that can generate images corresponding to new skeleton poses. We propose a procedural data generation pipeline that efficiently samples training data with diverse topologies on the fly. We use it, along with a novel skeleton representation, to train our model on articulated shapes spanning a large space of textures and topologies. Then during fine-tuning, our model rapidly adapts to unseen target characters and generalizes well to rendering new poses, both for realistic and more stylized cartoon appearances. To better evaluate performance on this novel and challenging task, we create the first 2D video dataset that contains both humanoid and non-humanoid subjects with per-frame keypoint annotations. With extensive experiments, we demonstrate the superior quality of our results. Project page: https://traindragondiffusion.github.io/
Authors:Zeyu Liang, Hailun Xia, Naichuan Zheng, Huan Xu
Abstract:
Skeleton-based action recognition has achieved remarkable performance with the development of graph convolutional networks (GCNs). However, most of these methods tend to construct complex topology learning mechanisms while neglecting the inherent symmetry of the human body. Additionally, the use of temporal convolutions with certain fixed receptive fields limits their capacity to effectively capture dependencies in time sequences. To address the issues, we (1) propose a novel Topological Symmetry Enhanced Graph Convolution (TSE-GC) to enable distinct topology learning across different channel partitions while incorporating topological symmetry awareness and (2) construct a Multi-Branch Deformable Temporal Convolution (MBDTC) for skeleton-based action recognition. The proposed TSE-GC emphasizes the inherent symmetry of the human body while enabling efficient learning of dynamic topologies. Meanwhile, the design of MBDTC introduces the concept of deformable modeling, leading to more flexible receptive fields and stronger modeling capacity of temporal dependencies. Combining TSE-GC with MBDTC, our final model, TSE-GCN, achieves competitive performance with fewer parameters compared with state-of-the-art methods on three large datasets, NTU RGB+D, NTU RGB+D 120, and NW-UCLA. On the cross-subject and cross-set evaluations of NTU RGB+D 120, the accuracies of our model reach 90.0\% and 91.1\%, with 1.1M parameters and 1.38 GFLOPS for one stream.
Authors:Naichuan Zheng, Xiahai Lun, Weiyi Li, Yuchen Du
Abstract:
Graph Convolutional Networks (GCNs) demonstrate strong capability in modeling skeletal topology for action recognition, yet their dense floating-point computations incur high energy costs. Spiking Neural Networks (SNNs), characterized by event-driven and sparse activation, offer energy efficiency but remain limited in capturing coupled temporal-frequency and topological dependencies of human motion. To bridge this gap, this article proposes Signal-SGN++, a topology-aware spiking graph framework that integrates structural adaptivity with time-frequency spiking dynamics. The network employs a backbone composed of 1D Spiking Graph Convolution (1D-SGC) and Frequency Spiking Convolution (FSC) for joint spatiotemporal and spectral feature extraction. Within this backbone, a Topology-Shift Self-Attention (TSSA) mechanism is embedded to adaptively route attention across learned skeletal topologies, enhancing graph-level sensitivity without increasing computational complexity. Moreover, an auxiliary Multi-Scale Wavelet Transform Fusion (MWTF) branch decomposes spiking features into multi-resolution temporal-frequency representations, wherein a Topology-Aware Time-Frequency Fusion (TATF) unit incorporates structural priors to preserve topology-consistent spectral fusion. Comprehensive experiments on large-scale benchmarks validate that Signal-SGN++ achieves superior accuracy-efficiency trade-offs, outperforming existing SNN-based methods and achieving competitive results against state-of-the-art GCNs under substantially reduced energy consumption.
Authors:Thomas Kreutz, Max Mühlhäuser, Alejandro Sanchez Guinea
Abstract:
Despite LiDAR (Light Detection and Ranging) being an effective privacy-preserving alternative to RGB cameras to perceive human activities, it remains largely underexplored in the context of multi-modal contrastive pre-training for human activity understanding (e.g., human activity recognition (HAR), retrieval, or person re-identification (RE-ID)). To close this gap, our work explores learning the correspondence between LiDAR point clouds, human skeleton poses, IMU data, and text in a joint embedding space. More specifically, we present DeSPITE, a Deep Skeleton-Pointcloud-IMU-Text Embedding model, which effectively learns a joint embedding space across these four modalities. At the heart of our empirical exploration, we have combined the existing LIPD and Babel datasets, which enabled us to synchronize data of all four modalities, allowing us to explore the learning of a new joint embedding space. Our experiments demonstrate novel human activity understanding tasks for point cloud sequences enabled through DeSPITE, including Skeleton<->Pointcloud<->IMU matching, retrieval, and temporal moment retrieval. Furthermore, we show that DeSPITE is an effective pre-training strategy for point cloud HAR through experiments in MSR-Action3D and HMPEAR.
Authors:Haoyu Ji, Bowen Chen, Weihong Ren, Wenze Huang, Zhihao Yang, Zhiyong Wang, Honghai Liu
Abstract:
Skeleton-based Temporal Action Segmentation (STAS) aims to segment and recognize various actions from long, untrimmed sequences of human skeletal movements. Current STAS methods typically employ spatio-temporal modeling to establish dependencies among joints as well as frames, and utilize one-hot encoding with cross-entropy loss for frame-wise classification supervision. However, these methods overlook the intrinsic correlations among joints and actions within skeletal features, leading to a limited understanding of human movements. To address this, we propose a Text-Derived Relational Graph-Enhanced Network (TRG-Net) that leverages prior graphs generated by Large Language Models (LLM) to enhance both modeling and supervision. For modeling, the Dynamic Spatio-Temporal Fusion Modeling (DSFM) method incorporates Text-Derived Joint Graphs (TJG) with channel- and frame-level dynamic adaptation to effectively model spatial relations, while integrating spatio-temporal core features during temporal modeling. For supervision, the Absolute-Relative Inter-Class Supervision (ARIS) method employs contrastive learning between action features and text embeddings to regularize the absolute class distributions, and utilizes Text-Derived Action Graphs (TAG) to capture the relative inter-class relationships among action features. Additionally, we propose a Spatial-Aware Enhancement Processing (SAEP) method, which incorporates random joint occlusion and axial rotation to enhance spatial generalization. Performance evaluations on four public datasets demonstrate that TRG-Net achieves state-of-the-art results.
Authors:Sen Peng, Weixing Xie, Zilong Wang, Xiaohu Guo, Zhonggui Chen, Baorong Yang, Xiao Dong
Abstract:
We introduce RMAvatar, a novel human avatar representation with Gaussian splatting embedded on mesh to learn clothed avatar from a monocular video. We utilize the explicit mesh geometry to represent motion and shape of a virtual human and implicit appearance rendering with Gaussian Splatting. Our method consists of two main modules: Gaussian initialization module and Gaussian rectification module. We embed Gaussians into triangular faces and control their motion through the mesh, which ensures low-frequency motion and surface deformation of the avatar. Due to the limitations of LBS formula, the human skeleton is hard to control complex non-rigid transformations. We then design a pose-related Gaussian rectification module to learn fine-detailed non-rigid deformations, further improving the realism and expressiveness of the avatar. We conduct extensive experiments on public datasets, RMAvatar shows state-of-the-art performance on both rendering quality and quantitative evaluations. Please see our project page at https://rm-avatar.github.io.
Authors:Zhigang Tu, Zhengbo Zhang, Jia Gong, Junsong Yuan, Bo Du
Abstract:
Skeleton-based human action recognition aims to classify human skeletal sequences, which are spatiotemporal representations of actions, into predefined categories. To reduce the reliance on costly annotations of skeletal sequences while maintaining competitive recognition accuracy, the task of 3D Action Recognition with Limited Training Samples, also known as semi-supervised 3D Action Recognition, has been proposed. In addition, active learning, which aims to proactively select the most informative unlabeled samples for annotation, has been explored in semi-supervised 3D Action Recognition for training sample selection. Specifically, researchers adopt an encoder-decoder framework to embed skeleton sequences into a latent space, where clustering information, combined with a margin-based selection strategy using a multi-head mechanism, is utilized to identify the most informative sequences in the unlabeled set for annotation. However, the most representative skeleton sequences may not necessarily be the most informative for the action recognizer, as the model may have already acquired similar knowledge from previously seen skeleton samples. To solve it, we reformulate Semi-supervised 3D action recognition via active learning from a novel perspective by casting it as a Markov Decision Process (MDP). Built upon the MDP framework and its training paradigm, we train an informative sample selection model to intelligently guide the selection of skeleton sequences for annotation. To enhance the representational capacity of the factors in the state-action pairs within our method, we project them from Euclidean space to hyperbolic space. Furthermore, we introduce a meta tuning strategy to accelerate the deployment of our method in real-world scenarios. Extensive experiments on three 3D action recognition benchmarks demonstrate the effectiveness of our method.
Authors:Wenhan Wu, Zhishuai Guo, Chen Chen, Aidong Lu
Abstract:
Skeleton-based action recognition (SAR) has achieved impressive progress with transformer architectures. However, existing methods often rely on complex module compositions and heavy designs, leading to increased parameter counts, high computational costs, and limited scalability. In this paper, we propose a unified spatio-temporal lightweight transformer framework that integrates spatial and temporal modeling within a single attention module, eliminating the need for separate temporal modeling blocks. This approach reduces redundant computations while preserving temporal awareness within the spatial modeling process. Furthermore, we introduce a simplified multi-scale pooling fusion module that combines local and global pooling pathways to enhance the model's ability to capture fine-grained local movements and overarching global motion patterns. Extensive experiments on benchmark datasets demonstrate that our lightweight model achieves a superior balance between accuracy and efficiency, reducing parameter complexity by over 58% and lowering computational cost by over 60% compared to state-of-the-art transformer-based baselines, while maintaining competitive recognition performance.
Authors:Wenhan Wu, Zhishuai Guo, Chen Chen, Hongfei Xue, Aidong Lu
Abstract:
Zero-shot skeleton-based action recognition aims to develop models capable of identifying actions beyond the categories encountered during training. Previous approaches have primarily focused on aligning visual and semantic representations but often overlooked the importance of fine-grained action patterns in the semantic space (e.g., the hand movements in drinking water and brushing teeth). To address these limitations, we propose a Frequency-Semantic Enhanced Variational Autoencoder (FS-VAE) to explore the skeleton semantic representation learning with frequency decomposition. FS-VAE consists of three key components: 1) a frequency-based enhancement module with high- and low-frequency adjustments to enrich the skeletal semantics learning and improve the robustness of zero-shot action recognition; 2) a semantic-based action description with multilevel alignment to capture both local details and global correspondence, effectively bridging the semantic gap and compensating for the inherent loss of information in skeleton sequences; 3) a calibrated cross-alignment loss that enables valid skeleton-text pairs to counterbalance ambiguous ones, mitigating discrepancies and ambiguities in skeleton and text features, thereby ensuring robust alignment. Evaluations on the benchmarks demonstrate the effectiveness of our approach, validating that frequency-enhanced semantic features enable robust differentiation of visually and semantically similar action clusters, improving zero-shot action recognition.
Authors:Stephanie Käs, Sven Peter, Henrik Thillmann, Anton Burenko, David Benjamin Adrian, Dennis Mack, Timm Linder, Bastian Leibe
Abstract:
Fisheye cameras offer robots the ability to capture human movements across a wider field of view (FOV) than standard pinhole cameras, making them particularly useful for applications in human-robot interaction and automotive contexts. However, accurately detecting human poses in fisheye images is challenging due to the curved distortions inherent to fisheye optics. While various methods for undistorting fisheye images have been proposed, their effectiveness and limitations for poses that cover a wide FOV has not been systematically evaluated in the context of absolute human pose estimation from monocular fisheye images. To address this gap, we evaluate the impact of pinhole, equidistant and double sphere camera models, as well as cylindrical projection methods, on 3D human pose estimation accuracy. We find that in close-up scenarios, pinhole projection is inadequate, and the optimal projection method varies with the FOV covered by the human pose. The usage of advanced fisheye models like the double sphere model significantly enhances 3D human pose estimation accuracy. We propose a heuristic for selecting the appropriate projection model based on the detection bounding box to enhance prediction quality. Additionally, we introduce and evaluate on our novel dataset FISHnCHIPS, which features 3D human skeleton annotations in fisheye images, including images from unconventional angles, such as extreme close-ups, ground-mounted cameras, and wide-FOV poses, available at: https://www.vision.rwth-aachen.de/fishnchips
Authors:Mia Siemon, Ivan Nikolov, Thomas B. Moeslund, Kamal Nasrollahi
Abstract:
In Pose-based Video Anomaly Detection prior art is rooted on the assumption that abnormal events can be mostly regarded as a result of uncommon human behavior. Opposed to utilizing skeleton representations of humans, however, we investigate the potential of learning recurrent motion patterns of normal human behavior using 2D contours. Keeping all advantages of pose-based methods, such as increased object anonymization, the shift from human skeletons to contours is hypothesized to leave the opportunity to cover more object categories open for future research. We propose formulating the problem as a regression and a classification task, and additionally explore two distinct data representation techniques for contours. To further reduce the computational complexity of Pose-based Video Anomaly Detection solutions, all methods in this study are based on shallow Neural Networks from the field of Deep Learning, and evaluated on the three most prominent benchmark datasets within Video Anomaly Detection and their human-related counterparts, totaling six datasets. Our results indicate that this novel perspective on Pose-based Video Anomaly Detection marks a promising direction for future research.
Authors:Hao Wen, Ziqian Lu, Fengli Shen, Zhe-Ming Lu, Jialin Cui
Abstract:
Human skeleton information is important in skeleton-based action recognition, which provides a simple and efficient way to describe human pose. However, existing skeleton-based methods focus more on the skeleton, ignoring the objects interacting with humans, resulting in poor performance in recognizing actions that involve object interactions. We propose a new action recognition framework introducing object nodes to supplement absent interactive object information. We also propose Spatial Temporal Variable Graph Convolutional Networks (ST-VGCN) to effectively model the Variable Graph (VG) containing object nodes. Specifically, in order to validate the role of interactive object information, by leveraging a simple self-training approach, we establish a new dataset, JXGC 24, and an extended dataset, NTU RGB+D+Object 60, including more than 2 million additional object nodes. At the same time, we designe the Variable Graph construction method to accommodate a variable number of nodes for graph structure. Additionally, we are the first to explore the overfitting issue introduced by incorporating additional object information, and we propose a VG-based data augmentation method to address this issue, called Random Node Attack. Finally, regarding the network structure, we introduce two fusion modules, CAF and WNPool, along with a novel Node Balance Loss, to enhance the comprehensive performance by effectively fusing and balancing skeleton and object node information. Our method surpasses the previous state-of-the-art on multiple skeleton-based action recognition benchmarks. The accuracy of our method on NTU RGB+D 60 cross-subject split is 96.7\%, and on cross-view split, it is 99.2\%.
Authors:Wenhan Wu, Pengfei Wang, Chen Chen, Aidong Lu
Abstract:
Transformer-based human skeleton action recognition has been developed for years. However, the complexity and high parameter count demands of these models hinder their practical applications, especially in resource-constrained environments. In this work, we propose FreqMixForemrV2, which was built upon the Frequency-aware Mixed Transformer (FreqMixFormer) for identifying subtle and discriminative actions with pioneered frequency-domain analysis. We design a lightweight architecture that maintains robust performance while significantly reducing the model complexity. This is achieved through a redesigned frequency operator that optimizes high-frequency and low-frequency parameter adjustments, and a simplified frequency-aware attention module. These improvements result in a substantial reduction in model parameters, enabling efficient deployment with only a minimal sacrifice in accuracy. Comprehensive evaluations of standard datasets (NTU RGB+D, NTU RGB+D 120, and NW-UCLA datasets) demonstrate that the proposed model achieves a superior balance between efficiency and accuracy, outperforming state-of-the-art methods with only 60% of the parameters.
Authors:Tianyi Shen, Huijuan Xu, Nilesh Ahuja, Omesh Tickoo, Philip Shin, Vijaykrishnan Narayanan
Abstract:
Skeleton action recognition involves recognizing human action from human skeletons. The use of graph convolutional networks (GCNs) has driven major advances in this recognition task. In real-world scenarios, the captured skeletons are not always perfect or complete because of occlusions of parts of the human body or poor communication quality, leading to missing parts in skeletons or videos with missing frames. In the presence of such non-idealities, existing GCN models perform poorly due to missing local context. To address this limitation, we propose Parts-Mamba, a hybrid GCN-Mamba model designed to enhance the ability to capture and maintain contextual information from distant joints. The proposed Parts-Mamba model effectively captures part-specific information through its parts-specific scanning feature and preserves non-neighboring joint context via a parts-body fusion module. Our proposed model is evaluated on the NTU RGB+D 60 and NTU RGB+D 120 datasets under different occlusion settings, achieving up to 12.9% improvement in accuracy.
Authors:Chenzui Li, Yiming Chen, Xi Wu, Giacinto Barresi, Fei Chen
Abstract:
This paper introduces an upper limb postural optimization method for enhancing physical ergonomics and force manipulability during bimanual human-robot co-carrying tasks. Existing research typically emphasizes human safety or manipulative efficiency, whereas our proposed method uniquely integrates both aspects to strengthen collaboration across diverse conditions (e.g., different grasping postures of humans, and different shapes of objects). Specifically, the joint angles of a simplified human skeleton model are optimized by minimizing the cost function to prioritize safety and manipulative capability. To guide humans towards the optimized posture, the reference end-effector poses of the robot are generated through a transformation module. A bimanual model predictive impedance controller (MPIC) is proposed for our human-like robot, CURI, to recalibrate the end effector poses through planned trajectories. The proposed method has been validated through various subjects and objects during human-human collaboration (HHC) and human-robot collaboration (HRC). The experimental results demonstrate significant improvement in muscle conditions by comparing the activation of target muscles before and after optimization.
Authors:Hangrui Xu, Chuanrui Zhang, Zhengxian Wu, Peng Jiao, Haoqian Wang
Abstract:
Gait recognition has emerged as a robust biometric modality due to its non-intrusive nature and resilience to occlusion. Conventional gait recognition methods typically rely on silhouettes or skeletons. Despite their success in gait recognition for controlled laboratory environments, they usually fail in real-world scenarios due to their limited information entropy for gait representations. To achieve accurate gait recognition in the wild, we propose a novel gait representation, named Parsing Skeleton. This representation innovatively introduces the skeleton-guided human parsing method to capture fine-grained body dynamics, so they have much higher information entropy to encode the shapes and dynamics of fine-grained human parts during walking. Moreover, to effectively explore the capability of the Parsing Skeleton representation, we propose a novel Parsing Skeleton-based gait recognition framework, named PSGait, which takes Parsing Skeletons and silhouettes as input. By fusing these two modalities, the resulting image sequences are fed into gait recognition models for enhanced individual differentiation. We conduct comprehensive benchmarks on various datasets to evaluate our model. PSGait outperforms existing state-of-the-art multimodal methods that utilize both skeleton and silhouette inputs while significantly reducing computational resources. Furthermore, as a plug-and-play method, PSGait leads to a maximum improvement of 10.9% in Rank-1 accuracy across various gait recognition models. These results demonstrate that Parsing Skeleton offers a lightweight, effective, and highly generalizable representation for gait recognition in the wild.
Authors:David Robinson, Animesh Gupta, Rizwan Quershi, Qiushi Fu, Mubarak Shah
Abstract:
Despite advancements in rehabilitation protocols, clinical assessment of upper extremity (UE) function after stroke largely remains subjective, relying heavily on therapist observation and coarse scoring systems. This subjectivity limits the sensitivity of assessments to detect subtle motor improvements, which are critical for personalized rehabilitation planning. Recent progress in computer vision offers promising avenues for enabling objective, quantitative, and scalable assessment of UE motor function. Among standardized tests, the Box and Block Test (BBT) is widely utilized for measuring gross manual dexterity and tracking stroke recovery, providing a structured setting that lends itself well to computational analysis. However, existing datasets targeting stroke rehabilitation primarily focus on daily living activities and often fail to capture clinically structured assessments such as block transfer tasks. Furthermore, many available datasets include a mixture of healthy and stroke-affected individuals, limiting their specificity and clinical utility. To address these critical gaps, we introduce StrokeVision-Bench, the first-ever dedicated dataset of stroke patients performing clinically structured block transfer tasks. StrokeVision-Bench comprises 1,000 annotated videos categorized into four clinically meaningful action classes, with each sample represented in two modalities: raw video frames and 2D skeletal keypoints. We benchmark several state-of-the-art video action recognition and skeleton-based action classification methods to establish performance baselines for this domain and facilitate future research in automated stroke rehabilitation assessment.
Authors:Bikash Kumar Badatya, Vipul Baghel, Ravi Hegde
Abstract:
Fine-grained action localization in untrimmed sports videos presents a significant challenge due to rapid and subtle motion transitions over short durations. Existing supervised and weakly supervised solutions often rely on extensive annotated datasets and high-capacity models, making them computationally intensive and less adaptable to real-world scenarios. In this work, we introduce a lightweight and unsupervised skeleton-based action localization pipeline that leverages spatio-temporal graph neural representations. Our approach pre-trains an Attention-based Spatio-Temporal Graph Convolutional Network (ASTGCN) on a pose-sequence denoising task with blockwise partitions, enabling it to learn intrinsic motion dynamics without any manual labeling. At inference, we define a novel Action Dynamics Metric (ADM), computed directly from low-dimensional ASTGCN embeddings, which detects motion boundaries by identifying inflection points in its curvature profile. Our method achieves a mean Average Precision (mAP) of 82.66% and average localization latency of 29.09 ms on the DSV Diving dataset, matching state-of-the-art supervised performance while maintaining computational efficiency. Furthermore, it generalizes robustly to unseen, in-the-wild diving footage without retraining, demonstrating its practical applicability for lightweight, real-time action analysis systems in embedded or dynamic environments.
Authors:Niki Martinel, Mariano Serrao, Christian Micheloni
Abstract:
We introduce a novel state-space model (SSM)-based framework for skeleton-based human action recognition, with an anatomically-guided architecture that improves state-of-the-art performance in both clinical diagnostics and general action recognition tasks. Our approach decomposes skeletal motion analysis into spatial, temporal, and spatio-temporal streams, using channel partitioning to capture distinct movement characteristics efficiently. By implementing a structured, multi-directional scanning strategy within SSMs, our model captures local joint interactions and global motion patterns across multiple anatomical body parts. This anatomically-aware decomposition enhances the ability to identify subtle motion patterns critical in medical diagnosis, such as gait anomalies associated with neurological conditions. On public action recognition benchmarks, i.e., NTU RGB+D, NTU RGB+D 120, and NW-UCLA, our model outperforms current state-of-the-art methods, achieving accuracy improvements up to $3.2\%$ with lower computational complexity than previous leading transformer-based models. We also introduce a novel medical dataset for motion-based patient neurological disorder analysis to validate our method's potential in automated disease diagnosis.
Authors:Hanchao Liu, Yujiang Li, Tai-Jiang Mu, Shi-Min Hu
Abstract:
Despite huge progress in skeleton-based action recognition, its generalizability to different domains remains a challenging issue. In this paper, to solve the skeleton action generalization problem, we present a recover-and-resample augmentation framework based on a novel complete action prior. We observe that human daily actions are confronted with temporal mismatch across different datasets, as they are usually partial observations of their complete action sequences. By recovering complete actions and resampling from these full sequences, we can generate strong augmentations for unseen domains. At the same time, we discover the nature of general action completeness within large datasets, indicated by the per-frame diversity over time. This allows us to exploit two assets of transferable knowledge that can be shared across action samples and be helpful for action completion: boundary poses for determining the action start, and linear temporal transforms for capturing global action patterns. Therefore, we formulate the recovering stage as a two-step stochastic action completion with boundary pose-conditioned extrapolation followed by smooth linear transforms. Both the boundary poses and linear transforms can be efficiently learned from the whole dataset via clustering. We validate our approach on a cross-dataset setting with three skeleton action datasets, outperforming other domain generalization approaches by a considerable margin.
Authors:Dustin Aganian, Erik Franze, Markus Eisenbach, Horst-Michael Gross
Abstract:
Effective human action recognition is widely used for cobots in Industry 4.0 to assist in assembly tasks. However, conventional skeleton-based methods often lose keypoint semantics, limiting their effectiveness in complex interactions. In this work, we introduce a novel approach to skeleton-based action recognition that enriches input representations by leveraging word embeddings to encode semantic information. Our method replaces one-hot encodings with semantic volumes, enabling the model to capture meaningful relationships between joints and objects. Through extensive experiments on multiple assembly datasets, we demonstrate that our approach significantly improves classification performance, and enhances generalization capabilities by simultaneously supporting different skeleton types and object classes. Our findings highlight the potential of incorporating semantic information to enhance skeleton-based action recognition in dynamic and diverse environments.
Authors:Zhifu Zhao, Hanyang Hua, Jianan Li, Shaoxin Wu, Fu Li, Yangtao Zhou, Yang Li
Abstract:
In action recognition tasks, feature diversity is essential for enhancing model generalization and performance. Existing methods typically promote feature diversity by expanding the training data in the sample space, which often leads to inefficiencies and semantic inconsistencies. To overcome these problems, we propose a novel Coarse-fine text co-guidance Diffusion model (CoCoDiff). CoCoDiff generates diverse yet semantically consistent features in the latent space by leveraging diffusion and multi-granularity textual guidance. Specifically, our approach feeds spatio-temporal features extracted from skeleton sequences into a latent diffusion model to generate diverse action representations. Meanwhile, we introduce a coarse-fine text co-guided strategy that leverages textual information from large language models (LLMs) to ensure semantic consistency between the generated features and the original inputs. It is noted that CoCoDiff operates as a plug-and-play auxiliary module during training, incurring no additional inference cost. Extensive experiments demonstrate that CoCoDiff achieves SOTA performance on skeleton-based action recognition benchmarks, including NTU RGB+D, NTU RGB+D 120 and Kinetics-Skeleton.
Authors:Renda Li, Xiaohua Qi, Qiang Ling, Jun Yu, Ziyi Chen, Peng Chang, Mei HanJing Xiao
Abstract:
Audio-driven cospeech video generation typically involves two stages: speech-to-gesture and gesture-to-video. While significant advances have been made in speech-to-gesture generation, synthesizing natural expressions and gestures remains challenging in gesture-to-video systems. In order to improve the generation effect, previous works adopted complex input and training strategies and required a large amount of data sets for pre-training, which brought inconvenience to practical applications. We propose a simple one-stage training method and a temporal inference method based on a diffusion model to synthesize realistic and continuous gesture videos without the need for additional training of temporal modules.The entire model makes use of existing pre-trained weights, and only a few thousand frames of data are needed for each character at a time to complete fine-tuning. Built upon the video generator, we introduce a new audio-to-video pipeline to synthesize co-speech videos, using 2D human skeleton as the intermediate motion representation. Our experiments show that our method outperforms existing GAN-based and diffusion-based methods.
Authors:Haitao Tian, Pierre Payeur
Abstract:
Existing skeleton-based human action classification models rely on well-trimmed action-specific skeleton videos for both training and testing, precluding their scalability to real-world applications where untrimmed videos exhibiting concatenated actions are predominant. To overcome this limitation, recently introduced skeleton action segmentation models involve un-trimmed skeleton videos into end-to-end training. The model is optimized to provide frame-wise predictions for any length of testing videos, simultaneously realizing action localization and classification. Yet, achieving such an improvement im-poses frame-wise annotated skeleton videos, which remains time-consuming in practice. This paper features a novel framework for skeleton-based action segmentation trained on short trimmed skeleton videos, but that can run on longer un-trimmed videos. The approach is implemented in three steps: Stitch, Contrast, and Segment. First, Stitch proposes a tem-poral skeleton stitching scheme that treats trimmed skeleton videos as elementary human motions that compose a semantic space and can be sampled to generate multi-action stitched se-quences. Contrast learns contrastive representations from stitched sequences with a novel discrimination pretext task that enables a skeleton encoder to learn meaningful action-temporal contexts to improve action segmentation. Finally, Segment relates the proposed method to action segmentation by learning a segmentation layer while handling particular da-ta availability. Experiments involve a trimmed source dataset and an untrimmed target dataset in an adaptation formulation for real-world skeleton-based human action segmentation to evaluate the effectiveness of the proposed method.
Authors:Keivan Shariatmadar, Ahmad Osman, Ramin Ray, Kisam Kim
Abstract:
Fair, transparent, and explainable decision-making remains a critical challenge in Olympic and Paralympic combat sports. This paper presents \emph{FST.ai 2.0}, an explainable AI ecosystem designed to support referees, coaches, and athletes in real time during Taekwondo competitions and training. The system integrates {pose-based action recognition} using graph convolutional networks (GCNs), {epistemic uncertainty modeling} through credal sets, and {explainability overlays} for visual decision support. A set of {interactive dashboards} enables human--AI collaboration in referee evaluation, athlete performance analysis, and Para-Taekwondo classification. Beyond automated scoring, FST.ai~2.0 incorporates modules for referee training, fairness monitoring, and policy-level analytics within the World Taekwondo ecosystem. Experimental validation on competition data demonstrates an {85\% reduction in decision review time} and {93\% referee trust} in AI-assisted decisions. The framework thus establishes a transparent and extensible pipeline for trustworthy, data-driven officiating and athlete assessment. By bridging real-time perception, explainable inference, and governance-aware design, FST.ai~2.0 represents a step toward equitable, accountable, and human-aligned AI in sports.
Authors:Hesham M. Shehata, Mohammad Abdolrahmani
Abstract:
Recent graph convolutional neural networks (GCNs) have shown high performance in the field of human action recognition by using human skeleton poses. However, it fails to detect human-object interaction cases successfully due to the lack of effective representation of the scene information and appropriate learning architectures. In this context, we propose a methodology to utilize human action recognition performance by considering fixed object information in the environment and following a multi-task learning approach. In order to evaluate the proposed method, we collected real data from public environments and prepared our data set, which includes interaction classes of hands-on fixed objects (e.g., ATM ticketing machines, check-in/out machines, etc.) and non-interaction classes of walking and standing. The multi-task learning approach, along with interaction area information, succeeds in recognizing the studied interaction and non-interaction actions with an accuracy of 99.25%, outperforming the accuracy of the base model using only human skeleton poses by 2.75%.
Authors:Yusen Peng, Alper Yilmaz
Abstract:
Skeleton-based human action recognition leverages sequences of human joint coordinates to identify actions performed in videos. Owing to the intrinsic spatiotemporal structure of skeleton data, Graph Convolutional Networks (GCNs) have been the dominant architecture in this field. However, recent advances in transformer models and masked pretraining frameworks open new avenues for representation learning. In this work, we propose CascadeFormer, a family of two-stage cascading transformers for skeleton-based human action recognition. Our framework consists of a masked pretraining stage to learn generalizable skeleton representations, followed by a cascading fine-tuning stage tailored for discriminative action classification. We evaluate CascadeFormer across three benchmark datasets (Penn Action N-UCLA, and NTU RGB+D 60), achieving competitive performance on all tasks. To promote reproducibility, we release our code and model checkpoints.
Authors:Pengcheng Dong, Wenbo Wan, Huaxiang Zhang, Shuai Li, Sujuan Hou, Jiande Sun
Abstract:
In recent years, action recognition has received much attention and wide application due to its important role in video understanding. Most of the researches on action recognition methods focused on improving the performance via various deep learning methods rather than the classification of skeleton points. The topological modeling between skeleton points and body parts was seldom considered. Although some studies have used a data-driven approach to classify the topology of the skeleton point, the nature of the skeleton point in terms of kinematics has not been taken into consideration. Therefore, in this paper, we draw on the theory of kinematics to adapt the topological relations of the skeleton point and propose a topological relation classification based on body parts and distance from core of body. To synthesize these topological relations for action recognition, we propose a novel Hypergraph Fusion Graph Convolutional Network (HFGCN). In particular, the proposed model is able to focus on the human skeleton points and the different body parts simultaneously, and thus construct the topology, which improves the recognition accuracy obviously. We use a hypergraph to represent the categorical relationships of these skeleton points and incorporate the hypergraph into a graph convolution network to model the higher-order relationships among the skeleton points and enhance the feature representation of the network. In addition, our proposed hypergraph attention module and hypergraph graph convolution module optimize topology modeling in temporal and channel dimensions, respectively, to further enhance the feature representation of the network. We conducted extensive experiments on three widely used datasets.The results validate that our proposed method can achieve the best performance when compared with the state-of-the-art skeleton-based methods.
Authors:Seungyeon Cho, Tae-Kyun Kim
Abstract:
Skeleton-based Human Action Recognition (HAR) is a vital technology in robotics and human-robot interaction. However, most existing methods concentrate primarily on full-body movements and often overlook subtle hand motions that are critical for distinguishing fine-grained actions. Recent work leverages a unified graph representation that combines body, hand, and foot keypoints to capture detailed body dynamics. Yet, these models often blur fine hand details due to the disparity between body and hand action characteristics and the loss of subtle features during the spatial-pooling. In this paper, we propose BHaRNet (Body-Hand action Recognition Network), a novel framework that augments a typical body-expert model with a hand-expert model. Our model jointly trains both streams with an ensemble loss that fosters cooperative specialization, functioning in a manner reminiscent of a Mixture-of-Experts (MoE). Moreover, cross-attention is employed via an expertized branch method and a pooling-attention module to enable feature-level interactions and selectively fuse complementary information. Inspired by MMNet, we also demonstrate the applicability of our approach to multi-modal tasks by leveraging RGB information, where body features guide RGB learning to capture richer contextual cues. Experiments on large-scale benchmarks (NTU RGB+D 60, NTU RGB+D 120, PKU-MMD, and Northwestern-UCLA) demonstrate that BHaRNet achieves SOTA accuracies -- improving from 86.4\% to 93.0\% in hand-intensive actions -- while maintaining fewer GFLOPs and parameters than the relevant unified methods.
Authors:Tamás Karácsony, João Carmona, João Paulo Silva Cunha
Abstract:
Human Pose Estimation (HPE) from monocular RGB images is crucial for clinical in-bed skeleton-based action recognition, however, it poses unique challenges for HPE models due to the frequent presence of blankets occluding the person, while labeled HPE data in this scenario is scarce. To address this we introduce BlanketGen2-Fit3D (BG2-Fit3D), an augmentation of Fit3D dataset that contains 1,217,312 frames with synthetic photo-realistic blankets. To generate it we used BlanketGen2, our new and improved version of our BlanketGen pipeline that simulates synthetic blankets using ground-truth Skinned Multi-Person Linear model (SMPL) meshes and then renders them as transparent images that can be layered on top of the original frames. This dataset was used in combination with the original Fit3D to finetune the ViTPose-B HPE model, to evaluate synthetic blanket augmentation effectiveness. The trained models were further evaluated on a real-world blanket occluded in-bed HPE dataset (SLP dataset). Comparing architectures trained on only Fit3D with the ones trained with our synthetic blanket augmentation the later improved pose estimation performance on BG2-Fit3D, the synthetic blanket occluded dataset significantly to (0.977 Percentage of Correct Keypoints (PCK), 0.149 Normalized Mean Error (NME)) with an absolute 4.4% PCK increase. Furthermore, the test results on SLP demonstrated the utility of synthetic data augmentation by improving performance by an absolute 2.3% PCK, on real-world images with the poses occluded by real blankets. These results show synthetic blanket augmentation has the potential to improve in-bed blanket occluded HPE from RGB images. The dataset as well as the code will be made available to the public.
Authors:Hu Cui, Renjing Huang, Ruoyu Zhang, Tessai Hayama
Abstract:
Graph convolutional networks (GCNs) have emerged as a powerful tool for skeleton-based action and gesture recognition, thanks to their ability to model spatial and temporal dependencies in skeleton data. However, existing GCN-based methods face critical limitations: (1) they lack effective spatio-temporal topology modeling that captures dynamic variations in skeletal motion, and (2) they struggle to model multiscale structural relationships beyond local joint connectivity. To address these issues, we propose a novel framework called Dynamic Spatial-Temporal Semantic Awareness Graph Convolutional Network (DSTSA-GCN). DSTSA-GCN introduces three key modules: Group Channel-wise Graph Convolution (GC-GC), Group Temporal-wise Graph Convolution (GT-GC), and Multi-Scale Temporal Convolution (MS-TCN). GC-GC and GT-GC operate in parallel to independently model channel-specific and frame-specific correlations, enabling robust topology learning that accounts for temporal variations. Additionally, both modules employ a grouping strategy to adaptively capture multiscale structural relationships. Complementing this, MS-TCN enhances temporal modeling through group-wise temporal convolutions with diverse receptive fields. Extensive experiments demonstrate that DSTSA-GCN significantly improves the topology modeling capabilities of GCNs, achieving state-of-the-art performance on benchmark datasets for gesture and action recognition, including SHREC17 Track, DHG-14\/28, NTU-RGB+D, and NTU-RGB+D-120.
Authors:Yanshan Li, Ke Ma, Miaomiao Wei, Linhui Dai
Abstract:
Existing self-supervised contrastive learning methods for skeleton-based action recognition often process all skeleton regions uniformly, and adopt a first-in-first-out (FIFO) queue to store negative samples, which leads to motion information loss and non-optimal negative sample selection. To address these challenges, this paper proposes Dominance-Game Contrastive Learning network for skeleton-based action Recognition (DoGCLR), a self-supervised framework based on game theory. DoGCLR models the construction of positive and negative samples as a dynamic Dominance Game, where both sample types interact to reach an equilibrium that balances semantic preservation and discriminative strength. Specifically, a spatio-temporal dual weight localization mechanism identifies key motion regions and guides region-wise augmentations to enhance motion diversity while maintaining semantics. In parallel, an entropy-driven dominance strategy manages the memory bank by retaining high entropy (hard) negatives and replacing low-entropy (weak) ones, ensuring consistent exposure to informative contrastive signals. Extensive experiments are conducted on NTU RGB+D and PKU-MMD datasets. On NTU RGB+D 60 X-Sub/X-View, DoGCLR achieves 81.1%/89.4% accuracy, and on NTU RGB+D 120 X-Sub/X-Set, DoGCLR achieves 71.2%/75.5% accuracy, surpassing state-of-the-art methods by 0.1%, 2.7%, 1.1%, and 2.3%, respectively. On PKU-MMD Part I/Part II, DoGCLR performs comparably to the state-of-the-art methods and achieves a 1.9% higher accuracy on Part II, highlighting its strong robustness on more challenging scenarios.
Authors:Abu Taib Mohammed Shahjahan, A. Ben Hamza
Abstract:
Graph convolutional network (GCN)-based methods have shown strong performance in 3D human pose estimation by leveraging the natural graph structure of the human skeleton. However, their local receptive field limits their ability to capture long-range dependencies essential for handling occlusions and depth ambiguities. They also exhibit spectral bias, which prioritizes low-frequency components while struggling to model high-frequency details. In this paper, we introduce PoseKAN, an adaptive graph Kolmogorov-Arnold Network (KAN), framework that extends KANs to graph-based learning for 2D-to-3D pose lifting from a single image. Unlike GCNs that use fixed activation functions, KANs employ learnable functions on graph edges, allowing data-driven, adaptive feature transformations. This enhances the model's adaptability and expressiveness, making it more expressive in learning complex pose variations. Our model employs multi-hop feature aggregation, ensuring the body joints can leverage information from both local and distant neighbors, leading to improved spatial awareness. It also incorporates residual PoseKAN blocks for deeper feature refinement, and a global response normalization for improved feature selectivity and contrast. Extensive experiments on benchmark datasets demonstrate the competitive performance of our model against state-of-the-art methods.
Authors:Shanaka Ramesh Gunasekara, Wanqing Li, Philip Ogunbona, Jack Yang
Abstract:
Traditional approaches in unsupervised or self supervised learning for skeleton-based action classification have concentrated predominantly on the dynamic aspects of skeletal sequences. Yet, the intricate interaction between the moving and static elements of the skeleton presents a rarely tapped discriminative potential for action classification. This paper introduces a novel measurement, referred to as spatial-temporal joint density (STJD), to quantify such interaction. Tracking the evolution of this density throughout an action can effectively identify a subset of discriminative moving and/or static joints termed "prime joints" to steer self-supervised learning. A new contrastive learning strategy named STJD-CL is proposed to align the representation of a skeleton sequence with that of its prime joints while simultaneously contrasting the representations of prime and nonprime joints. In addition, a method called STJD-MP is developed by integrating it with a reconstruction-based framework for more effective learning. Experimental evaluations on the NTU RGB+D 60, NTU RGB+D 120, and PKUMMD datasets in various downstream tasks demonstrate that the proposed STJD-CL and STJD-MP improved performance, particularly by 3.5 and 3.6 percentage points over the state-of-the-art contrastive methods on the NTU RGB+D 120 dataset using X-sub and X-set evaluations, respectively.
Authors:Kamel Aouaidjia, Aofan Li, Wenhao Zhang, Chongsheng Zhang
Abstract:
Nowadays, Transformers and Graph Convolutional Networks (GCNs) are the prevailing techniques for 3D human pose estimation. However, Transformer-based methods either ignore the spatial neighborhood relationships between the joints when used for skeleton representations or disregard the local temporal patterns of the local joint movements in skeleton sequence modeling, while GCN-based methods often neglect the need for pose-specific representations. To address these problems, we propose a new method that exploits the graph modeling capability of GCN to represent each skeleton with multiple graphs of different orders, incorporated with a newly introduced Graph Order Attention module that dynamically emphasizes the most representative orders for each joint. The resulting spatial features of the sequence are further processed using a proposed temporal Body Aware Transformer that models the global body feature dependencies in the sequence with awareness of the local inter-skeleton feature dependencies of joints. Given that our 3D pose output aligns with the central 2D pose in the sequence, we improve the self-attention mechanism to be aware of the central pose while diminishing its focus gradually towards the first and the last poses. Extensive experiments on Human3.6m, MPIINF-3DHP, and HumanEva-I datasets demonstrate the effectiveness of the proposed method. Code and models are made available on Github.
Authors:Shuokang Huang, Julie A. McCann
Abstract:
Human pose estimation (HPE) detects the positions of human body joints for various applications. Compared to using cameras, HPE using radio frequency (RF) signals is non-intrusive and more robust to adverse conditions, exploiting the signal variations caused by human interference. However, existing studies focus on single-domain HPE confined by domain-specific confounders, which cannot generalize to new domains and result in diminished HPE performance. Specifically, the signal variations caused by different human body parts are entangled, containing subject-specific confounders. RF signals are also intertwined with environmental noise, involving environment-specific confounders. In this paper, we propose GenHPE, a 3D HPE approach that generates counterfactual RF signals to eliminate domain-specific confounders. GenHPE trains generative models conditioned on human skeleton labels, learning how human body parts and confounders interfere with RF signals. We manipulate skeleton labels (i.e., removing body parts) as counterfactual conditions for generative models to synthesize counterfactual RF signals. The differences between counterfactual signals approximately eliminate domain-specific confounders and regularize an encoder-decoder model to learn domain-independent representations. Such representations help GenHPE generalize to new subjects/environments for cross-domain 3D HPE. We evaluate GenHPE on three public datasets from WiFi, ultra-wideband, and millimeter wave. Experimental results show that GenHPE outperforms state-of-the-art methods and reduces estimation errors by up to 52.2mm for cross-subject HPE and 10.6mm for cross-environment HPE.
Authors:Hao Huang, Yujie Lin, Siyu Chen, Haiyang Liu
Abstract:
Skeleton-based action recognition using GCNs has achieved remarkable performance, but recognizing ambiguous actions, such as "waving" and "saluting", remains a significant challenge. Existing methods typically rely on a serial combination of GCNs and TCNs, where spatial and temporal features are extracted independently, leading to an unbalanced spatial-temporal information, which hinders accurate action recognition. Moreover, existing methods for ambiguous actions often overemphasize local details, resulting in the loss of crucial global context, which further complicates the task of differentiating ambiguous actions. To address these challenges, we propose a lightweight plug-and-play module called SF-Head, inserted between GCN and TCN layers. SF-Head first conducts SSTE with a Feature Redundancy Loss (F-RL), ensuring a balanced interaction. It then performs AC-FA, with a Feature Consistency Loss (F-CL), which aligns the aggregated feature with their original spatial-temporal feature. Experimental results on NTU RGB+D 60, NTU RGB+D 120, NW-UCLA and PKU-MMD I datasets demonstrate significant improvements in distinguishing ambiguous actions.
Authors:Shuting Hu, Peggy Ackun, Xiang Zhang, Siyang Cao, Jennifer Barton, Melvin G. Hector, Mindy J. Fain, Nima Toosizadeh
Abstract:
This study explores a novel approach for analyzing Sit-to-Stand (STS) movements using millimeter-wave (mmWave) radar technology. The goal is to develop a non-contact sensing, privacy-preserving, and all-day operational method for healthcare applications, including fall risk assessment. We used a 60GHz mmWave radar system to collect radar point cloud data, capturing STS motions from 45 participants. By employing a deep learning pose estimation model, we learned the human skeleton from Kinect built-in body tracking and applied Inverse Kinematics (IK) to calculate joint angles, segment STS motions, and extract commonly used features in fall risk assessment. Radar extracted features were then compared with those obtained from Kinect and wearable sensors. The results demonstrated the effectiveness of mmWave radar in capturing general motion patterns and large joint movements (e.g., trunk). Additionally, the study highlights the advantages and disadvantages of individual sensors and suggests the potential of integrated sensor technologies to improve the accuracy and reliability of motion analysis in clinical and biomedical research settings.
Authors:Dang Dinh Nguyen, Decky Aspandi Latif, Titus Zaharia
Abstract:
In recent years, self-supervised representation learning for skeleton-based action recognition has advanced with the development of contrastive learning methods. However, most of contrastive paradigms are inherently discriminative and often struggle to capture the variability and uncertainty intrinsic to human motion. To address this issue, we propose a variational contrastive learning framework that integrates probabilistic latent modeling with contrastive self-supervised learning. This formulation enables the learning of structured and semantically meaningful representations that generalize across different datasets and supervision levels. Extensive experiments on three widely used skeleton-based action recognition benchmarks show that our proposed method consistently outperforms existing approaches, particularly in low-label regimes. Moreover, qualitative analyses show that the features provided by our method are more relevant given the motion and sample characteristics, with more focus on important skeleton joints, when compared to the other methods.
Authors:Mohammed Mohiuddin, Syed Mohammod Minhaz Hossain, Sumaiya Khanam, Prionkar Barua, Aparup Barua, MD Tamim Hossain
Abstract:
Yoga is a popular form of exercise worldwide due to its spiritual and physical health benefits, but incorrect postures can lead to injuries. Automated yoga pose classification has therefore gained importance to reduce reliance on expert practitioners. While human pose keypoint extraction models have shown high potential in action recognition, systematic benchmarking for yoga pose recognition remains limited, as prior works often focus solely on raw images or a single pose extraction model. In this study, we introduce a curated dataset, 'Yoga-16', which addresses limitations of existing datasets, and systematically evaluate three deep learning architectures (VGG16, ResNet50, and Xception), using three input modalities (direct images, MediaPipe Pose skeleton images, and YOLOv8 Pose skeleton images). Our experiments demonstrate that skeleton-based representations outperform raw image inputs, with the highest accuracy of 96.09% achieved by VGG16 with MediaPipe Pose skeleton input. Additionally, we provide interpretability analysis using Grad-CAM, offering insights into model decision-making for yoga pose classification with cross-validation analysis.
Authors:Praveen Jesudhas, Raghuveera T, Shiney Jeyaraj
Abstract:
Existing pre-impact fall detection systems have high accuracy, however they are either intrusive to the subject or require heavy computational resources for fall detection, resulting in prohibitive deployment costs. These factors limit the global adoption of existing fall detection systems. In this work we present a Pre-impact fall detection system that is both non-intrusive and computationally efficient at deployment. Our system utilizes video data of the locality available through cameras, thereby requiring no specialized equipment to be worn by the subject. Further, the fall detection system utilizes minimal fall specific features and simplistic neural network models, designed to reduce the computational cost of the system. A minimal set of fall specific features are derived from the skeletal data, post observing the relative position of human skeleton during fall. These features are shown to have different distributions for Fall and non-fall scenarios proving their discriminative capability. A Long Short Term Memory (LSTM) based network is selected and the network architecture and training parameters are designed after evaluation of performance on standard datasets. In the Pre-impact fall detection system the computation requirement is about 18 times lesser than existing modules with a comparable accuracy of 88%. Given the low computation requirements and higher accuracy levels, the proposed system is suitable for wider adoption in engineering systems related to industrial and residential safety.
Authors:Anthony Richardson, Felix Putze
Abstract:
Attribute manipulation deals with the problem of changing individual attributes of a data point or a time series, while leaving all other aspects unaffected. This work focuses on the domain of human motion, more precisely karate movement patterns. To the best of our knowledge, it presents the first success at manipulating attributes of human motion data. One of the key requirements for achieving attribute manipulation on human motion is a suitable pose representation. Therefore, we design a novel continuous, rotation-based pose representation that enables the disentanglement of the human skeleton and the motion trajectory, while still allowing an accurate reconstruction of the original anatomy. The core idea of the manipulation approach is to use a transformer encoder for discovering high-level semantics, and a diffusion probabilistic model for modeling the remaining stochastic variations. We show that the embedding space obtained from the transformer encoder is semantically meaningful and linear. This enables the manipulation of high-level attributes, by discovering their linear direction of change in the semantic embedding space and moving the embedding along said direction. All code and data is made publicly available.
Authors:Jushang Qiu, Lei Wang
Abstract:
Skeleton-based action recognition has gained significant attention for its ability to efficiently represent spatiotemporal information in a lightweight format. Most existing approaches use graph-based models to process skeleton sequences, where each pose is represented as a skeletal graph structured around human physical connectivity. Among these, the Spatiotemporal Graph Convolutional Network (ST-GCN) has become a widely used framework. Alternatively, hypergraph-based models, such as the Hyperformer, capture higher-order correlations, offering a more expressive representation of complex joint interactions. A recent advancement, termed Taylor Videos, introduces motion-enhanced skeleton sequences by embedding motion concepts, providing a fresh perspective on interpreting human actions in skeleton-based action recognition. In this paper, we conduct a comprehensive evaluation of both traditional skeleton sequences and Taylor-transformed skeletons using ST-GCN and Hyperformer models on the NTU-60 and NTU-120 datasets. We compare skeletal graph and hypergraph representations, analyzing static poses against motion-injected poses. Our findings highlight the strengths and limitations of Taylor-transformed skeletons, demonstrating their potential to enhance motion dynamics while exposing current challenges in fully using their benefits. This study underscores the need for innovative skeletal modelling techniques to effectively handle motion-rich data and advance the field of action recognition.
Authors:Himanshu Mittal, Suvramalya Basak, Anjali Gautam
Abstract:
Violence detection in surveillance videos is a critical task for ensuring public safety. As a result, there is increasing need for efficient and lightweight systems for automatic detection of violent behaviours. In this work, we propose an effective method which leverages human skeleton key-points to capture inherent properties of violence, such as rapid movement of specific joints and their close proximity. At the heart of our method is our novel Dynamic Interaction Feature Extraction Module (DIFEM) which captures features such as velocity, and joint intersections, effectively capturing the dynamics of violent behavior. With the features extracted by our DIFEM, we use various classification algorithms such as Random Forest, Decision tree, AdaBoost and k-Nearest Neighbor. Our approach has substantially lesser amount of parameter expense than the existing state-of-the-art (SOTA) methods employing deep learning techniques. We perform extensive experiments on three standard violence recognition datasets, showing promising performance in all three datasets. Our proposed method surpasses several SOTA violence recognition methods.
Authors:Dominik Borer, Jakob Buhmann, Martin Guay
Abstract:
Modern pose estimation models are trained on large, manually-labelled datasets which are costly and may not cover the full extent of human poses and appearances in the real world. With advances in neural rendering, analysis-by-synthesis and the ability to not only predict, but also render the pose, is becoming an appealing framework, which could alleviate the need for large scale manual labelling efforts. While recent work have shown the feasibility of this approach, the predictions admit many flips due to a simplistic intermediate skeleton representation, resulting in low precision and inhibiting the acquisition of any downstream knowledge such as three-dimensional positioning. We solve this problem with a more expressive intermediate skeleton representation capable of capturing the semantics of the pose (left and right), which significantly reduces flips. To successfully train this new representation, we extend the analysis-by-synthesis framework with a training protocol based on synthetic data. We show that our representation results in less flips and more accurate predictions. Our approach outperforms previous models trained with analysis-by-synthesis on standard benchmarks.
Authors:Chuanchuan Wang, Ahmad Sufril Azlan Mohmamed, Mohd Halim Bin Mohd Noor, Xiao Yang, Feifan Yi, Xiang Li
Abstract:
This paper presents the ARN-LSTM architecture, a novel multi-stream action recognition model designed to address the challenge of simultaneously capturing spatial motion and temporal dynamics in action sequences. Traditional methods often focus solely on spatial or temporal features, limiting their ability to comprehend complex human activities fully. Our proposed model integrates joint, motion, and temporal information through a multi-stream fusion architecture. Specifically, it comprises a jointstream for extracting skeleton features, a temporal stream for capturing dynamic temporal features, and an ARN-LSTM block that utilizes Time-Distributed Long Short-Term Memory (TD-LSTM) layers followed by an Attention Relation Network (ARN) to model temporal relations. The outputs from these streams are fused in a fully connected layer to provide the final action prediction. Evaluations on the NTU RGB+D 60 and NTU RGB+D 120 datasets outperform the superior performance of our model, particularly in group activity recognition.
Authors:Shuowen Liang, Sisi Li, Qingyun Wang, Cen Zhang, Kaiquan Zhu, Tian Yang
Abstract:
Pose skeleton images are an important reference in pose-controllable image generation. In order to enrich the source of skeleton images, recent works have investigated the generation of pose skeletons based on natural language. These methods are based on GANs. However, it remains challenging to perform diverse, structurally correct and aesthetically pleasing human pose skeleton generation with various textual inputs. To address this problem, we propose a framework with GUNet as the main model, PoseDiffusion. It is the first generative framework based on a diffusion model and also contains a series of variants fine-tuned based on a stable diffusion model. PoseDiffusion demonstrates several desired properties that outperform existing methods. 1) Correct Skeletons. GUNet, a denoising model of PoseDiffusion, is designed to incorporate graphical convolutional neural networks. It is able to learn the spatial relationships of the human skeleton by introducing skeletal information during the training process. 2) Diversity. We decouple the key points of the skeleton and characterise them separately, and use cross-attention to introduce textual conditions. Experimental results show that PoseDiffusion outperforms existing SoTA algorithms in terms of stability and diversity of text-driven pose skeleton generation. Qualitative analyses further demonstrate its superiority for controllable generation in Stable Diffusion.
Authors:Hichem Sahbi
Abstract:
Despite the notable success of graph convolutional networks (GCNs) in skeleton-based action recognition, their performance often depends on large volumes of labeled data, which are frequently scarce in practical settings. To address this limitation, we propose a novel label-efficient GCN model. Our work makes two primary contributions. First, we develop a novel acquisition function that employs an adversarial strategy to identify a compact set of informative exemplars for labeling. This selection process balances representativeness, diversity, and uncertainty. Second, we introduce bidirectional and stable GCN architectures. These enhanced networks facilitate a more effective mapping between the ambient and latent data spaces, enabling a better understanding of the learned exemplar distribution. Extensive evaluations on two challenging skeleton-based action recognition benchmarks reveal significant improvements achieved by our label-efficient GCNs compared to prior work.
Authors:Hichem Sahbi
Abstract:
Skeleton-based action recognition is a hotspot in image processing. A key challenge of this task lies in its dependence on large, manually labeled datasets whose acquisition is costly and time-consuming. This paper devises a novel, label-efficient method for skeleton-based action recognition using graph convolutional networks (GCNs). The contribution of the proposed method resides in learning a novel acquisition function -- scoring the most informative subsets for labeling -- as the optimum of an objective function mixing data representativity, diversity and uncertainty. We also extend this approach by learning the most informative subsets using an invertible GCN which allows mapping data from ambient to latent spaces where the inherent distribution of the data is more easily captured. Extensive experiments, conducted on two challenging skeleton-based recognition datasets, show the effectiveness and the outperformance of our label-frugal GCNs against the related work.
Authors:Minmin Zeng
Abstract:
Action Quality Assessment (AQA) requires fine-grained understanding of human motion and precise evaluation of pose similarity. This paper proposes a topology-aware Graph Convolutional Network (GCN) framework, termed GCN-PSN, which models the human skeleton as a graph to learn discriminative, topology-sensitive pose embeddings. Using a Siamese architecture trained with a contrastive regression objective, our method outperforms coordinate-based baselines and achieves competitive performance on AQA-7 and FineDiving benchmarks. Experimental results and ablation studies validate the effectiveness of leveraging skeletal topology for pose similarity and action quality assessment.
Authors:James Dickens
Abstract:
Recent research into human action recognition (HAR) has focused predominantly on skeletal action recognition and video-based methods. With the increasing availability of consumer-grade depth sensors and Lidar instruments, there is a growing opportunity to leverage dense 3D data for action recognition, to develop a third way. This paper presents a novel approach for recognizing actions from 3D videos by introducing a pipeline that segments human point clouds from the background of a scene, tracks individuals over time, and performs body part segmentation. The method supports point clouds from both depth sensors and monocular depth estimation. At the core of the proposed HAR framework is a novel backbone for 3D action recognition, which combines point-based techniques with sparse convolutional networks applied to voxel-mapped point cloud sequences. Experiments incorporate auxiliary point features including surface normals, color, infrared intensity, and body part parsing labels, to enhance recognition accuracy. Evaluation on the NTU RGB- D 120 dataset demonstrates that the method is competitive with existing skeletal action recognition algorithms. Moreover, combining both sensor-based and estimated depth inputs in an ensemble setup, this approach achieves 89.3% accuracy when different human subjects are considered for training and testing, outperforming previous point cloud action recognition methods.
Authors:Jing-Yuan Chang
Abstract:
Badminton, known for having the fastest ball speeds among all sports, presents significant challenges to the field of computer vision, including player identification, court line detection, shuttlecock trajectory tracking, and player stroke-type classification. In this paper, we introduce a novel video clipping strategy to extract frames of each player's racket swing in a badminton broadcast match. These clipped frames are then processed by three existing models: one for Human Pose Estimation to obtain human skeletal joints, another for shuttlecock trajectory tracking, and the other for court line detection to determine player positions on the court. Leveraging these data as inputs, we propose Badminton Stroke-type Transformer (BST) to classify player stroke-types in singles. To the best of our knowledge, experimental results demonstrate that our method outperforms the previous state-of-the-art on the largest publicly available badminton video dataset (ShuttleSet), another badminton dataset (BadmintonDB), and a tennis dataset (TenniSet). These results suggest that effectively leveraging ball trajectory is a promising direction for action recognition in racket sports.
Authors:Yuheng Yang
Abstract: Human skeleton-based action recognition has long been an indispensable aspect of artificial intelligence. Current state-of-the-art methods tend to consider only the dependencies between connected skeletal joints, limiting their ability to capture non-linear dependencies between physically distant joints. Moreover, most existing approaches distinguish action classes by estimating the probability density of motion representations, yet the high-dimensional nature of human motions invokes inherent difficulties in accomplishing such measurements. In this paper, we seek to tackle these challenges from two directions: (1) We propose a novel dependency refinement approach that explicitly models dependencies between any pair of joints, effectively transcending the limitations imposed by joint distance. (2) We further propose a framework that utilizes the Hilbert-Schmidt Independence Criterion to differentiate action classes without being affected by data dimensionality, and mathematically derive learning objectives guaranteeing precise recognition. Empirically, our approach sets the state-of-the-art performance on NTU RGB+D, NTU RGB+D 120, and Northwestern-UCLA datasets.